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Qt 6.x
The Qt SDK
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The QOpenGLTextureBlitter class provides a convenient way to draw textured quads via OpenGL. More...
#include <qopengltextureblitter.h>
Public Types | |
enum | Origin { OriginBottomLeft , OriginTopLeft } |
\value OriginBottomLeft Indicates that the data in the texture follows the OpenGL convention of coordinate systems, meaning Y is running from bottom to top. More... | |
Public Member Functions | |
QOpenGLTextureBlitter () | |
Constructs a new QOpenGLTextureBlitter instance. | |
~QOpenGLTextureBlitter () | |
Destructs the instance. | |
bool | create () |
Initializes the graphics resources used by the blitter. | |
bool | isCreated () const |
void | destroy () |
Frees all graphics resources held by the blitter. | |
bool | supportsExternalOESTarget () const |
bool | supportsRectangleTarget () const |
void | bind (GLenum target=GL_TEXTURE_2D) |
Binds the graphics resources used by the blitter. | |
void | release () |
Unbinds the graphics resources used by the blitter. | |
void | setRedBlueSwizzle (bool swizzle) |
Sets whether swizzling is enabled for the red and blue color channels to swizzle. | |
void | setOpacity (float opacity) |
Changes the opacity to opacity. | |
void | blit (GLuint texture, const QMatrix4x4 &targetTransform, Origin sourceOrigin) |
Performs the blit with the source texture texture. | |
void | blit (GLuint texture, const QMatrix4x4 &targetTransform, const QMatrix3x3 &sourceTransform) |
Performs the blit with the source texture texture. | |
Static Public Member Functions | |
static QMatrix4x4 | targetTransform (const QRectF &target, const QRect &viewport) |
Calculates a target transform suitable for blit(). | |
static QMatrix3x3 | sourceTransform (const QRectF &subTexture, const QSize &textureSize, Origin origin) |
Calculates a 3x3 matrix suitable as the input to blit(). | |
The QOpenGLTextureBlitter class provides a convenient way to draw textured quads via OpenGL.
\inmodule QtOpenGL
Drawing textured quads, in order to get the contents of a texture onto the screen, is a common operation when developing 2D user interfaces. QOpenGLTextureBlitter provides a convenience class to avoid repeating vertex data, shader sources, buffer and program management and matrix calculations.
For example, a QOpenGLWidget subclass can do the following to draw the contents rendered into a framebuffer at the pixel position {(x, y)}:
The blitter implements GLSL shaders both for GLSL 1.00 (suitable for OpenGL (ES) 2.x and compatibility profiles of newer OpenGL versions) and version 150 (suitable for core profile contexts with OpenGL 3.2 and newer).
Definition at line 17 of file qopengltextureblitter.h.
\value OriginBottomLeft Indicates that the data in the texture follows the OpenGL convention of coordinate systems, meaning Y is running from bottom to top.
\value OriginTopLeft Indicates that the data in the texture has Y running from top to bottom, which is typical with regular, unflipped image data.
Enumerator | |
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OriginBottomLeft | |
OriginTopLeft |
Definition at line 23 of file qopengltextureblitter.h.
QOpenGLTextureBlitter::QOpenGLTextureBlitter | ( | ) |
Constructs a new QOpenGLTextureBlitter instance.
Definition at line 432 of file qopengltextureblitter.cpp.
QOpenGLTextureBlitter::~QOpenGLTextureBlitter | ( | ) |
Destructs the instance.
Definition at line 446 of file qopengltextureblitter.cpp.
References destroy().
Binds the graphics resources used by the blitter.
This must be called before calling blit(). Code modifying the OpenGL state should be avoided between the call to bind() and blit() because otherwise conflicts may arise.
target is the texture target for the source texture and must be either GL_TEXTURE_2D
, GL_TEXTURE_RECTANGLE
, or GL_OES_EGL_image_external
.
Definition at line 581 of file qopengltextureblitter.cpp.
References d, GL_FLOAT, and targetToProgramIndex().
Referenced by QOpenGLWindowPrivate::endPaint(), and QWaylandQuickCompositor::grabSurface().
void QOpenGLTextureBlitter::blit | ( | GLuint | texture, |
const QMatrix4x4 & | targetTransform, | ||
const QMatrix3x3 & | sourceTransform | ||
) |
Performs the blit with the source texture texture.
targetTransform specifies the transformation applied. This is usually generated by the targetTransform() helper function.
sourceTransform specifies the transformation applied to the source. This allows using only a sub-rect of the source texture. This is usually generated by the sourceTransform() helper function.
Definition at line 702 of file qopengltextureblitter.cpp.
References d, sourceTransform(), and targetTransform().
void QOpenGLTextureBlitter::blit | ( | GLuint | texture, |
const QMatrix4x4 & | targetTransform, | ||
Origin | sourceOrigin | ||
) |
Performs the blit with the source texture texture.
targetTransform specifies the transformation applied. This is usually generated by the targetTransform() helper function.
sourceOrigin specifies if the image data needs flipping. When texture corresponds to a texture attached to an FBO pass OriginBottomLeft. On the other hand, when texture is based on unflipped image data, pass OriginTopLeft. This is more efficient than using QImage::mirrored().
