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Qt 6.x
The Qt SDK
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#include <QtCore/QMutex>#include <QtCore/QWaitCondition>#include <QtCore/QAnimationDriver>#include <QtCore/QQueue>#include <QtCore/QTime>#include <QtGui/QGuiApplication>#include <QtGui/QScreen>#include <QtGui/QOffscreenSurface>#include <qpa/qwindowsysteminterface.h>#include <QtQuick/QQuickWindow>#include <private/qquickwindow_p.h>#include <private/qquickitem_p.h>#include <QtQuick/private/qsgrenderer_p.h>#include "qsgthreadedrenderloop_p.h"#include "qsgrhisupport_p.h"#include <private/qquickanimatorcontroller_p.h>#include <private/qquickprofiler_p.h>#include <private/qqmldebugserviceinterfaces_p.h>#include <private/qqmldebugconnector_p.h>#include <private/qsgrhishadereffectnode_p.h>#include <private/qsgdefaultrendercontext_p.h>#include <qtquick_tracepoints_p.h>#include "qsgthreadedrenderloop.moc"#include "moc_qsgthreadedrenderloop_p.cpp"
Include dependency graph for qsgthreadedrenderloop.cpp:Go to the source code of this file.
Classes | |
| class | WMWindowEvent |
| class | WMTryReleaseEvent |
| class | WMSyncEvent |
| class | WMGrabEvent |
| class | WMJobEvent |
| class | WMReleaseSwapchainEvent |
| class | QSGRenderThreadEventQueue |
| class | QSGRenderThread |
Macros | |
| #define | QSG_RT_PAD " (RT) %s" |
Functions | |
| Q_GUI_EXPORT QImage | qt_gl_read_framebuffer (const QSize &size, bool alpha_format, bool include_alpha) |
| #define QSG_RT_PAD " (RT) %s" |
Definition at line 97 of file qsgthreadedrenderloop.cpp.
| Q_GUI_EXPORT QImage qt_gl_read_framebuffer | ( | const QSize & | size, |
| bool | alpha_format, | ||
| bool | include_alpha | ||
| ) |
Definition at line 1436 of file qopenglframebufferobject.cpp.
References GL_RGBA, and qt_gl_read_framebuffer().
Here is the call graph for this function: