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| QOpenGLFunctions_4_5_Compatibility () |
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| ~QOpenGLFunctions_4_5_Compatibility () |
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bool | initializeOpenGLFunctions () override |
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void | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glDepthRange (GLdouble nearVal, GLdouble farVal) |
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GLboolean | glIsEnabled (GLenum cap) |
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void | glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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void | glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
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void | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels) |
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const GLubyte * | glGetString (GLenum name) |
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void | glGetIntegerv (GLenum pname, GLint *data) |
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void | glGetFloatv (GLenum pname, GLfloat *data) |
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GLenum | glGetError () |
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void | glGetDoublev (GLenum pname, GLdouble *data) |
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void | glGetBooleanv (GLenum pname, GLboolean *data) |
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void | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) |
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void | glReadBuffer (GLenum src) |
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void | glPixelStorei (GLenum pname, GLint param) |
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void | glPixelStoref (GLenum pname, GLfloat param) |
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void | glDepthFunc (GLenum func) |
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void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
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void | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
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void | glLogicOp (GLenum opcode) |
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void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
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void | glFlush () |
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void | glFinish () |
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void | glEnable (GLenum cap) |
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void | glDisable (GLenum cap) |
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void | glDepthMask (GLboolean flag) |
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void | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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void | glStencilMask (GLuint mask) |
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void | glClearDepth (GLdouble depth) |
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void | glClearStencil (GLint s) |
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void | glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | glClear (GLbitfield mask) |
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void | glDrawBuffer (GLenum buf) |
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void | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) |
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void | glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) |
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void | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
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void | glTexParameteri (GLenum target, GLenum pname, GLint param) |
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void | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
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void | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glPolygonMode (GLenum face, GLenum mode) |
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void | glPointSize (GLfloat size) |
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void | glLineWidth (GLfloat width) |
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void | glHint (GLenum target, GLenum mode) |
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void | glFrontFace (GLenum mode) |
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void | glCullFace (GLenum mode) |
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GLboolean | glIsTexture (GLuint texture) |
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void | glGenTextures (GLsizei n, GLuint *textures) |
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void | glDeleteTextures (GLsizei n, const GLuint *textures) |
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void | glBindTexture (GLenum target, GLuint texture) |
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void | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
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void | glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) |
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void | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
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void | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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void | glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
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void | glPolygonOffset (GLfloat factor, GLfloat units) |
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void | glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices) |
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void | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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void | glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | glBlendEquation (GLenum mode) |
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void | glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
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void | glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) |
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void | glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) |
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void | glGetCompressedTexImage (GLenum target, GLint level, void *img) |
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void | glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) |
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void | glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
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void | glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
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void | glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) |
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void | glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
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void | glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
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void | glSampleCoverage (GLfloat value, GLboolean invert) |
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void | glActiveTexture (GLenum texture) |
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void | glPointParameteriv (GLenum pname, const GLint *params) |
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void | glPointParameteri (GLenum pname, GLint param) |
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void | glPointParameterfv (GLenum pname, const GLfloat *params) |
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void | glPointParameterf (GLenum pname, GLfloat param) |
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void | glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount) |
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void | glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
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void | glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
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void | glGetBufferPointerv (GLenum target, GLenum pname, void **params) |
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void | glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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GLboolean | glUnmapBuffer (GLenum target) |
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void * | glMapBuffer (GLenum target, GLenum access) |
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void | glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data) |
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void | glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
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void | glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
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GLboolean | glIsBuffer (GLuint buffer) |
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void | glGenBuffers (GLsizei n, GLuint *buffers) |
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void | glDeleteBuffers (GLsizei n, const GLuint *buffers) |
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void | glBindBuffer (GLenum target, GLuint buffer) |
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void | glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) |
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void | glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params) |
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void | glGetQueryiv (GLenum target, GLenum pname, GLint *params) |
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void | glEndQuery (GLenum target) |
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void | glBeginQuery (GLenum target, GLuint id) |
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GLboolean | glIsQuery (GLuint id) |
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void | glDeleteQueries (GLsizei n, const GLuint *ids) |
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void | glGenQueries (GLsizei n, GLuint *ids) |
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void | glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) |
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void | glVertexAttrib4usv (GLuint index, const GLushort *v) |
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void | glVertexAttrib4uiv (GLuint index, const GLuint *v) |
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void | glVertexAttrib4ubv (GLuint index, const GLubyte *v) |
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void | glVertexAttrib4sv (GLuint index, const GLshort *v) |
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void | glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
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void | glVertexAttrib4iv (GLuint index, const GLint *v) |
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void | glVertexAttrib4fv (GLuint index, const GLfloat *v) |
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void | glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | glVertexAttrib4dv (GLuint index, const GLdouble *v) |
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void | glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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void | glVertexAttrib4bv (GLuint index, const GLbyte *v) |
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void | glVertexAttrib4Nusv (GLuint index, const GLushort *v) |
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void | glVertexAttrib4Nuiv (GLuint index, const GLuint *v) |
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void | glVertexAttrib4Nubv (GLuint index, const GLubyte *v) |