Definition at line 681 of file qopengltextureblitter.cpp.
References d, and targetTransform().
Referenced by clippedBlit(), QOpenGLWindowPrivate::endPaint(), and QWaylandQuickCompositor::grabSurface().
bool QOpenGLTextureBlitter::create | ( | ) |
Initializes the graphics resources used by the blitter.
true
if successful, false
if there was a failure. Failures can occur when there is no OpenGL context current on the current thread, or when shader compilation fails for some reason.Definition at line 461 of file qopengltextureblitter.cpp.
References QSurfaceFormat::CoreProfile, QOpenGLContext::currentContext(), d, QOpenGLContext::format(), fragment_shader, fragment_shader150, qMakePair(), QOpenGLTextureBlitterPrivate::TEXTURE_2D, texture_buffer_data, vertex_buffer_data, vertex_shader, and vertex_shader150.
Referenced by QOpenGLWindowPrivate::endPaint(), and QWaylandQuickCompositor::grabSurface().
void QOpenGLTextureBlitter::destroy | ( | ) |
Frees all graphics resources held by the blitter.
Assumes that the OpenGL context, or another context sharing resources with it, that was current on the thread when invoking create() is current.
The function has no effect when the blitter is not in created state.
Definition at line 519 of file qopengltextureblitter.cpp.
References d, isCreated(), QOpenGLTextureBlitterPrivate::TEXTURE_2D, QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES, and QOpenGLTextureBlitterPrivate::TEXTURE_RECTANGLE.
Referenced by ~QOpenGLTextureBlitter(), and QOpenGLWindowPrivate::~QOpenGLWindowPrivate().
bool QOpenGLTextureBlitter::isCreated | ( | ) | const |
true
if create() was called and succeeded. false
otherwise.Definition at line 504 of file qopengltextureblitter.cpp.
References d, and QOpenGLTextureBlitterPrivate::TEXTURE_2D.
Referenced by destroy(), and QOpenGLWindowPrivate::endPaint().
void QOpenGLTextureBlitter::release | ( | ) |
Unbinds the graphics resources used by the blitter.
Definition at line 612 of file qopengltextureblitter.cpp.
References d, and targetToProgramIndex().
Referenced by QOpenGLWindowPrivate::endPaint(), and QWaylandQuickCompositor::grabSurface().
void QOpenGLTextureBlitter::setOpacity | ( | float | opacity | ) |
Changes the opacity to opacity.
The default opacity is 1.0.
Definition at line 647 of file qopengltextureblitter.cpp.
References d.
void QOpenGLTextureBlitter::setRedBlueSwizzle | ( | bool | swizzle | ) |
Sets whether swizzling is enabled for the red and blue color channels to swizzle.
An BGRA to RGBA conversion (occurring in the shader on the GPU, instead of a slow CPU-side transformation) can be useful when the source texture contains data from a QImage with a format like QImage::Format_ARGB32 which maps to BGRA on little endian systems.
By default the red-blue swizzle is disabled since this is what a texture attached to an framebuffer object or a texture based on a byte ordered QImage format (like QImage::Format_RGBA8888) needs.
Definition at line 634 of file qopengltextureblitter.cpp.
References d.
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static |
Calculates a 3x3 matrix suitable as the input to blit().
This is used when only a part of the texture is to be used in the blit.
subTexture is the desired source rectangle in pixels, textureSize is the full width and height of the texture data. origin specifies the orientation of the image data when it comes to the Y axis.
Definition at line 753 of file qopengltextureblitter.cpp.
References QRectF::height(), QSize::height(), OriginTopLeft, QRectF::topLeft(), QRectF::width(), QSize::width(), QPointF::x(), and QPointF::y().
Referenced by blit(), and clippedBlit().
bool QOpenGLTextureBlitter::supportsExternalOESTarget | ( | ) | const |
true
when bind() accepts GL_TEXTURE_EXTERNAL_OES
as its target argument.Definition at line 538 of file qopengltextureblitter.cpp.
References QOpenGLContext::currentContext().
bool QOpenGLTextureBlitter::supportsRectangleTarget | ( | ) | const |
true
when bind() accepts GL_TEXTURE_RECTANGLE
as its target argument.Definition at line 550 of file qopengltextureblitter.cpp.
References QOpenGLContext::currentContext(), and qMakePair().
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static |
Calculates a target transform suitable for blit().
target is the target rectangle in pixels. viewport describes the source dimensions and will in most cases be set to (0, 0, image width, image height).
For unscaled output the size of target and viewport should match.
Definition at line 722 of file qopengltextureblitter.cpp.
References viewport(), QPointF::x(), and QPointF::y().
Referenced by blit(), blit(), clippedBlit(), and QOpenGLWindowPrivate::endPaint().