Qt 6.x
The Qt SDK
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QPhysXRigidBody Member List

This is the complete list of members for QPhysXRigidBody, including all inherited members.

actorQPhysXActorBody
buildShapes(PhysXWorld *physX)QPhysXActorBody
cleanup(PhysXWorld *physX) overrideQPhysXActorBodyinlinevirtual
cleanupIfRemoved(PhysXWorld *physX)QAbstractPhysXNode
createActor(PhysXWorld *physX)QPhysXActorBodyvirtual
createMaterial(PhysXWorld *physX) overrideQPhysXRigidBodyvirtual
createMaterialFromQtMaterial(PhysXWorld *physX, QPhysicsMaterial *qtMaterial)QAbstractPhysXNode
debugGeometryCapability() overrideQPhysXActorBodyinlinevirtual
defaultMaterialQAbstractPhysXNodestatic
frontendNodeQAbstractPhysXNode
getDebugDrawBodyType()QAbstractPhysXNodeinlinevirtual
getGlobalPose() overrideQPhysXActorBodyinlinevirtual
init(QPhysicsWorld *world, PhysXWorld *physX) overrideQPhysXActorBodyvirtual
isRemovedQAbstractPhysXNode
markDirtyShapes() overrideQPhysXActorBodyvirtual
materialQAbstractPhysXNode
QAbstractPhysXNode(QAbstractPhysicsNode *node)QAbstractPhysXNodeinline
QPhysXActorBody(QAbstractPhysicsNode *frontEnd)QPhysXActorBodyinline
QPhysXRigidBody(QAbstractPhysicsBody *frontEnd)QPhysXRigidBodyinline
rebuildDirtyShapes(QPhysicsWorld *world, PhysXWorld *physX) overrideQPhysXActorBodyvirtual
setShapesDirty(bool dirty)QAbstractPhysXNodeinline
shapesQAbstractPhysXNode
shapesDirty() constQAbstractPhysXNodeinline
sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) overrideQPhysXActorBodyvirtual
updateDefaultDensity(float)QAbstractPhysXNodeinlinevirtual
useTriggerFlag()QAbstractPhysXNodeinlinevirtual
~QAbstractPhysXNode()QAbstractPhysXNodeinlinevirtual