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Qt 6.x
The Qt SDK
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#include <qquickanimation_p.h>
Signals | |
void | valueChanged (const QVariant &) |
void | propertiesChanged (const QString &) |
void | targetChanged () |
void | propertyChanged () |
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void | started () |
void | stopped () |
void | runningChanged (bool) |
void | pausedChanged (bool) |
void | alwaysRunToEndChanged (bool) |
void | loopCountChanged (int) |
Q_REVISION (2, 12) void finished() | |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
QQuickPropertyAction (QObject *parent=nullptr) | |
\qmltype PropertyAction \instantiates QQuickPropertyAction \inqmlmodule QtQuick\inherits Animation | |
~QQuickPropertyAction () override | |
QObject * | target () const |
void | setTargetObject (QObject *) |
QString | property () const |
void | setProperty (const QString &) |
QString | properties () const |
\qmlproperty QtObject QtQuick::PropertyAction::target \qmlproperty list<QtObject> QtQuick::PropertyAction::targets \qmlproperty string QtQuick::PropertyAction::property \qmlproperty string QtQuick::PropertyAction::properties | |
void | setProperties (const QString &) |
QQmlListProperty< QObject > | targets () |
QQmlListProperty< QObject > | exclude () |
QVariant | value () const |
\qmlproperty var QtQuick::PropertyAction::value This property holds the value to be set on the property. | |
void | setValue (const QVariant &) |
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QQuickAbstractAnimation (QObject *parent=nullptr) | |
\qmltype Animation \instantiates QQuickAbstractAnimation \inqmlmodule QtQuick | |
~QQuickAbstractAnimation () override | |
bool | isRunning () const |
\qmlproperty bool QtQuick::Animation::running This property holds whether the animation is currently running. | |
void | setRunning (bool) |
\qmlsignal QtQuick::Animation::started() | |
bool | isPaused () const |
\qmlproperty bool QtQuick::Animation::paused This property holds whether the animation is currently paused. | |
void | setPaused (bool) |
bool | alwaysRunToEnd () const |
\qmlproperty bool QtQuick::Animation::alwaysRunToEnd This property holds whether the animation should run to completion when it is stopped. | |
void | setAlwaysRunToEnd (bool) |
int | loops () const |
\qmlproperty int QtQuick::Animation::loops This property holds the number of times the animation should play. | |
void | setLoops (int) |
int | duration () const |
int | currentTime () |
void | setCurrentTime (int) |
QQuickAnimationGroup * | group () const |
void | setGroup (QQuickAnimationGroup *, int index=-1) |
void | setDefaultTarget (const QQmlProperty &) |
void | setDisableUserControl () |
void | setEnableUserControl () |
bool | userControlDisabled () const |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
virtual ThreadingModel | threadingModel () const |
virtual QAbstractAnimationJob * | transition (QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget=nullptr) |
QAbstractAnimationJob * | qtAnimation () |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlPropertyValueSource () | |
Constructs a QQmlPropertyValueSource. | |
virtual | ~QQmlPropertyValueSource () |
Destroys the value source. | |
virtual void | setTarget (const QQmlProperty &)=0 |
Set the target property for the value source. | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Protected Member Functions | |
QAbstractAnimationJob * | transition (QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget=nullptr) override |
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QQuickAbstractAnimation (QQuickAbstractAnimationPrivate &dd, QObject *parent) | |
QAbstractAnimationJob * | initInstance (QAbstractAnimationJob *animation) |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Properties | |
QObject * | target |
QString | property |
QString | properties |
QQmlListProperty< QObject > | targets |
QQmlListProperty< QObject > | exclude |
\qmlproperty list<QtObject> QtQuick::PropertyAction::exclude This property holds the objects that should not be affected by this action. | |
QVariant | value |
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bool | running |
bool | paused |
bool | alwaysRunToEnd |
int | loops |
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QString | objectName |
the name of this object | |
Additional Inherited Members | |
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enum | ThreadingModel { GuiThread , RenderThread , AnyThread } |
enum | Loops { Infinite = -2 } |
enum | TransitionDirection { Forward , Backward } |
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void | restart () |
\qmlmethod QtQuick::Animation::restart() | |
void | start () |
\qmlmethod QtQuick::Animation::start() | |
void | pause () |
\qmlmethod QtQuick::Animation::pause() | |
void | resume () |
\qmlmethod QtQuick::Animation::resume() | |
void | stop () |
\qmlmethod QtQuick::Animation::stop() | |
void | complete () |
\qmlmethod QtQuick::Animation::complete() | |
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void | deleteLater () |
\threadsafe | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 183 of file qquickanimation_p.h.
