#include <QtQuick3DRuntimeRender/private/qssgrhieffectsystem_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderer_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhiquadrenderer_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendercontextcore_p.h>
#include <qtquick3d_tracepoints_p.h>
#include <QtQuick3DUtils/private/qssgassert_p.h>
#include <QtCore/qloggingcategory.h>
Go to the source code of this file.
◆ Q_DECLARE_LOGGING_CATEGORY()
◆ Q_LOGGING_CATEGORY()
Q_LOGGING_CATEGORY |
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lcEffectSystem |
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"qt.quick3d.effects" |
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) |
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◆ effect_builtin_textureMapUV
const char* effect_builtin_textureMapUV |
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static |
◆ effect_builtin_textureMapUVFlipped
const char* effect_builtin_textureMapUVFlipped |
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static |