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Qt 6.x
The Qt SDK
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This is the complete list of members for QDynamicRigidBody, including all inherited members.
angularAxisLock | QDynamicRigidBody | |
applyCentralForce(const QVector3D &force) | QDynamicRigidBody | |
applyCentralImpulse(const QVector3D &impulse) | QDynamicRigidBody | |
applyForce(const QVector3D &force, const QVector3D &position) | QDynamicRigidBody | |
applyImpulse(const QVector3D &impulse, const QVector3D &position) | QDynamicRigidBody | |
applyTorque(const QVector3D &torque) | QDynamicRigidBody | |
applyTorqueImpulse(const QVector3D &impulse) | QDynamicRigidBody | |
AxisLock enum name | QDynamicRigidBody | |
bindableObjectName() | QObject | |
bindingStorage() | QObject | inline |
bindingStorage() const | QObject | inline |
blockSignals(bool b) noexcept | QObject | |
bodyContact(QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals) | QAbstractPhysicsNode | signal |
centerOfMassPosition | QDynamicRigidBody | |
centerOfMassPosition() const | QDynamicRigidBody | |
centerOfMassPositionChanged() | QDynamicRigidBody | signal |
centerOfMassRotation | QDynamicRigidBody | |
centerOfMassRotation() const | QDynamicRigidBody | |
centerOfMassRotationChanged() | QDynamicRigidBody | signal |
childEvent(QChildEvent *event) | QObject | protectedvirtual |
children() const | QObject | inline |
childrenChanged() | QQuick3DObject | signal |
classBegin() override | QQuick3DObject | protectedvirtual |
collisionShapes | QAbstractPhysicsNode | |
collisionShapes() | QAbstractPhysicsNode | |
commandQueue() | QDynamicRigidBody | |
componentComplete() override | QQuick3DNode | protectedvirtual |
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) | QObject | static |
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) | QObject | static |
connect(const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const | QObject | inline |
connect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) | QObject | inlinestatic |
connect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) | QObject | inlinestatic |
connectNotify(const QMetaMethod &signal) override | QQuick3DNode | protectedvirtual |
customEvent(QEvent *event) | QObject | protectedvirtual |
d_ptr | QObject | protected |
deleteLater() | QObject | slot |
density | QDynamicRigidBody | |
density() const | QDynamicRigidBody | |
densityChanged(float density) | QDynamicRigidBody | signal |
destroyed(QObject *=nullptr) | QObject | signal |
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member) | QObject | static |
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) | QObject | static |
disconnect(const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const | QObject | inline |
disconnect(const QObject *receiver, const char *member=nullptr) const | QObject | inline |
disconnect(const QMetaObject::Connection &) | QObject | static |
disconnect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) | QObject | inlinestatic |
disconnect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) | QObject | inlinestatic |
disconnectNotify(const QMetaMethod &signal) override | QQuick3DNode | protectedvirtual |
dumpObjectInfo() const | QObject | |
dumpObjectTree() const | QObject | |
dynamicPropertyNames() const | QObject | |
eulerRotation | QQuick3DNode | |
eulerRotation() const | QQuick3DNode | |
eulerRotationChanged() | QQuick3DNode | signal |
event(QEvent *event) | QObject | virtual |
eventFilter(QObject *watched, QEvent *event) | QObject | virtual |
findChild(const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const | QObject | inline |
findChildren(const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const | QObject | inline |
findChildren(Qt::FindChildOptions options=Qt::FindChildrenRecursively) const | QObject | inline |
