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Qt 6.x
The Qt SDK
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#include <qqmlenginecontrolclient_p.h>
Signals | |
void | engineAboutToBeAdded (int engineId, const QString &name) |
void | engineAdded (int engineId, const QString &name) |
void | engineAboutToBeRemoved (int engineId, const QString &name) |
void | engineRemoved (int engineId, const QString &name) |
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void | stateChanged (State state) |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
QQmlEngineControlClient (QQmlDebugConnection *connection) | |
void | blockEngine (int engineId) |
Block the starting or stopping of the engine with id engineId for now. | |
void | releaseEngine (int engineId) |
Release the engine with id engineId. | |
QList< int > | blockedEngines () const |
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QQmlDebugClient (const QString &name, QQmlDebugConnection *parent) | |
~QQmlDebugClient () | |
QString | name () const |
float | serviceVersion () const |
State | state () const |
void | sendMessage (const QByteArray &message) |
QQmlDebugConnection * | connection () const |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
Protected Member Functions | |
QQmlEngineControlClient (QQmlEngineControlClientPrivate &dd) | |
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QQmlDebugClient (QQmlDebugClientPrivate &dd) | |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Private Member Functions | |
void | messageReceived (const QByteArray &) override |
Additional Inherited Members | |
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enum | State { NotConnected , Unavailable , Enabled } |
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void | deleteLater () |
\threadsafe | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QScopedPointer< QObjectData > | d_ptr |
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QString | objectName |
the name of this object | |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 23 of file qqmlenginecontrolclient_p.h.
QT_BEGIN_NAMESPACE QQmlEngineControlClient::QQmlEngineControlClient | ( | QQmlDebugConnection * | connection | ) |
Definition at line 12 of file qqmlenginecontrolclient.cpp.
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protected |
Definition at line 17 of file qqmlenginecontrolclient.cpp.
QList< int > QQmlEngineControlClient::blockedEngines | ( | ) | const |
Definition at line 55 of file qqmlenginecontrolclient.cpp.
References d.
void QQmlEngineControlClient::blockEngine | ( | int | engineId | ) |
Block the starting or stopping of the engine with id engineId for now.
By calling releaseEngine later the block can be lifted again. In the debugged application the engine control server waits until a message is received before continuing. So by not sending a message here we delay the process. Blocks add up. You have to call releaseEngine() as often as you've called blockEngine before. The intention of that is to allow different debug clients to use the same engine control and communicate with their respective counterparts before the QML engine starts or shuts down.
Definition at line 31 of file qqmlenginecontrolclient.cpp.
Referenced by QQmlProfilerClient::QQmlProfilerClient(), QQmlProfilerClient::QQmlProfilerClient(), and messageReceived().
Referenced by QQmlProfilerClient::QQmlProfilerClient(), and messageReceived().
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overrideprivatevirtual |
Reimplemented from QQmlDebugClient.
Definition at line 61 of file qqmlenginecontrolclient.cpp.
References d, emit, engineAboutToBeAdded(), QQmlEngineControlClientPrivate::EngineAboutToBeAdded, engineAboutToBeRemoved(), QQmlEngineControlClientPrivate::EngineAboutToBeRemoved, engineAdded(), QQmlEngineControlClientPrivate::EngineAdded, engineRemoved(), QQmlEngineControlClientPrivate::EngineRemoved, QQmlEngineControlClientPrivate::InvalidCommand, QQmlDebugClient::name(), Q_ASSERT, QQmlEngineControlClientPrivate::StartWaitingEngine, QQmlDebugClient::state(), QQmlEngineControlClientPrivate::StopWaitingEngine, and void.
void QQmlEngineControlClient::releaseEngine | ( | int | engineId | ) |
Release the engine with id engineId.
If no other blocks are present, depending on what the engine is waiting for, the start or stop command is sent to the process being debugged.
Definition at line 42 of file qqmlenginecontrolclient.cpp.
References d, QQmlEngineControlClientPrivate::InvalidCommand, Q_ASSERT, and QQmlDebugClient::state().