15#ifndef QOPENGLVERSIONFUNCTIONS_1_2_H
16#define QOPENGLVERSIONFUNCTIONS_1_2_H
18#include <QtOpenGL/qtopenglglobal.h>
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtOpenGL/QOpenGLVersionProfile>
25#include <QtGui/qopenglcontext.h>
69 void glClearStencil(
GLint s);
88 void glIndexubv(
const GLubyte *
c);
89 void glIndexub(GLubyte
c);
107 void glTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
124 void glMultMatrixf(
const GLfloat *
m);
127 void glLoadMatrixf(
const GLfloat *
m);
128 void glLoadIdentity();
136 void glGetPolygonStipple(GLubyte *
mask);
159 void glEvalPoint1(
GLint i);
161 void glEvalCoord2fv(
const GLfloat *u);
163 void glEvalCoord2dv(
const GLdouble *u);
165 void glEvalCoord1fv(
const GLfloat *u);
167 void glEvalCoord1dv(
const GLdouble *u);
202 void glPolygonStipple(
const GLubyte *
mask);
222 void glVertex4sv(
const GLshort *
v);
223 void glVertex4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
224 void glVertex4iv(
const GLint *
v);
230 void glVertex3sv(
const GLshort *
v);
231 void glVertex3s(GLshort
x, GLshort
y, GLshort
z);
232 void glVertex3iv(
const GLint *
v);
238 void glVertex2sv(
const GLshort *
v);
239 void glVertex2s(GLshort
x, GLshort
y);
240 void glVertex2iv(
const GLint *
v);
246 void glTexCoord4sv(
const GLshort *
v);
247 void glTexCoord4s(GLshort
s, GLshort
t, GLshort
r, GLshort
q);
248 void glTexCoord4iv(
const GLint *
v);
250 void glTexCoord4fv(
const GLfloat *
v);
254 void glTexCoord3sv(
const GLshort *
v);
255 void glTexCoord3s(GLshort
s, GLshort
t, GLshort
r);
256 void glTexCoord3iv(
const GLint *
v);
258 void glTexCoord3fv(
const GLfloat *
v);
262 void glTexCoord2sv(
const GLshort *
v);
263 void glTexCoord2s(GLshort
s, GLshort
t);
264 void glTexCoord2iv(
const GLint *
v);
266 void glTexCoord2fv(
const GLfloat *
v);
270 void glTexCoord1sv(
const GLshort *
v);
271 void glTexCoord1s(GLshort
s);
272 void glTexCoord1iv(
const GLint *
v);
273 void glTexCoord1i(
GLint s);
274 void glTexCoord1fv(
const GLfloat *
v);
278 void glRectsv(
const GLshort *
v1,
const GLshort *
v2);
279 void glRects(GLshort
x1, GLshort
y1, GLshort
x2, GLshort
y2);
286 void glRasterPos4sv(
const GLshort *
v);
287 void glRasterPos4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
288 void glRasterPos4iv(
const GLint *
v);
290 void glRasterPos4fv(
const GLfloat *
v);
294 void glRasterPos3sv(
const GLshort *
v);
295 void glRasterPos3s(GLshort
x, GLshort
y, GLshort
z);
296 void glRasterPos3iv(
const GLint *
v);
298 void glRasterPos3fv(
const GLfloat *
v);
302 void glRasterPos2sv(
const GLshort *
v);
303 void glRasterPos2s(GLshort
x, GLshort
y);
304 void glRasterPos2iv(
const GLint *
v);
306 void glRasterPos2fv(
const GLfloat *
v);
310 void glNormal3sv(
const GLshort *
v);
311 void glNormal3s(GLshort
nx, GLshort
ny, GLshort
nz);
312 void glNormal3iv(
const GLint *
v);
318 void glNormal3bv(
const GLbyte *
v);
319 void glNormal3b(GLbyte
nx, GLbyte
ny, GLbyte
nz);
320 void glIndexsv(
const GLshort *
c);
321 void glIndexs(GLshort
c);
322 void glIndexiv(
const GLint *
c);
333 void glColor4uiv(
const GLuint *
v);
335 void glColor4ubv(
const GLubyte *
v);
337 void glColor4sv(
const GLshort *
v);
339 void glColor4iv(
const GLint *
v);
345 void glColor4bv(
const GLbyte *
v);
349 void glColor3uiv(
const GLuint *
v);
351 void glColor3ubv(
const GLubyte *
v);
352 void glColor3ub(GLubyte
red, GLubyte
green, GLubyte
blue);
353 void glColor3sv(
const GLshort *
v);
354 void glColor3s(GLshort
red, GLshort
green, GLshort
blue);
355 void glColor3iv(
const GLint *
v);
361 void glColor3bv(
const GLbyte *
v);
375 void glPopClientAttrib();
387 void glArrayElement(
GLint i);
