93void LookAtNode::updateLookAt()
104 QVector3D targetVector = sourcePosition - targetPosition;
void setTarget(QQuick3DNode *node)
LookAtNode()
\qmltype LookAtNode \inqmlmodule QtQuick3D.Helpers \inherits Node
static QMetaObject::Connection connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
\threadsafe
void setEulerRotation(const QVector3D &eulerRotation)
void scenePositionChanged()
The QVector2D class represents a vector or vertex in 2D space.
The QVector3D class represents a vector or vertex in 3D space.
constexpr float y() const noexcept
Returns the y coordinate of this point.
constexpr float x() const noexcept
Returns the x coordinate of this point.
constexpr float z() const noexcept
Returns the z coordinate of this point.
constexpr float qRadiansToDegrees(float radians)
myObject disconnect()
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