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Qt 6.x
The Qt SDK
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#include <qquickanimationcontroller_p.h>
Public Slots | |
void | reload () |
\qmlmethod QtQuick::AnimationController::reload() | |
void | completeToBeginning () |
\qmlmethod QtQuick::AnimationController::completeToBeginning() | |
void | completeToEnd () |
\qmlmethod QtQuick::AnimationController::completeToEnd() | |
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void | deleteLater () |
\threadsafe | |
Signals | |
void | progressChanged () |
void | animationChanged () |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
QQuickAnimationController (QObject *parent=nullptr) | |
\qmltype AnimationController \instantiates QQuickAnimationController \inqmlmodule QtQuick | |
~QQuickAnimationController () | |
qreal | progress () const |
\qmlproperty real QtQuick::AnimationController::progress This property holds the animation progress value. | |
void | setProgress (qreal progress) |
QQuickAbstractAnimation * | animation () const |
\qmlproperty Animation QtQuick::AnimationController::animation \qmldefault | |
void | setAnimation (QQuickAbstractAnimation *animation) |
void | componentFinalized () override |
The customization point provided by this interface. | |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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virtual | ~QQmlFinalizerHook () |
virtual void | componentFinalized ()=0 |
The customization point provided by this interface. | |
Properties | |
qreal | progress |
QQuickAbstractAnimation * | animation |
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QString | objectName |
the name of this object | |
Additional Inherited Members | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 25 of file qquickanimationcontroller_p.h.
\qmltype AnimationController \instantiates QQuickAnimationController \inqmlmodule QtQuick
Enables manual control of animations.
Normally animations are driven by an internal timer, but the AnimationController allows the given animation to be driven by a progress value explicitly.
Definition at line 70 of file qquickanimationcontroller.cpp.
QQuickAnimationController::~QQuickAnimationController | ( | ) |
Definition at line 75 of file qquickanimationcontroller.cpp.
References d.
QQuickAbstractAnimation * QQuickAnimationController::animation | ( | ) | const |
\qmlproperty Animation QtQuick::AnimationController::animation \qmldefault
This property holds the animation to be controlled by the AnimationController.
Note:An animation controlled by AnimationController will always have its running
and paused
properties set to true. It can not be manually started or stopped (much like an animation in a Behavior can not be manually started or stopped).
Definition at line 116 of file qquickanimationcontroller.cpp.
References d.
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signal |
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slot |
\qmlmethod QtQuick::AnimationController::completeToBeginning()
Finishes running the controlled animation in a backwards direction.
After calling this method, the animation runs normally from the current progress point in a backwards direction to the beginning state.
The animation controller's progress value will be automatically updated while the animation is running.
Definition at line 205 of file qquickanimationcontroller.cpp.
References QAbstractAnimationJob::Backward, QAbstractAnimationJob::Completion, QAbstractAnimationJob::CurrentTime, and d.
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slot |
\qmlmethod QtQuick::AnimationController::completeToEnd()
Finishes running the controlled animation in a forwards direction.
After calling this method, the animation runs normally from the current progress point in a forwards direction to the end state.
The animation controller's progress value will be automatically updated while the animation is running.
Definition at line 234 of file qquickanimationcontroller.cpp.
References QAbstractAnimationJob::Completion, QAbstractAnimationJob::CurrentTime, d, and QAbstractAnimationJob::Forward.
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overridevirtual |
The customization point provided by this interface.
See the class description for why it is useful and how it compares to componentComplete.
Implements QQmlFinalizerHook.
Definition at line 187 of file qquickanimationcontroller.cpp.
qreal QQuickAnimationController::progress | ( | ) | const |
\qmlproperty real QtQuick::AnimationController::progress This property holds the animation progress value.
The valid progress
value is 0.0 to 1.0, setting values less than 0 will be converted to 0, setting values great than 1 will be converted to 1.
Definition at line 88 of file qquickanimationcontroller.cpp.
References d.
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signal |
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slot |
\qmlmethod QtQuick::AnimationController::reload()
Reloads the animation properties
If the animation properties changed, calling this method to reload the animation definations.
Definition at line 150 of file qquickanimationcontroller.cpp.
References d, QQuickAbstractAnimation::Forward, and properties.
Referenced by componentFinalized(), and setAnimation().
void QQuickAnimationController::setAnimation | ( | QQuickAbstractAnimation * | animation | ) |
Definition at line 122 of file qquickanimationcontroller.cpp.
References animation, animationChanged(), d, emit, qmlWarning(), reload(), QQuickAbstractAnimation::setDisableUserControl(), and QQuickAbstractAnimation::userControlDisabled().
Definition at line 94 of file qquickanimationcontroller.cpp.
References d, emit, progress, progressChanged(), and qBound().
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readwrite |
Definition at line 61 of file qquickanimationcontroller_p.h.
Referenced by setAnimation().
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readwrite |
Definition at line 61 of file qquickanimationcontroller_p.h.
Referenced by setProgress().