445 d_1_0_Core->f.DepthRange(nearVal, farVal);
450 return d_1_0_Core->f.IsEnabled(
cap);
480 return d_1_0_Core->f.GetString(
name);
495 return d_1_0_Core->f.GetError();
515 d_1_0_Core->f.ReadBuffer(
mode);
530 d_1_0_Core->f.DepthFunc(
func);
535 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
545 d_1_0_Core->f.LogicOp(
opcode);
550 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
555 d_1_0_Core->f.Flush();
560 d_1_0_Core->f.Finish();
565 d_1_0_Core->f.Enable(
cap);
570 d_1_0_Core->f.Disable(
cap);
575 d_1_0_Core->f.DepthMask(flag);
585 d_1_0_Core->f.StencilMask(
mask);
590 d_1_0_Core->f.ClearDepth(
depth);
595 d_1_0_Core->f.ClearStencil(
s);
605 d_1_0_Core->f.Clear(
mask);
610 d_1_0_Core->f.DrawBuffer(
mode);
650 d_1_0_Core->f.PolygonMode(
face,
mode);
655 d_1_0_Core->f.PointSize(
size);
660 d_1_0_Core->f.LineWidth(
width);
670 d_1_0_Core->f.FrontFace(
mode);
675 d_1_0_Core->f.CullFace(
mode);
682 d_1_1_Deprecated->f.Indexubv(
c);
687 d_1_1_Deprecated->f.Indexub(
c);
692 return d_1_1_Core->f.IsTexture(
texture);
702 d_1_1_Core->f.DeleteTextures(
n,
textures);
742 d_1_1_Core->f.PolygonOffset(factor,
units);
767inline void QOpenGLFunctions_1_2::glTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels)
769 d_1_2_Core->f.TexSubImage3D(
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type,
pixels);
784 d_1_2_Core->f.BlendEquation(
mode);
796 d_1_0_Deprecated->f.Translatef(
x,
y,
z);
801 d_1_0_Deprecated->f.Translated(
x,
y,
z);
806 d_1_0_Deprecated->f.Scalef(
x,
y,
z);
811 d_1_0_Deprecated->f.Scaled(
x,
y,
z);
816 d_1_0_Deprecated->f.Rotatef(
angle,
x,
y,
z);
821 d_1_0_Deprecated->f.Rotated(
angle,
x,
y,
z);
826 d_1_0_Deprecated->f.PushMatrix();
831 d_1_0_Deprecated->f.PopMatrix();
841 d_1_0_Deprecated->f.MultMatrixd(
m);
846 d_1_0_Deprecated->f.MultMatrixf(
m);
851 d_1_0_Deprecated->f.MatrixMode(
mode);
856 d_1_0_Deprecated->f.LoadMatrixd(
m);
861 d_1_0_Deprecated->f.LoadMatrixf(
m);
866 d_1_0_Deprecated->f.LoadIdentity();
876 return d_1_0_Deprecated->f.IsList(
list);
906 d_1_0_Deprecated->f.GetPolygonStipple(
mask);
911 d_1_0_Deprecated->f.GetPixelMapusv(
map,
values);
916 d_1_0_Deprecated->f.GetPixelMapuiv(
map,
values);
921 d_1_0_Deprecated->f.GetPixelMapfv(
map,
values);
951 d_1_0_Deprecated->f.GetLightiv(light,
pname,
params);
956 d_1_0_Deprecated->f.GetLightfv(light,
pname,
params);
961 d_1_0_Deprecated->f.GetClipPlane(plane,
equation);
976 d_1_0_Deprecated->f.PixelMapusv(
map, mapsize,
values);
981 d_1_0_Deprecated->f.PixelMapuiv(
map, mapsize,
values);
986 d_1_0_Deprecated->f.PixelMapfv(
map, mapsize,
values);
991 d_1_0_Deprecated->f.PixelTransferi(
pname,
param);
996 d_1_0_Deprecated->f.PixelTransferf(
pname,
param);
1001 d_1_0_Deprecated->f.PixelZoom(xfactor,
yfactor);
1006 d_1_0_Deprecated->f.AlphaFunc(
func,
ref);
1011 d_1_0_Deprecated->f.EvalPoint2(
i,
j);
1016 d_1_0_Deprecated->f.EvalMesh2(
mode, i1, i2, j1, j2);
1021 d_1_0_Deprecated->f.EvalPoint1(
i);
1026 d_1_0_Deprecated->f.EvalMesh1(
mode, i1, i2);
1031 d_1_0_Deprecated->f.EvalCoord2fv(u);
1036 d_1_0_Deprecated->f.EvalCoord2f(u,
v);
1041 d_1_0_Deprecated->f.EvalCoord2dv(u);
1046 d_1_0_Deprecated->f.EvalCoord2d(u,
v);
1051 d_1_0_Deprecated->f.EvalCoord1fv(u);
1056 d_1_0_Deprecated->f.EvalCoord1f(u);
1061 d_1_0_Deprecated->f.EvalCoord1dv(u);
1066 d_1_0_Deprecated->f.EvalCoord1d(u);
1071 d_1_0_Deprecated->f.MapGrid2f(un,
u1,
u2, vn,
v1,
v2);
1076 d_1_0_Deprecated->f.MapGrid2d(un,
u1,
u2, vn,
v1,
v2);
1081 d_1_0_Deprecated->f.MapGrid1f(un,
u1,
u2);
1086 d_1_0_Deprecated->f.MapGrid1d(un,
u1,
u2);
1111 d_1_0_Deprecated->f.PushAttrib(
mask);
1116 d_1_0_Deprecated->f.PopAttrib();
1121 d_1_0_Deprecated->f.Accum(op,
value);
1126 d_1_0_Deprecated->f.IndexMask(
mask);
1131 d_1_0_Deprecated->f.ClearIndex(
c);
1141 d_1_0_Deprecated->f.PushName(
name);
1146 d_1_0_Deprecated->f.PopName();
1151 d_1_0_Deprecated->f.PassThrough(
token);
1156 d_1_0_Deprecated->f.LoadName(
name);
1161 d_1_0_Deprecated->f.InitNames();
1166 return d_1_0_Deprecated->f.RenderMode(
mode);
1171 d_1_0_Deprecated->f.SelectBuffer(
size,
buffer);
1231 d_1_0_Deprecated->f.ShadeModel(
mode);
1236 d_1_0_Deprecated->f.PolygonStipple(
mask);
1261 d_1_0_Deprecated->f.LineStipple(factor,
pattern);
1271 d_1_0_Deprecated->f.LightModeli(
pname,
param);
1281 d_1_0_Deprecated->f.LightModelf(
pname,
param);
1286 d_1_0_Deprecated->f.Lightiv(light,
pname,
params);
1291 d_1_0_Deprecated->f.Lighti(light,
pname,
param);
1296 d_1_0_Deprecated->f.Lightfv(light,
pname,
params);
1301 d_1_0_Deprecated->f.Lightf(light,
pname,
param);
1326 d_1_0_Deprecated->f.ColorMaterial(
face,
mode);
1331 d_1_0_Deprecated->f.ClipPlane(plane,
equation);
1336 d_1_0_Deprecated->f.Vertex4sv(
v);
1341 d_1_0_Deprecated->f.Vertex4s(
x,
y,
z,
w);
1346 d_1_0_Deprecated->f.Vertex4iv(
v);
1351 d_1_0_Deprecated->f.Vertex4i(
x,
y,
z,
w);
1356 d_1_0_Deprecated->f.Vertex4fv(
v);
1361 d_1_0_Deprecated->f.Vertex4f(
x,
y,
z,
w);
1366 d_1_0_Deprecated->f.Vertex4dv(
v);
1371 d_1_0_Deprecated->f.Vertex4d(
x,
y,
z,
w);
1376 d_1_0_Deprecated->f.Vertex3sv(
v);
1381 d_1_0_Deprecated->f.Vertex3s(
x,
y,
z);
1386 d_1_0_Deprecated->f.Vertex3iv(
v);
1391 d_1_0_Deprecated->f.Vertex3i(
x,
y,
z);
1396 d_1_0_Deprecated->f.Vertex3fv(
v);
1401 d_1_0_Deprecated->f.Vertex3f(
x,
y,
z);
1406 d_1_0_Deprecated->f.Vertex3dv(
v);
1411 d_1_0_Deprecated->f.Vertex3d(
x,
y,
z);
1416 d_1_0_Deprecated->f.Vertex2sv(
v);
1421 d_1_0_Deprecated->f.Vertex2s(
x,
y);
1426 d_1_0_Deprecated->f.Vertex2iv(
v);
1431 d_1_0_Deprecated->f.Vertex2i(
x,
y);
1436 d_1_0_Deprecated->f.Vertex2fv(
v);
1441 d_1_0_Deprecated->f.Vertex2f(
x,
y);
1446 d_1_0_Deprecated->f.Vertex2dv(
v);
1451 d_1_0_Deprecated->f.Vertex2d(
x,
y);
1456 d_1_0_Deprecated->f.TexCoord4sv(
v);
1461 d_1_0_Deprecated->f.TexCoord4s(
s,
t,
r,
q);
1466 d_1_0_Deprecated->f.TexCoord4iv(
v);
1471 d_1_0_Deprecated->f.TexCoord4i(
s,
t,
r,
q);
1476 d_1_0_Deprecated->f.TexCoord4fv(
v);
1481 d_1_0_Deprecated->f.TexCoord4f(
s,
t,
r,
q);
1486 d_1_0_Deprecated->f.TexCoord4dv(
v);
1491 d_1_0_Deprecated->f.TexCoord4d(
s,
t,
r,
q);
1496 d_1_0_Deprecated->f.TexCoord3sv(
v);
1501 d_1_0_Deprecated->f.TexCoord3s(
s,
t,
r);
1506 d_1_0_Deprecated->f.TexCoord3iv(
v);
1511 d_1_0_Deprecated->f.TexCoord3i(
s,
t,
r);
1516 d_1_0_Deprecated->f.TexCoord3fv(
v);
1521 d_1_0_Deprecated->f.TexCoord3f(
s,
t,
r);
1526 d_1_0_Deprecated->f.TexCoord3dv(
v);
1531 d_1_0_Deprecated->f.TexCoord3d(
s,
t,
r);
1536 d_1_0_Deprecated->f.TexCoord2sv(
v);
1541 d_1_0_Deprecated->f.TexCoord2s(
s,
t);
1546 d_1_0_Deprecated->f.TexCoord2iv(
v);
1551 d_1_0_Deprecated->f.TexCoord2i(
s,
t);
1556 d_1_0_Deprecated->f.TexCoord2fv(
v);
1561 d_1_0_Deprecated->f.TexCoord2f(
s,
t);
1566 d_1_0_Deprecated->f.TexCoord2dv(
v);
1571 d_1_0_Deprecated->f.TexCoord2d(
s,
t);
1576 d_1_0_Deprecated->f.TexCoord1sv(
v);
1581 d_1_0_Deprecated->f.TexCoord1s(
s);
1586 d_1_0_Deprecated->f.TexCoord1iv(
v);
1591 d_1_0_Deprecated->f.TexCoord1i(
s);
1596 d_1_0_Deprecated->f.TexCoord1fv(
v);
1601 d_1_0_Deprecated->f.TexCoord1f(
s);
1606 d_1_0_Deprecated->f.TexCoord1dv(
v);
1611 d_1_0_Deprecated->f.TexCoord1d(
s);
1616 d_1_0_Deprecated->f.Rectsv(
v1,
v2);
1621 d_1_0_Deprecated->f.Rects(
x1,
y1,
x2,
y2);
1626 d_1_0_Deprecated->f.Rectiv(
v1,
v2);
1631 d_1_0_Deprecated->f.Recti(
x1,
y1,
x2,
y2);
1636 d_1_0_Deprecated->f.Rectfv(
v1,
v2);
1641 d_1_0_Deprecated->f.Rectf(
x1,
y1,
x2,
y2);
