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Qt 6.x
The Qt SDK
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#include <QtQuick3DRuntimeRender/private/qssgrenderlayer_p.h>#include <QtQuick3DRuntimeRender/private/qssgrendershadowmap_p.h>#include <QtQuick3DRuntimeRender/private/qssglayerrenderdata_p.h>#include <QtQuick3DRuntimeRender/private/qssgrendercontextcore_p.h>
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| static QRhiTexture * | allocateRhiShadowTexture (QRhi *rhi, QRhiTexture::Format format, const QSize &size, QRhiTexture::Flags flags={}) |
| static QRhiRenderBuffer * | allocateRhiShadowRenderBuffer (QRhi *rhi, QRhiRenderBuffer::Type type, const QSize &size) |
| static void | setupForRhiDepthCube (QRhi *rhi, QSSGShadowMapEntry *entry, const QSize &size, QRhiTexture::Format format) |
| static void | setupForRhiDepth (QRhi *rhi, QSSGShadowMapEntry *entry, const QSize &size, QRhiTexture::Format format) |
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Definition at line 41 of file qssgrendershadowmap.cpp.
References QRhi::newRenderBuffer(), and qWarning.
Referenced by QSSGRenderShadowMap::addShadowMapEntry(), setupForRhiDepth(), and setupForRhiDepthCube().
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Definition at line 30 of file qssgrendershadowmap.cpp.
Referenced by QSSGRenderShadowMap::addShadowMapEntry(), setupForRhiDepth(), and setupForRhiDepthCube().
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inlinestatic |
Definition at line 61 of file qssgrendershadowmap.cpp.
References allocateRhiShadowRenderBuffer(), allocateRhiShadowTexture(), QRhiRenderBuffer::DepthStencil, and QRhiTexture::RenderTarget.
Referenced by QSSGRenderShadowMap::addShadowMapEntry().
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inlinestatic |
Definition at line 51 of file qssgrendershadowmap.cpp.
References allocateRhiShadowRenderBuffer(), allocateRhiShadowTexture(), QRhiTexture::CubeMap, QRhiRenderBuffer::DepthStencil, and QRhiTexture::RenderTarget.
Referenced by QSSGRenderShadowMap::addShadowMapEntry().
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