#include "qssgrenderbuffermanager_p.h"
#include <QtQuick3DRuntimeRender/private/qssgrenderloadedtexture_p.h>
#include <QtQuick3DRuntimeRender/private/qssgruntimerenderlogging_p.h>
#include <QtQuick3DUtils/private/qssgmeshbvhbuilder_p.h>
#include <QtQuick3DUtils/private/qssgbounds3_p.h>
#include <QtQuick/QSGTexture>
#include <QtCore/QDir>
#include <QtGui/private/qimage_p.h>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtQuick/private/qsgcompressedtexture_p.h>
#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendergeometry_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendercontextcore_p.h>
#include <QtQuick3DRuntimeRender/private/qssglightmapper_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderresourceloader_p.h>
#include <qtquick3d_tracepoints_p.h>
Go to the source code of this file.
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QT_BEGIN_NAMESPACE | Q_TRACE_POINT (qtquick3d, QSSG_textureLoad_entry) |
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| Q_TRACE_POINT (qtquick3d, QSSG_textureLoad_exit) |
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| Q_TRACE_POINT (qtquick3d, QSSG_meshLoad_entry) |
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| Q_TRACE_POINT (qtquick3d, QSSG_meshLoad_exit) |
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| Q_TRACE_POINT (qtquick3d, QSSG_meshLoadPath_entry, const QString &path) |
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| Q_TRACE_POINT (qtquick3d, QSSG_meshLoadPath_exit) |
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| Q_TRACE_POINT (qtquick3d, QSSG_textureUnload_entry) |
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| Q_TRACE_POINT (qtquick3d, QSSG_textureUnload_exit) |
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| Q_TRACE_POINT (qtquick3d, QSSG_meshUnload_entry) |
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| Q_TRACE_POINT (qtquick3d, QSSG_meshUnload_exit) |
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| Q_TRACE_POINT (qtquick3d, QSSG_customMeshLoad_entry) |
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| Q_TRACE_POINT (qtquick3d, QSSG_customMeshLoad_exit) |
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| Q_TRACE_POINT (qtquick3d, QSSG_customMeshUnload_entry) |
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| Q_TRACE_POINT (qtquick3d, QSSG_customMeshUnload_exit) |
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| Q_TRACE_POINT (qtquick3d, QSSG_textureLoadPath_entry, const QString &path) |
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| Q_TRACE_POINT (qtquick3d, QSSG_textureLoadPath_exit) |
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static MeshIdxNamePair | splitRuntimeMeshPath (const QSSGRenderPath &rpath) |
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static constexpr QSize | sizeForMipLevel (int mipLevel, const QSize &baseLevelSize) |
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static quint64 | textureMemorySize (QRhiTexture *texture) |
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static quint64 | bufferMemorySize (const QSSGRhiBufferPtr &buffer) |
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◆ AssetMeshMap
◆ MeshIdxNamePair
◆ bufferMemorySize()
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◆ sizeForMipLevel()
static constexpr QSize sizeForMipLevel |
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mipLevel, |
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const QSize & |
baseLevelSize |
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staticconstexpr |
◆ splitRuntimeMeshPath()
◆ textureMemorySize()
◆ cube
◆ nPrimitives
const int nPrimitives = 5 |
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◆ primitives
Initial value:= {
{"#Rectangle", "/Rectangle.mesh"},
{"#Sphere","/Sphere.mesh"},
{"#Cube","/Cube.mesh"},
{"#Cone","/Cone.mesh"},
{"#Cylinder","/Cylinder.mesh"},
}
Definition at line 93 of file qssgrenderbuffermanager.cpp.
Referenced by QSSGBufferManager::primitivePath().
◆ primitivesDirectory
const char* primitivesDirectory = "res//primitives" |
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