forward | QQuick3DNode | |
forward() const | QQuick3DNode | |
forwardChanged() | QQuick3DNode | signal |
getCollisionShapesList() const | QAbstractPhysicsNode | |
gravityEnabled | QDynamicRigidBody | |
gravityEnabled() const | QDynamicRigidBody | |
gravityEnabledChanged() | QDynamicRigidBody | signal |
hasStaticShapes() const | QAbstractPhysicsNode | inline |
inertiaMatrix | QDynamicRigidBody | |
inertiaMatrix() const | QDynamicRigidBody | |
inertiaMatrixChanged() | QDynamicRigidBody | signal |
inertiaTensor | QDynamicRigidBody | |
inertiaTensor() const | QDynamicRigidBody | |
inertiaTensorChanged() | QDynamicRigidBody | signal |
inherits(const char *classname) const | QObject | inline |
installEventFilter(QObject *filterObj) | QObject | |
isComponentComplete() const | QQuick3DObject | protected |
isKinematic | QDynamicRigidBody | |
isKinematic() const | QDynamicRigidBody | |
isKinematicChanged(bool isKinematic) | QDynamicRigidBody | signal |
isQuickItemType() const | QObject | inline |
isSignalConnected(const QMetaMethod &signal) const | QObject | protected |
isWidgetType() const | QObject | inline |
isWindowType() const | QObject | inline |
itemChange(ItemChange, const ItemChangeData &) override | QQuick3DNode | protectedvirtual |
killTimer(int id) | QObject | |
kinematicEulerRotation | QDynamicRigidBody | |
kinematicPivot | QDynamicRigidBody | |
kinematicPosition | QDynamicRigidBody | |
kinematicRotation | QDynamicRigidBody | |
linearAxisLock | QDynamicRigidBody | |
localOpacity() const | QQuick3DNode | |
localOpacityChanged() | QQuick3DNode | signal |
LocalSpace enum value | QQuick3DNode | |
LockNone enum value | QDynamicRigidBody | |
LockX enum value | QDynamicRigidBody | |
LockY enum value | QDynamicRigidBody | |
LockZ enum value | QDynamicRigidBody | |
mapDirectionFromNode(const QQuick3DNode *node, const QVector3D &localDirection) const | QQuick3DNode | |
mapDirectionFromScene(const QVector3D &sceneDirection) const | QQuick3DNode | |
mapDirectionToNode(const QQuick3DNode *node, const QVector3D &localDirection) const | QQuick3DNode | |
mapDirectionToScene(const QVector3D &localDirection) const | QQuick3DNode | |
mapPositionFromNode(const QQuick3DNode *node, const QVector3D &localPosition) const | QQuick3DNode | |
mapPositionFromScene(const QVector3D &scenePosition) const | QQuick3DNode | |
mapPositionToNode(const QQuick3DNode *node, const QVector3D &localPosition) const | QQuick3DNode | |
mapPositionToScene(const QVector3D &localPosition) const | QQuick3DNode | |
markAllDirty() override | QQuick3DNode | virtual |
mass | QDynamicRigidBody | |
mass() const | QDynamicRigidBody | |
massChanged(float mass) | QDynamicRigidBody | signal |
MassMode enum name | QDynamicRigidBody | |
massMode | QDynamicRigidBody | |
massMode() const | QDynamicRigidBody | |
massModeChanged() | QDynamicRigidBody | signal |
moveToThread(QThread *thread) | QObject | |
None enum value | QQuick3DNode | |
objectName | QObject | |
objectName() const | QObject | |
objectNameChanged(const QString &objectName, QPrivateSignal) | QObject | signal |
opacity | QQuick3DNode | |
parent | QQuick3DObject | |
QObject::parent() const | QObject | inline |
parentChanged() | QQuick3DObject | signal |
parentNode() const | QQuick3DNode | |
ParentSpace enum value | QQuick3DNode | |
physicsMaterial | QAbstractPhysicsBody | |
physicsMaterial() const | QAbstractPhysicsBody | |
physicsMaterialChanged() | QAbstractPhysicsBody | signal |
pivot | QQuick3DNode | |
pivot() const | QQuick3DNode | |
pivotChanged() | QQuick3DNode | signal |
position | QQuick3DNode | |
position() const | QQuick3DNode | |
positionChanged() | QQuick3DNode | signal |
preSync() | QQuick3DObject | protectedvirtual |
property(const char *name) const | QObject | |
Q_REVISION(6, 5) AxisLock linearAxisLock() const | QDynamicRigidBody | |
