4#ifndef ATTRACTORAFFECTOR_H
5#define ATTRACTORAFFECTOR_H
24 Q_PROPERTY(
qreal strength READ strength WRITE setStrength NOTIFY strengthChanged FINAL)
25 Q_PROPERTY(
qreal pointX READ pointX WRITE setPointX NOTIFY pointXChanged FINAL)
26 Q_PROPERTY(
qreal pointY READ pointY WRITE setPointY NOTIFY pointYChanged FINAL)
28 Q_PROPERTY(
Proportion proportionalToDistance READ proportionalToDistance WRITE setProportionalToDistance NOTIFY proportionalToDistanceChanged FINAL)
47 Q_ENUM(AffectableParameters)
73 return m_proportionalToDistance;
91 if (m_strength !=
arg) {
114 if (m_physics !=
arg) {
122 if (m_proportionalToDistance !=
arg) {
123 m_proportionalToDistance =
arg;
124 Q_EMIT proportionalToDistanceChanged(
arg);
135AffectableParameters m_physics;
136Proportion m_proportionalToDistance;
Proportion proportionalToDistance() const
void affectedParameterChanged(AffectableParameters arg)
void setAffectedParameter(AffectableParameters arg)
void setPointX(qreal arg)
void strengthChanged(qreal arg)
AffectableParameters affectedParameter() const
void pointXChanged(qreal arg)
void setProportionalToDistance(Proportion arg)
void proportionalToDistanceChanged(Proportion arg)
void pointYChanged(qreal arg)
void setStrength(qreal arg)
void setPointY(qreal arg)
The QQuickItem class provides the most basic of all visual items in \l {Qt Quick}.
virtual bool affectParticle(QQuickParticleData *d, qreal dt)
Combined button and popup list for selecting options.
#define QML_NAMED_ELEMENT(NAME)
#define QML_ADDED_IN_VERSION(MAJOR, MINOR)
IUIAutomationTreeWalker __RPC__deref_out_opt IUIAutomationElement ** parent