1646 d_1_0_Deprecated->f.Rectdv(
v1,
v2);
1651 d_1_0_Deprecated->f.Rectd(
x1,
y1,
x2,
y2);
1656 d_1_0_Deprecated->f.RasterPos4sv(
v);
1661 d_1_0_Deprecated->f.RasterPos4s(
x,
y,
z,
w);
1666 d_1_0_Deprecated->f.RasterPos4iv(
v);
1671 d_1_0_Deprecated->f.RasterPos4i(
x,
y,
z,
w);
1676 d_1_0_Deprecated->f.RasterPos4fv(
v);
1681 d_1_0_Deprecated->f.RasterPos4f(
x,
y,
z,
w);
1686 d_1_0_Deprecated->f.RasterPos4dv(
v);
1691 d_1_0_Deprecated->f.RasterPos4d(
x,
y,
z,
w);
1696 d_1_0_Deprecated->f.RasterPos3sv(
v);
1701 d_1_0_Deprecated->f.RasterPos3s(
x,
y,
z);
1706 d_1_0_Deprecated->f.RasterPos3iv(
v);
1711 d_1_0_Deprecated->f.RasterPos3i(
x,
y,
z);
1716 d_1_0_Deprecated->f.RasterPos3fv(
v);
1721 d_1_0_Deprecated->f.RasterPos3f(
x,
y,
z);
1726 d_1_0_Deprecated->f.RasterPos3dv(
v);
1731 d_1_0_Deprecated->f.RasterPos3d(
x,
y,
z);
1736 d_1_0_Deprecated->f.RasterPos2sv(
v);
1741 d_1_0_Deprecated->f.RasterPos2s(
x,
y);
1746 d_1_0_Deprecated->f.RasterPos2iv(
v);
1751 d_1_0_Deprecated->f.RasterPos2i(
x,
y);
1756 d_1_0_Deprecated->f.RasterPos2fv(
v);
1761 d_1_0_Deprecated->f.RasterPos2f(
x,
y);
1766 d_1_0_Deprecated->f.RasterPos2dv(
v);
1771 d_1_0_Deprecated->f.RasterPos2d(
x,
y);
1776 d_1_0_Deprecated->f.Normal3sv(
v);
1781 d_1_0_Deprecated->f.Normal3s(
nx,
ny,
nz);
1786 d_1_0_Deprecated->f.Normal3iv(
v);
1791 d_1_0_Deprecated->f.Normal3i(
nx,
ny,
nz);
1796 d_1_0_Deprecated->f.Normal3fv(
v);
1801 d_1_0_Deprecated->f.Normal3f(
nx,
ny,
nz);
1806 d_1_0_Deprecated->f.Normal3dv(
v);
1811 d_1_0_Deprecated->f.Normal3d(
nx,
ny,
nz);
1816 d_1_0_Deprecated->f.Normal3bv(
v);
1821 d_1_0_Deprecated->f.Normal3b(
nx,
ny,
nz);
1826 d_1_0_Deprecated->f.Indexsv(
c);
1831 d_1_0_Deprecated->f.Indexs(
c);
1836 d_1_0_Deprecated->f.Indexiv(
c);
1841 d_1_0_Deprecated->f.Indexi(
c);
1846 d_1_0_Deprecated->f.Indexfv(
c);
1851 d_1_0_Deprecated->f.Indexf(
c);
1856 d_1_0_Deprecated->f.Indexdv(
c);
1861 d_1_0_Deprecated->f.Indexd(
c);
1866 d_1_0_Deprecated->f.End();
1871 d_1_0_Deprecated->f.EdgeFlagv(flag);
1876 d_1_0_Deprecated->f.EdgeFlag(flag);
1881 d_1_0_Deprecated->f.Color4usv(
v);
1891 d_1_0_Deprecated->f.Color4uiv(
v);
1901 d_1_0_Deprecated->f.Color4ubv(
v);
1911 d_1_0_Deprecated->f.Color4sv(
v);
1921 d_1_0_Deprecated->f.Color4iv(
v);
1931 d_1_0_Deprecated->f.Color4fv(
v);
1941 d_1_0_Deprecated->f.Color4dv(
v);
1951 d_1_0_Deprecated->f.Color4bv(
v);
1961 d_1_0_Deprecated->f.Color3usv(
v);
1971 d_1_0_Deprecated->f.Color3uiv(
v);
1981 d_1_0_Deprecated->f.Color3ubv(
v);
1991 d_1_0_Deprecated->f.Color3sv(
v);
2001 d_1_0_Deprecated->f.Color3iv(
v);
2011 d_1_0_Deprecated->f.Color3fv(
v);
2021 d_1_0_Deprecated->f.Color3dv(
v);
2031 d_1_0_Deprecated->f.Color3bv(
v);
2046 d_1_0_Deprecated->f.Begin(
mode);
2051 d_1_0_Deprecated->f.ListBase(
base);
2056 return d_1_0_Deprecated->f.GenLists(
range);
2061 d_1_0_Deprecated->f.DeleteLists(
list,
range);
2066 d_1_0_Deprecated->f.CallLists(
n,
type,
lists);
2071 d_1_0_Deprecated->f.CallList(
list);
2076 d_1_0_Deprecated->f.EndList();
2081 d_1_0_Deprecated->f.NewList(
list,
mode);
2088 d_1_1_Deprecated->f.PushClientAttrib(
mask);
2093 d_1_1_Deprecated->f.PopClientAttrib();
2133 d_1_1_Deprecated->f.EnableClientState(
array);
2143 d_1_1_Deprecated->f.DisableClientState(
array);
2153 d_1_1_Deprecated->f.ArrayElement(
i);
2160 d_1_2_Deprecated->f.ResetMinmax(
target);
2165 d_1_2_Deprecated->f.ResetHistogram(
target);
virtual bool initializeOpenGLFunctions()
void glColor3ubv(const GLubyte *v)
void glGetFloatv(GLenum pname, GLfloat *params)
void glVertex2d(GLdouble x, GLdouble y)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void glVertex2i(GLint x, GLint y)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glLightf(GLenum light, GLenum pname, GLfloat param)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void glGenTextures(GLsizei n, GLuint *textures)