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void | glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
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void | glVertexAttrib4Nsv (GLuint index, const GLshort *v) |
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void | glVertexAttrib4Niv (GLuint index, const GLint *v) |
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void | glVertexAttrib4Nbv (GLuint index, const GLbyte *v) |
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void | glVertexAttrib3sv (GLuint index, const GLshort *v) |
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void | glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) |
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void | glVertexAttrib3fv (GLuint index, const GLfloat *v) |
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void | glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
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void | glVertexAttrib3dv (GLuint index, const GLdouble *v) |
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void | glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) |
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void | glVertexAttrib2sv (GLuint index, const GLshort *v) |
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void | glVertexAttrib2s (GLuint index, GLshort x, GLshort y) |
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void | glVertexAttrib2fv (GLuint index, const GLfloat *v) |
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void | glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
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void | glVertexAttrib2dv (GLuint index, const GLdouble *v) |
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void | glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) |
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void | glVertexAttrib1sv (GLuint index, const GLshort *v) |
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void | glVertexAttrib1s (GLuint index, GLshort x) |
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void | glVertexAttrib1fv (GLuint index, const GLfloat *v) |
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void | glVertexAttrib1f (GLuint index, GLfloat x) |
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void | glVertexAttrib1dv (GLuint index, const GLdouble *v) |
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void | glVertexAttrib1d (GLuint index, GLdouble x) |
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void | glValidateProgram (GLuint program) |
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void | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniform4iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform3iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform2iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform1iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform4fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform3fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform2fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform1fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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void | glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) |
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void | glUniform2i (GLint location, GLint v0, GLint v1) |
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void | glUniform1i (GLint location, GLint v0) |
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void | glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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void | glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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void | glUniform2f (GLint location, GLfloat v0, GLfloat v1) |
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void | glUniform1f (GLint location, GLfloat v0) |
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void | glUseProgram (GLuint program) |
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void | glShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
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void | glLinkProgram (GLuint program) |
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GLboolean | glIsShader (GLuint shader) |
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GLboolean | glIsProgram (GLuint program) |
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void | glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer) |
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void | glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) |
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void | glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) |
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void | glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params) |
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void | glGetUniformiv (GLuint program, GLint location, GLint *params) |
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void | glGetUniformfv (GLuint program, GLint location, GLfloat *params) |
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GLint | glGetUniformLocation (GLuint program, const GLchar *name) |
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void | glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
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void | glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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void | glGetShaderiv (GLuint shader, GLenum pname, GLint *params) |
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void | glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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void | glGetProgramiv (GLuint program, GLenum pname, GLint *params) |
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GLint | glGetAttribLocation (GLuint program, const GLchar *name) |
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void | glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) |
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void | glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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void | glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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void | glEnableVertexAttribArray (GLuint index) |
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void | glDisableVertexAttribArray (GLuint index) |
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void | glDetachShader (GLuint program, GLuint shader) |
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void | glDeleteShader (GLuint shader) |
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void | glDeleteProgram (GLuint program) |
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GLuint | glCreateShader (GLenum type) |
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GLuint | glCreateProgram () |
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void | glCompileShader (GLuint shader) |
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void | glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
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void | glAttachShader (GLuint program, GLuint shader) |
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void | glStencilMaskSeparate (GLenum face, GLuint mask) |
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void | glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
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void | glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
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void | glDrawBuffers (GLsizei n, const GLenum *bufs) |
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void | glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
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void | glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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GLboolean | glIsVertexArray (GLuint array) |
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void | glGenVertexArrays (GLsizei n, GLuint *arrays) |
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void | glDeleteVertexArrays (GLsizei n, const GLuint *arrays) |
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void | glBindVertexArray (GLuint array) |
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void | glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) |
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void * | glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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void | glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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void | glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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void | glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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void | glGenerateMipmap (GLenum target) |
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void | glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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void | glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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void | glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
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void | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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void | glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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GLenum | glCheckFramebufferStatus (GLenum target) |
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void | glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
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void | glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
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void | glBindFramebuffer (GLenum target, GLuint framebuffer) |
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GLboolean | glIsFramebuffer (GLuint framebuffer) |
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void | glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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void | glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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void | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
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void | glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
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GLboolean | glIsRenderbuffer (GLuint renderbuffer) |
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const GLubyte * | glGetStringi (GLenum name, GLuint index) |
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void | glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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void | glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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void | glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) |
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void | glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) |
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void | glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params) |
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void | glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params) |
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void | glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params) |
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void | glTexParameterIiv (GLenum target, GLenum pname, const GLint *params) |
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void | glUniform4uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform3uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform2uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform1uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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void | glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) |
