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Qt 6.x
The Qt SDK
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#include <qrhid3d11_p.h>
Collaboration diagram for QD3D11CommandBuffer::Command:Classes | |
| union | Args |
Public Types | |
| enum | Cmd { ResetShaderResources , SetRenderTarget , Clear , Viewport , Scissor , BindVertexBuffers , BindIndexBuffer , BindGraphicsPipeline , BindShaderResources , StencilRef , BlendConstants , Draw , DrawIndexed , UpdateSubRes , CopySubRes , ResolveSubRes , GenMip , DebugMarkBegin , DebugMarkEnd , DebugMarkMsg , BindComputePipeline , Dispatch } |
| enum | ClearFlag { Color = 1 , Depth = 2 , Stencil = 4 } |
Public Attributes | |
| Cmd | cmd |
| union QD3D11CommandBuffer::Command::Args | args |
Definition at line 357 of file qrhid3d11_p.h.
| Enumerator | |
|---|---|
| Color | |
| Depth | |
| Stencil | |
Definition at line 382 of file qrhid3d11_p.h.
Definition at line 358 of file qrhid3d11_p.h.
| union QD3D11CommandBuffer::Command::Args QD3D11CommandBuffer::Command::args |
Referenced by QRhiD3D11::beginPass(), QRhiD3D11::debugMarkBegin(), QRhiD3D11::debugMarkMsg(), QRhiD3D11::dispatch(), QRhiD3D11::draw(), QRhiD3D11::drawIndexed(), QRhiD3D11::endExternal(), QRhiD3D11::endPass(), QRhiD3D11::enqueueResourceUpdates(), QRhiD3D11::enqueueSubresUpload(), QRhiD3D11::executeCommandBuffer(), QRhiD3D11::setBlendConstants(), QRhiD3D11::setComputePipeline(), QRhiD3D11::setGraphicsPipeline(), QRhiD3D11::setScissor(), QRhiD3D11::setShaderResources(), QRhiD3D11::setStencilRef(), QRhiD3D11::setVertexInput(), and QRhiD3D11::setViewport().
| Cmd QD3D11CommandBuffer::Command::cmd |
Definition at line 383 of file qrhid3d11_p.h.
Referenced by QRhiD3D11::beginComputePass(), QRhiD3D11::beginPass(), QRhiD3D11::debugMarkBegin(), QRhiD3D11::debugMarkEnd(), QRhiD3D11::debugMarkMsg(), QRhiD3D11::dispatch(), QRhiD3D11::draw(), QRhiD3D11::drawIndexed(), QRhiD3D11::endExternal(), QRhiD3D11::endPass(), QRhiD3D11::enqueueResourceUpdates(), QRhiD3D11::enqueueSubresUpload(), QRhiD3D11::executeCommandBuffer(), QRhiD3D11::setBlendConstants(), QRhiD3D11::setComputePipeline(), QRhiD3D11::setGraphicsPipeline(), QRhiD3D11::setScissor(), QRhiD3D11::setShaderResources(), QRhiD3D11::setStencilRef(), QRhiD3D11::setVertexInput(), and QRhiD3D11::setViewport().