void glLightModeliv(GLenum pname, const GLint *params)
void glPixelTransferi(GLenum pname, GLint param)
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glEdgeFlagv(const GLboolean *flag)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void glDepthFunc(GLenum func)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glClipPlane(GLenum plane, const GLdouble *equation)
void glColor4sv(const GLshort *v)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glTexCoord3sv(const GLshort *v)
void glTexCoord1sv(const GLshort *v)
void glEvalCoord1d(GLdouble u)
GLboolean glIsList(GLuint list)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void glGetIntegerv(GLenum pname, GLint *params)
void glPushAttrib(GLbitfield mask)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void glStencilMask(GLuint mask)
void glIndexub(GLubyte c)
void glClearIndex(GLfloat c)
void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void glCullFace(GLenum mode)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void glColor3i(GLint red, GLint green, GLint blue)
void glFrontFace(GLenum mode)
void glPixelStorei(GLenum pname, GLint param)
void glVertex3iv(const GLint *v)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void glEvalPoint2(GLint i, GLint j)
void glLightModelfv(GLenum pname, const GLfloat *params)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
void glFogfv(GLenum pname, const GLfloat *params)
void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void glTexGend(GLenum coord, GLenum pname, GLdouble param)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
void glColor3iv(const GLint *v)
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glRasterPos3iv(const GLint *v)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void glColorMaterial(GLenum face, GLenum mode)
void glPolygonMode(GLenum face, GLenum mode)
void glEvalCoord1fv(const GLfloat *u)
void glAlphaFunc(GLenum func, GLfloat ref)
void glVertex3fv(const GLfloat *v)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void glBlendEquation(GLenum mode)
void glFogiv(GLenum pname, const GLint *params)
void glListBase(GLuint base)
void glIndexubv(const GLubyte *c)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void glNormal3fv(const GLfloat *v)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void glVertex2dv(const GLdouble *v)
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void glNormal3sv(const GLshort *v)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void glColor3s(GLshort red, GLshort green, GLshort blue)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void glCallList(GLuint list)
void glIndexsv(const GLshort *c)
void glColor3fv(const GLfloat *v)
void glRectiv(const GLint *v1, const GLint *v2)
void glLineStipple(GLint factor, GLushort pattern)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
void glTexCoord3i(GLint s, GLint t, GLint r)
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glRasterPos4fv(const GLfloat *v)
void glTexCoord4sv(const GLshort *v)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glColor4usv(const GLushort *v)
void glDepthMask(GLboolean flag)
void glTexCoord3dv(const GLdouble *v)
void glRasterPos2dv(const GLdouble *v)
void glTexCoord2f(GLfloat s, GLfloat t)
void glLightModeli(GLenum pname, GLint param)
void glEvalCoord2f(GLfloat u, GLfloat v)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glTexCoord4fv(const GLfloat *v)
void glVertex4iv(const GLint *v)
void glVertex2sv(const GLshort *v)
void glTexCoord3iv(const GLint *v)