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void | glUniform2ui (GLint location, GLuint v0, GLuint v1) |
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void | glUniform1ui (GLint location, GLuint v0) |
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GLint | glGetFragDataLocation (GLuint program, const GLchar *name) |
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void | glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name) |
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void | glGetUniformuiv (GLuint program, GLint location, GLuint *params) |
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void | glVertexAttribI4usv (GLuint index, const GLushort *v) |
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void | glVertexAttribI4ubv (GLuint index, const GLubyte *v) |
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void | glVertexAttribI4sv (GLuint index, const GLshort *v) |
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void | glVertexAttribI4bv (GLuint index, const GLbyte *v) |
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void | glVertexAttribI4uiv (GLuint index, const GLuint *v) |
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void | glVertexAttribI3uiv (GLuint index, const GLuint *v) |
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void | glVertexAttribI2uiv (GLuint index, const GLuint *v) |
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void | glVertexAttribI1uiv (GLuint index, const GLuint *v) |
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void | glVertexAttribI4iv (GLuint index, const GLint *v) |
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void | glVertexAttribI3iv (GLuint index, const GLint *v) |
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void | glVertexAttribI2iv (GLuint index, const GLint *v) |
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void | glVertexAttribI1iv (GLuint index, const GLint *v) |
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void | glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
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void | glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z) |
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void | glVertexAttribI2ui (GLuint index, GLuint x, GLuint y) |
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void | glVertexAttribI1ui (GLuint index, GLuint x) |
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void | glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) |
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void | glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z) |
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void | glVertexAttribI2i (GLuint index, GLint x, GLint y) |
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void | glVertexAttribI1i (GLuint index, GLint x) |
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void | glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) |
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void | glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) |
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void | glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
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void | glEndConditionalRender () |
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void | glBeginConditionalRender (GLuint id, GLenum mode) |
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void | glClampColor (GLenum target, GLenum clamp) |
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void | glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
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void | glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
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void | glBindBufferBase (GLenum target, GLuint index, GLuint buffer) |
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void | glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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void | glEndTransformFeedback () |
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void | glBeginTransformFeedback (GLenum primitiveMode) |
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GLboolean | glIsEnabledi (GLenum target, GLuint index) |
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void | glDisablei (GLenum target, GLuint index) |
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void | glEnablei (GLenum target, GLuint index) |
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void | glGetIntegeri_v (GLenum target, GLuint index, GLint *data) |
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void | glGetBooleani_v (GLenum target, GLuint index, GLboolean *data) |
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void | glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
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void | glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
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void | glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
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void | glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
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GLuint | glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) |
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void | glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
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void | glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
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void | glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
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void | glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
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void | glPrimitiveRestartIndex (GLuint index) |
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void | glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer) |
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void | glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) |
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void | glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
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void | glSampleMaski (GLuint maskNumber, GLbitfield mask) |
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void | glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) |
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void | glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
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void | glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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void | glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) |
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void | glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) |
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void | glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data) |
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void | glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
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void | glGetInteger64v (GLenum pname, GLint64 *data) |
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void | glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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GLenum | glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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void | glDeleteSync (GLsync sync) |
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GLboolean | glIsSync (GLsync sync) |
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GLsync | glFenceSync (GLenum condition, GLbitfield flags) |
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void | glProvokingVertex (GLenum mode) |
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void | glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) |
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void | glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) |
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void | glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) |
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void | glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) |
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void | glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
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void | glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) |
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void | glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
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void | glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) |
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void | glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
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void | glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) |
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void | glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
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void | glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) |
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void | glVertexAttribDivisor (GLuint index, GLuint divisor) |
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void | glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params) |
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void | glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params) |
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void | glQueryCounter (GLuint id, GLenum target) |
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void | glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params) |
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void | glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params) |
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void | glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params) |
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void | glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params) |
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void | glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param) |
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void | glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param) |
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void | glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param) |
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void | glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) |
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void | glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param) |
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void | glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) |
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void | glBindSampler (GLuint unit, GLuint sampler) |
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GLboolean | glIsSampler (GLuint sampler) |
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void | glDeleteSamplers (GLsizei count, const GLuint *samplers) |
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void | glGenSamplers (GLsizei count, GLuint *samplers) |
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GLint | glGetFragDataIndex (GLuint program, const GLchar *name) |
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void | glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
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void | glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params) |
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void | glEndQueryIndexed (GLenum target, GLuint index) |