Q_REVISION(6, 5) void setLinearAxisLock(AxisLock new AxisLockLinear) | QDynamicRigidBody | |
Q_REVISION(6, 5) AxisLock angularAxisLock() const | QDynamicRigidBody | |
Q_REVISION(6, 5) void setAngularAxisLock(AxisLock new AxisLockAngular) | QDynamicRigidBody | |
Q_REVISION(6, 5) void setKinematicPosition(const QVector3D &position) | QDynamicRigidBody | |
Q_REVISION(6, 5) QVector3D kinematicPosition() const | QDynamicRigidBody | |
Q_REVISION(6, 5) void setKinematicRotation(const QQuaternion &rotation) | QDynamicRigidBody | |
Q_REVISION(6, 5) QQuaternion kinematicRotation() const | QDynamicRigidBody | |
Q_REVISION(6, 5) void setKinematicEulerRotation(const QVector3D &rotation) | QDynamicRigidBody | |
Q_REVISION(6, 5) QVector3D kinematicEulerRotation() const | QDynamicRigidBody | |
Q_REVISION(6, 5) void setKinematicPivot(const QVector3D &pivot) | QDynamicRigidBody | |
Q_REVISION(6, 5) QVector3D kinematicPivot() const | QDynamicRigidBody | |
Q_REVISION(6, 5) void linearAxisLockChanged() | QDynamicRigidBody | signal |
Q_REVISION(6, 5) void angularAxisLockChanged() | QDynamicRigidBody | signal |
Q_REVISION(6, 5) void kinematicPositionChanged(const QVector3D &kinematicPosition) | QDynamicRigidBody | signal |
Q_REVISION(6, 5) void kinematicRotationChanged(const QQuaternion &kinematicRotation) | QDynamicRigidBody | signal |
Q_REVISION(6, 5) void kinematicEulerRotationChanged(const QVector3D &kinematicEulerRotation) | QDynamicRigidBody | signal |
Q_REVISION(6, 5) void kinematicPivotChanged(const QVector3D &kinematicPivot) | QDynamicRigidBody | signal |
QAbstractPhysicsBody() | QAbstractPhysicsBody | |
QAbstractPhysicsNode() | QAbstractPhysicsNode | |
QDynamicRigidBody() | QDynamicRigidBody | |
qFindChildqFindChildren(const QObject *obj, const QString &name)() | QObject | related |
qFindChildrenqFindChildren(const QObject *obj, const QString &name)() | QObject | related |
QObject(QObject *parent=nullptr) | QObject | explicit |
QObject(QObjectPrivate &dd, QObject *parent=nullptr) | QObject | protected |
qobject_cast(const QObject *object) | QObject | related |
QObjectList | QObject | related |
QQmlParserStatus() | QQmlParserStatus | |
QQuick3DNode(QQuick3DNode *parent=nullptr) | QQuick3DNode | explicit |
QQuick3DNode(QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | QQuick3DNode | protected |
QQuick3DObject(QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | QQuick3DObject | explicitprotected |
readInertiaMatrix() const | QDynamicRigidBody | |
receiveContactReports | QAbstractPhysicsNode | |
receiveContactReports() const | QAbstractPhysicsNode | |
receiveContactReportsChanged(float receiveContactReports) | QAbstractPhysicsNode | signal |
receivers(const char *signal) const | QObject | protected |
receiveTriggerReports | QAbstractPhysicsNode | |
registerContact(QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals) | QAbstractPhysicsNode | |
removeEventFilter(QObject *obj) | QObject | |
reset(const QVector3D &position, const QVector3D &eulerRotation) | QDynamicRigidBody | |
right | QQuick3DNode | |
right() const | QQuick3DNode | |
rightChanged() | QQuick3DNode | signal |
rotate(qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) | QQuick3DNode | |
rotation | QQuick3DNode | |
rotation() const | QQuick3DNode | |
rotationChanged() | QQuick3DNode | signal |
scale | QQuick3DNode | |
scale() const | QQuick3DNode | |
scaleChanged() | QQuick3DNode | signal |
scenePosition | QQuick3DNode | |
scenePosition() const | QQuick3DNode | |
scenePositionChanged() | QQuick3DNode | signal |
sceneRotation | QQuick3DNode | |
sceneRotation() const | QQuick3DNode | |
sceneRotationChanged() | QQuick3DNode | signal |
sceneScale | QQuick3DNode | |
sceneScale() const | QQuick3DNode | |
sceneScaleChanged() | QQuick3DNode | signal |
SceneSpace enum value | QQuick3DNode | |
sceneTransform | QQuick3DNode | |
sceneTransform() const | QQuick3DNode | |