void glDeleteLists(GLuint list, GLsizei range)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void glIndexiv(const GLint *c)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void glEvalCoord1dv(const GLdouble *u)
void glRasterPos2d(GLdouble x, GLdouble y)
void glRasterPos3s(GLshort x, GLshort y, GLshort z)
void glTexCoord2sv(const GLshort *v)
void glGetDoublev(GLenum pname, GLdouble *params)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
void glVertex3sv(const GLshort *v)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glLoadMatrixf(const GLfloat *m)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glRasterPos4dv(const GLdouble *v)
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glColor3ui(GLuint red, GLuint green, GLuint blue)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void glDepthRange(GLdouble nearVal, GLdouble farVal)
void glVertex3i(GLint x, GLint y, GLint z)
void glTexCoord2iv(const GLint *v)
void glReadBuffer(GLenum mode)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void glEnable(GLenum cap)
void glColor3bv(const GLbyte *v)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void glVertex2f(GLfloat x, GLfloat y)
void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
void glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void glDeleteTextures(GLsizei n, const GLuint *textures)
void glLoadMatrixd(const GLdouble *m)
void glTexCoord1fv(const GLfloat *v)
void glColor4ubv(const GLubyte *v)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void glEvalCoord2dv(const GLdouble *u)
void glNormal3dv(const GLdouble *v)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void glRasterPos2fv(const GLfloat *v)
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void glColor3sv(const GLshort *v)
void glGetBooleanv(GLenum pname, GLboolean *params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void glMultMatrixf(const GLfloat *m)
void glLineWidth(GLfloat width)
void glColor3uiv(const GLuint *v)
void glGetPixelMapuiv(GLenum map, GLuint *values)
void glRasterPos4sv(const GLshort *v)
void glRasterPos2sv(const GLshort *v)
void glScalef(GLfloat x, GLfloat y, GLfloat z)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void glNormal3iv(const GLint *v)
void glBindTexture(GLenum target, GLuint texture)
void glGetPolygonStipple(GLubyte *mask)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void glDisable(GLenum cap)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void glGetLightiv(GLenum light, GLenum pname, GLint *params)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLboolean glIsTexture(GLuint texture)
void glArrayElement(GLint i)
void glPolygonStipple(const GLubyte *mask)
void glIndexMask(GLuint mask)
void glGetMapiv(GLenum target, GLenum query, GLint *v)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glSelectBuffer(GLsizei size, GLuint *buffer)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void glRectsv(const GLshort *v1, const GLshort *v2)
void glLightiv(GLenum light, GLenum pname, const GLint *params)
void glLightModelf(GLenum pname, GLfloat param)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
void glDrawBuffer(GLenum mode)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void glTexEnvi(GLenum target, GLenum pname, GLint param)
void glVertex4i(GLint x, GLint y, GLint z, GLint w)
void glVertex4fv(const GLfloat *v)
void glColor4dv(const GLdouble *v)
void glRectfv(const GLfloat *v1, const GLfloat *v2)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glTexCoord1i(GLint s)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void glTexCoord2fv(const GLfloat *v)
void glTexCoord4dv(const GLdouble *v)
void glHint(GLenum target, GLenum mode)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void glNormal3bv(const GLbyte *v)
const GLubyte * glGetString(GLenum name)
void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void glEdgeFlag(GLboolean flag)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void glTexCoord3s(GLshort s, GLshort t, GLshort r)
void glRasterPos3fv(const GLfloat *v)
void glScaled(GLdouble x, GLdouble y, GLdouble z)
void glGetPixelMapfv(GLenum map, GLfloat *values)
void glEnableClientState(GLenum array)
void glColor4fv(const GLfloat *v)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void glEvalCoord2d(GLdouble u, GLdouble v)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glClearDepth(GLdouble depth)
void glIndexdv(const GLdouble *c)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glColor4bv(const GLbyte *v)
GLint glRenderMode(GLenum mode)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glTexCoord1s(GLshort s)
void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glColor3us(GLushort red, GLushort green, GLushort blue)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void glNormal3i(GLint nx, GLint ny, GLint nz)
void glVertex2fv(const GLfloat *v)
void glTexCoord1d(GLdouble s)
void glIndexfv(const GLfloat *c)
void glRasterPos3sv(const GLshort *v)
GLuint glGenLists(GLsizei range)
void glVertex3dv(const GLdouble *v)
void glFogi(GLenum pname, GLint param)
void glTexCoord4iv(const GLint *v)
void glRectdv(const GLdouble *v1, const GLdouble *v2)
void glAccum(GLenum op, GLfloat value)
void glTexCoord1f(GLfloat s)
void glRasterPos3i(GLint x, GLint y, GLint z)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void glGetPixelMapusv(GLenum map, GLushort *values)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void glGetClipPlane(GLenum plane, GLdouble *equation)
void glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
void glLoadName(GLuint name)
void glColor3usv(const GLushort *v)
void glVertex4dv(const GLdouble *v)
void glEvalPoint1(GLint i)
void glRasterPos3dv(const GLdouble *v)
void glLighti(GLenum light, GLenum pname, GLint param)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void glVertex2s(GLshort x, GLshort y)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glColor3dv(const GLdouble *v)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void glColor4uiv(const GLuint *v)
void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void glPushClientAttrib(GLbitfield mask)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void glEvalCoord1f(GLfloat u)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void glRasterPos2iv(const GLint *v)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glRasterPos2i(GLint x, GLint y)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glClear(GLbitfield mask)
void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glRasterPos4iv(const GLint *v)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void glDisableClientState(GLenum array)
void glResetHistogram(GLenum target)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glPointSize(GLfloat size)
void glBegin(GLenum mode)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glVertex2iv(const GLint *v)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void glFogf(GLenum pname, GLfloat param)
void glTexCoord1iv(const GLint *v)
void glTexCoord3fv(const GLfloat *v)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void glTexCoord2i(GLint s, GLint t)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glMultMatrixd(const GLdouble *m)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glNewList(GLuint list, GLenum mode)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glTranslated(GLdouble x, GLdouble y, GLdouble z)
