#include "qsgrenderloop_p.h"
#include "qsgthreadedrenderloop_p.h"
#include "qsgrhisupport_p.h"
#include <private/qquickanimatorcontroller_p.h>
#include <QtCore/QCoreApplication>
#include <QtCore/QElapsedTimer>
#include <QtCore/QLibraryInfo>
#include <QtCore/private/qabstractanimation_p.h>
#include <QtGui/QOffscreenSurface>
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
#include <QPlatformSurfaceEvent>
#include <QtQml/private/qqmlglobal_p.h>
#include <QtQuick/QQuickWindow>
#include <QtQuick/private/qquickwindow_p.h>
#include <QtQuick/private/qquickitem_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <private/qquickprofiler_p.h>
#include <qtquick_tracepoints_p.h>
#include <private/qsgrhishadereffectnode_p.h>
#include <private/qsgdefaultrendercontext_p.h>
#include "qsgrenderloop.moc"
#include "moc_qsgrenderloop_p.cpp"
Go to the source code of this file.
◆ ENABLE_DEFAULT_BACKEND
#define ENABLE_DEFAULT_BACKEND |
◆ DEFINE_BOOL_CONFIG_OPTION() [1/2]
DEFINE_BOOL_CONFIG_OPTION |
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qmlForceThreadedRenderer |
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QML_FORCE_THREADED_RENDERER |
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◆ DEFINE_BOOL_CONFIG_OPTION() [2/2]
DEFINE_BOOL_CONFIG_OPTION |
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qmlNoThreadedRenderer |
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QML_BAD_GUI_RENDER_LOOP |
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◆ qsg_useConsistentTiming()