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Qt 6.x
The Qt SDK
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#include <QtQuick3DRuntimeRender/private/qssgrenderitem2d_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderer_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderableobjects_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderclippingfrustum_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershadowmap_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendereffect_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderresourceloader_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderreflectionmap_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderextensions_p.h>
#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>
#include <optional>
#include "qssgrenderpass_p.h"
Go to the source code of this file.
Classes | |
struct | QSSGLayerRenderPreparationResultFlags |
struct | QSSGCameraRenderData |
struct | QSSGLayerRenderPreparationResult |
struct | QSSGDefaultMaterialPreparationResult |
struct | QSSGBakedLightingModel |
class | QSSGLayerRenderData |
Macros | |
#define | QSSG_RENDER_MINIMUM_RENDER_OPACITY .01f |
Enumerations | |
enum class | QSSGLayerRenderPreparationResultFlag { WasLayerDataDirty = 1 << 0 , WasDirty = 1 << 1 , RequiresDepthTexture = 1 << 2 , RequiresSsaoPass = 1 << 3 , RequiresShadowMapPass = 1 << 4 , RequiresScreenTexture = 1 << 5 , RequiresMipmapsForScreenTexture = 1 << 6 } |
#define QSSG_RENDER_MINIMUM_RENDER_OPACITY .01f |
Definition at line 39 of file qssglayerrenderdata_p.h.
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Enumerator | |
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WasLayerDataDirty | |
WasDirty | |
RequiresDepthTexture | |
RequiresSsaoPass | |
RequiresShadowMapPass | |
RequiresScreenTexture | |
RequiresMipmapsForScreenTexture |
Definition at line 45 of file qssglayerrenderdata_p.h.