20#include <private/qquickanimation_p_p.h>
28 Q_PROPERTY(
bool fade READ fade WRITE setFade NOTIFY fadeChanged FINAL)
37 bool fade()
const {
return m_fade; }
69 void reset()
override;
70 void commit(
int gIdx,
int pIdx)
override;
72 void prepareNextFrame();
74 void processDeletables();
75 void tick(
int time = 0);
DarwinBluetooth::DeviceInquiryDelegate * m_delegate
QObject * parent() const
Returns a pointer to the parent object.
The QQmlComponent class encapsulates a QML component definition.
QQuickItemParticleAttached(QObject *parent)
QQuickItemParticle * particle() const
QQuickItemParticle * particle
QQmlComponent * delegate() const
void setDelegate(QQmlComponent *arg)
void delegateChanged(QQmlComponent *arg)
The QQuickItem class provides the most basic of all visual items in \l {Qt Quick}.
virtual QSGNode * updatePaintNode(QSGNode *, UpdatePaintNodeData *)
Called on the render thread when it is time to sync the state of the item with the scene graph.
\group qtquick-scenegraph-nodes \title Qt Quick Scene Graph Node classes
Combined button and popup list for selecting options.
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean commit
#define QML_NAMED_ELEMENT(NAME)
#define QML_ADDED_IN_VERSION(MAJOR, MINOR)
#define QML_ATTACHED(ATTACHED_TYPE)
IUIAutomationTreeWalker __RPC__deref_out_opt IUIAutomationElement ** parent