#include "qssgmesh_p.h"
#include <QtCore/QVector>
#include <QtQuick3DUtils/private/qssgdataref_p.h>
#include <QtQuick3DUtils/private/qssglightmapuvgenerator_p.h>
#include "meshoptimizer.h"
#include <algorithm>
Go to the source code of this file.
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static quint32 | QSSGMesh::getAlignedOffset (quint32 offset, quint32 align) |
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size_t | QSSGMesh::simplifyMesh (unsigned int *destination, const unsigned int *indices, size_t indexCount, const float *vertexPositions, size_t vertexCount, size_t vertexPositionsStride, size_t targetIndexCount, float targetError, unsigned int options, float *resultError) |
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float | QSSGMesh::simplifyScale (const float *vertexPositions, size_t vertexCount, size_t vertexPositionsStride) |
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void | QSSGMesh::optimizeVertexCache (unsigned int *destination, const unsigned int *indices, size_t indexCount, size_t vertexCount) |
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