sceneTransformChanged() | QQuick3DNode | signal |
sendContactReports | QAbstractPhysicsNode | |
sendContactReports() const | QAbstractPhysicsNode | |
sendContactReportsChanged(float sendContactReports) | QAbstractPhysicsNode | signal |
sender() const | QObject | protected |
senderSignalIndex() const | QObject | protected |
sendTriggerReports | QAbstractPhysicsNode | |
setAngularVelocity(const QVector3D &angularVelocity) | QDynamicRigidBody | |
setCenterOfMassPosition(const QVector3D &newCenterOfMassPosition) | QDynamicRigidBody | |
setCenterOfMassRotation(const QQuaternion &newCenterOfMassRotation) | QDynamicRigidBody | |
setDensity(float density) | QDynamicRigidBody | |
setEulerRotation(const QVector3D &eulerRotation) | QQuick3DNode | slot |
setGravityEnabled(bool gravityEnabled) | QDynamicRigidBody | |
setInertiaMatrix(const QList< float > &newInertiaMatrix) | QDynamicRigidBody | |
setInertiaTensor(const QVector3D &newInertiaTensor) | QDynamicRigidBody | |
setIsKinematic(bool isKinematic) | QDynamicRigidBody | |
setLinearVelocity(const QVector3D &linearVelocity) | QDynamicRigidBody | |
setLocalOpacity(float opacity) | QQuick3DNode | slot |
setMass(float mass) | QDynamicRigidBody | |
setMassMode(const MassMode newMassMode) | QDynamicRigidBody | |
setObjectName(const QString &name) | QObject | inline |
setObjectName(QAnyStringView name) | QObject | |
setParent(QObject *parent) | QObject | |
setParentItem(QQuick3DObject *parentItem) | QQuick3DObject | slot |
setPhysicsMaterial(QPhysicsMaterial *newPhysicsMaterial) | QAbstractPhysicsBody | |
setPivot(const QVector3D &pivot) | QQuick3DNode | slot |
setPosition(const QVector3D &position) | QQuick3DNode | slot |
setProperty(const char *name, const QVariant &value) | QObject | |
setProperty(const char *name, QVariant &&value) | QObject | inline |
setReceiveContactReports(bool receiveContactReports) | QAbstractPhysicsNode | |
setRotation(const QQuaternion &rotation) | QQuick3DNode | slot |
setScale(const QVector3D &scale) | QQuick3DNode | slot |
setSendContactReports(bool sendContactReports) | QAbstractPhysicsNode | |
setStaticFlags(int staticFlags) | QQuick3DNode | slot |
setVisible(bool visible) | QQuick3DNode | slot |
setX(float x) | QQuick3DNode | slot |
setY(float y) | QQuick3DNode | slot |
setZ(float z) | QQuick3DNode | slot |
signalsBlocked() const noexcept | QObject | inline |
startTimer(int interval, Qt::TimerType timerType=Qt::CoarseTimer) | QObject | |
startTimer(std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) | QObject | |
stateChanged() | QQuick3DObject | signal |
StaticFlags enum name | QQuick3DNode | |
staticFlags | QQuick3DNode | |
staticFlags() const | QQuick3DNode | |
staticFlagsChanged() | QQuick3DNode | signal |
thread() const | QObject | |
timerEvent(QTimerEvent *event) | QObject | protectedvirtual |
TransformSpace enum name | QQuick3DNode | |
up | QQuick3DNode | |
up() const | QQuick3DNode | |
upChanged() | QQuick3DNode | signal |
update() | QQuick3DObject | slot |
updateDefaultDensity(float defaultDensity) | QDynamicRigidBody | |
updateFromPhysicsTransform(const physx::PxTransform &transform) | QAbstractPhysicsNode | |
updateSpatialNode(QSSGRenderGraphObject *node) override | QQuick3DNode | protectedvirtual |
visible | QQuick3DNode | |
visible() const | QQuick3DNode | |
visibleChanged() | QQuick3DNode | signal |
x | QQuick3DNode | |
x() const | QQuick3DNode | |
xChanged() | QQuick3DNode | signal |
y | QQuick3DNode | |
y() const | QQuick3DNode | |
yChanged() | QQuick3DNode | signal |
z | QQuick3DNode | |
z() const | QQuick3DNode | |
zChanged() | QQuick3DNode | signal |
~QAbstractPhysicsNode() override | QAbstractPhysicsNode | |
~QDynamicRigidBody() | QDynamicRigidBody | |
~QObject() | QObject | virtual |
~QQmlParserStatus() | QQmlParserStatus | virtual |
~QQuick3DNode() override | QQuick3DNode |