const QSSGRenderModel & model
int particleCount() const
QSSGBounds3 bounds() const
QSSGParticlesRenderable(QSSGRenderableObjectFlags inFlags, const QVector3D &inWorldCenterPt, QSSGRenderer *rendr, const QSSGRenderParticles &inParticles, QSSGRenderableImage *inFirstImage, QSSGRenderableImage *inColorTable, const QSSGShaderLightListView &inLights, float inOpacity)
QSSGParticleBuffer m_particleBuffer
QSSGSubsetRenderable(Type type, QSSGRenderableObjectFlags inFlags, const QVector3D &inWorldCenterPt, QSSGRenderer *rendr, const QSSGRenderSubset &inSubset, const QSSGModelContext &inModelContext, float inOpacity, quint32 inSubsetLevelOfDetail, const QSSGRenderGraphObject &mat, QSSGRenderableImage *inFirstImage, QSSGShaderDefaultMaterialKey inShaderKey, const QSSGShaderLightListView &inLights)