void glMatrixMode(GLenum mode)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void glTexCoord2s(GLshort s, GLshort t)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glLogicOp(GLenum opcode)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void glPixelStoref(GLenum pname, GLfloat param)
void glRasterPos2s(GLshort x, GLshort y)
void glGetPointerv(GLenum pname, GLvoid **params)
void glColor4iv(const GLint *v)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void glVertex4sv(const GLshort *v)
void glRasterPos2f(GLfloat x, GLfloat y)
void glTexCoord1dv(const GLdouble *v)
void glShadeModel(GLenum mode)
void glTexGeni(GLenum coord, GLenum pname, GLint param)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void glIndexd(GLdouble c)
void glPixelTransferf(GLenum pname, GLfloat param)
void glEvalCoord2fv(const GLfloat *u)
GLboolean glIsEnabled(GLenum cap)
void glPushName(GLuint name)
void glMateriali(GLenum face, GLenum pname, GLint param)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glVertex3s(GLshort x, GLshort y, GLshort z)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void glPassThrough(GLfloat token)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glTexCoord2dv(const GLdouble *v)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void glTexCoord2d(GLdouble s, GLdouble t)
void glClearStencil(GLint s)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void glResetMinmax(GLenum target)
QMap< QString, QString > map
[6]
Combined button and popup list for selecting options.
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
GLint GLfloat GLfloat GLfloat v2
GLenum GLsizei GLsizei GLint * values
[15]
typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei const GLfloat * v
[13]
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat z
GLint GLint GLint GLint GLint x
[0]
GLint GLenum GLsizei GLsizei GLsizei depth
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLenum GLuint GLint level
GLfloat GLfloat GLfloat w
[0]
GLint GLsizei GLsizei height
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLenum GLuint GLintptr GLsizeiptr size
[1]
GLuint const GLuint GLuint const GLuint * textures
GLuint GLfloat GLfloat GLfloat x1
GLdouble GLdouble GLdouble GLdouble top
GLenum GLenum GLsizei count
GLint GLenum GLsizei GLsizei GLsizei GLint border
const void GLsizei GLsizei stride
GLint GLint GLint yoffset
GLint GLint GLint GLint zoffset
typedef GLsizei(GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target)
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
GLint GLenum internalformat
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
GLenum const GLint * param
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLsizei GLsizei GLenum format
GLsizei GLenum const void * indices
GLenum GLenum GLsizei void GLsizei void * column
GLfixed GLfixed GLint GLint GLfixed points
const GLuint GLboolean * residences
GLfixed GLfixed GLfixed y2
GLfixed GLfixed GLint ustride
const GLuint const GLfixed * priorities
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLsizei GLfixed GLfixed yorig
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLsizei GLfixed GLfixed GLfixed xmove
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLsizei const void * pointer
GLdouble GLdouble GLdouble GLdouble q
GLenum GLenum GLsizei void * row
GLenum GLenum GLsizei void GLsizei void void * span
GLsizei GLenum GLboolean sink
GLfixed GLfixed GLint GLint uorder
GLfloat GLfloat GLfloat alpha
GLfixed GLfixed GLint GLint order
typedef GLushort(APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype)
GLenum GLenum GLsizei void * table