virtual bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
virtual void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
This function is called by the scene graph to prepare use of sampled images in the shader,...
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
QSGTextureMaterialRhiShader()