\qmltype PropertyAction \instantiates QQuickPropertyAction \inqmlmodule QtQuick\inherits Animation
Specifies immediate property changes during animation.
PropertyAction is used to specify an immediate property change during an animation. The property change is not animated.
It is useful for setting non-animated property values during an animation.
For example, here is a SequentialAnimation that sets the image's \l {Item::}{opacity} property to .5, animates the width of the image, then sets \l {Item::}{opacity} back to
1
:
PropertyAction is also useful for setting the exact point at which a property change should occur during a \l Transition. For example, if PropertyChanges was used in a \l State to rotate an item around a particular \l {Item::}{transformOrigin}, it might be implemented like this:
However, with this code, the transformOrigin
is not set until after the animation, as a \l State is taken to define the values at the end of a transition. The animation would rotate at the default transformOrigin
, then jump to Item.BottomRight
. To fix this, insert a PropertyAction before the RotationAnimation begins:
This immediately sets the transformOrigin
property to the value defined in the end state of the \l Transition (i.e. the value defined in the PropertyAction object) so that the rotation animation begins with the correct transform origin.
Definition at line 1080 of file qquickanimation.cpp.
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override |
Definition at line 1085 of file qquickanimation.cpp.
QQmlListProperty< QObject > QQuickPropertyAction::exclude | ( | ) |
QString QQuickPropertyAction::properties | ( | ) | const |
\qmlproperty QtObject QtQuick::PropertyAction::target \qmlproperty list<QtObject> QtQuick::PropertyAction::targets \qmlproperty string QtQuick::PropertyAction::property \qmlproperty string QtQuick::PropertyAction::properties
These properties determine the items and their properties that are affected by this action.
The details of how these properties are interpreted in different situations is covered in the \l{PropertyAnimation::properties}{corresponding} PropertyAnimation documentation.
Definition at line 1138 of file qquickanimation.cpp.
References d.
QString QQuickPropertyAction::property | ( | ) | const |
Definition at line 1106 of file qquickanimation.cpp.
References d.
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signal |
Definition at line 1144 of file qquickanimation.cpp.
References d, emit, and propertiesChanged().
Definition at line 1112 of file qquickanimation.cpp.
References d, emit, and propertyChanged().
Definition at line 1095 of file qquickanimation.cpp.
References d, emit, o, and targetChanged().
Definition at line 1188 of file qquickanimation.cpp.
References d, emit, and valueChanged().
QObject * QQuickPropertyAction::target | ( | ) | const |
Definition at line 1089 of file qquickanimation.cpp.
References d.
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signal |
QQmlListProperty< QObject > QQuickPropertyAction::targets | ( | ) |
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overrideprotectedvirtual |
Reimplemented from QQuickAbstractAnimation.
Definition at line 1197 of file qquickanimation.cpp.
References QQmlListProperty< T >::append, QList< T >::at(), QQmlListProperty< T >::at, QQmlPropertyData::BypassInterceptor, QByteArray::constData(), QQuickPropertyAnimationPrivate::convertVariant(), d, direction, QQmlPropertyData::DontRemoveBinding, QQuickStateAction::fromValue, i, QQuickAbstractAnimation::initInstance(), QVariant::isValid(), j, myAction, QQmlProperty::name, QQmlProperty::object, QObject::property(), QQuickStateAction::property, Q_UNUSED, QActionAnimation::setAnimAction(), QList< T >::size(), QQuickStateAction::specifiedObject, QQuickStateAction::specifiedProperty, targets, QQuickStateAction::toValue, and QQmlPropertyPrivate::write().
QVariant QQuickPropertyAction::value | ( | ) | const |
\qmlproperty var QtQuick::PropertyAction::value This property holds the value to be set on the property.
If the PropertyAction is defined within a \l Transition or \l Behavior, this value defaults to the value defined in the end state of the \l Transition, or the value of the property change that triggered the \l Behavior.
Definition at line 1182 of file qquickanimation.cpp.
References d.
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read |
\qmlproperty list<QtObject> QtQuick::PropertyAction::exclude This property holds the objects that should not be affected by this action.
Definition at line 176 of file qquickanimation_p.h.
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readwrite |
Definition at line 176 of file qquickanimation_p.h.
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readwrite |
Definition at line 176 of file qquickanimation_p.h.
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readwrite |
Definition at line 176 of file qquickanimation_p.h.
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read |
Definition at line 176 of file qquickanimation_p.h.
Referenced by transition().
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readwrite |
Definition at line 176 of file qquickanimation_p.h.