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void | glBeginQueryIndexed (GLenum target, GLuint index, GLuint id) |
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void | glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream) |
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void | glDrawTransformFeedback (GLenum mode, GLuint id) |
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void | glResumeTransformFeedback () |
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void | glPauseTransformFeedback () |
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GLboolean | glIsTransformFeedback (GLuint id) |
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void | glGenTransformFeedbacks (GLsizei n, GLuint *ids) |
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void | glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids) |
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void | glBindTransformFeedback (GLenum target, GLuint id) |
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void | glPatchParameterfv (GLenum pname, const GLfloat *values) |
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void | glPatchParameteri (GLenum pname, GLint value) |
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void | glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
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void | glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params) |
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void | glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices) |
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void | glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
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void | glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
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void | glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
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GLuint | glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name) |
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GLint | glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name) |
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void | glGetUniformdv (GLuint program, GLint location, GLdouble *params) |
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void | glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glUniform4dv (GLint location, GLsizei count, const GLdouble *value) |
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void | glUniform3dv (GLint location, GLsizei count, const GLdouble *value) |
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void | glUniform2dv (GLint location, GLsizei count, const GLdouble *value) |
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void | glUniform1dv (GLint location, GLsizei count, const GLdouble *value) |
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void | glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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void | glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z) |
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void | glUniform2d (GLint location, GLdouble x, GLdouble y) |
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void | glUniform1d (GLint location, GLdouble x) |
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void | glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect) |
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void | glDrawArraysIndirect (GLenum mode, const void *indirect) |
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void | glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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void | glBlendFunci (GLuint buf, GLenum src, GLenum dst) |
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void | glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
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void | glBlendEquationi (GLuint buf, GLenum mode) |
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void | glMinSampleShading (GLfloat value) |
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void | glGetDoublei_v (GLenum target, GLuint index, GLdouble *data) |
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void | glGetFloati_v (GLenum target, GLuint index, GLfloat *data) |
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void | glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f) |
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void | glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v) |
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void | glScissorIndexedv (GLuint index, const GLint *v) |
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void | glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
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void | glScissorArrayv (GLuint first, GLsizei count, const GLint *v) |
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void | glViewportIndexedfv (GLuint index, const GLfloat *v) |
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void | glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
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void | glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v) |
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void | glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params) |
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void | glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
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void | glVertexAttribL4dv (GLuint index, const GLdouble *v) |
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void | glVertexAttribL3dv (GLuint index, const GLdouble *v) |
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void | glVertexAttribL2dv (GLuint index, const GLdouble *v) |
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void | glVertexAttribL1dv (GLuint index, const GLdouble *v) |
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void | glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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void | glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) |
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void | glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y) |
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void | glVertexAttribL1d (GLuint index, GLdouble x) |
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void | glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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void | glValidateProgramPipeline (GLuint pipeline) |
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void | glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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void | glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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void | glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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void | glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value) |
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void | glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) |
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void | glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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void | glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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void | glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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void | glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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void | glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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void | glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
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void | glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value) |
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void | glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
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void | glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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void | glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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void | glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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void | glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
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void | glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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void | glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1) |
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void | glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value) |
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void | glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1) |
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void | glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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void | glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1) |
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void | glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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void | glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1) |
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void | glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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void | glProgramUniform1ui (GLuint program, GLint location, GLuint v0) |
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void | glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value) |
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void | glProgramUniform1d (GLuint program, GLint location, GLdouble v0) |
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void | glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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void | glProgramUniform1f (GLuint program, GLint location, GLfloat v0) |
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void | glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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void | glProgramUniform1i (GLuint program, GLint location, GLint v0) |
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void | glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params) |
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GLboolean | glIsProgramPipeline (GLuint pipeline) |
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void | glGenProgramPipelines (GLsizei n, GLuint *pipelines) |
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void | glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines) |
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void | glBindProgramPipeline (GLuint pipeline) |
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GLuint | glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const *strings) |
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void | glActiveShaderProgram (GLuint pipeline, GLuint program) |
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void | glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) |
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void | glProgramParameteri (GLuint program, GLenum pname, GLint value) |
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void | glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) |
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void | glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
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void | glClearDepthf (GLfloat dd) |
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void | glDepthRangef (GLfloat n, GLfloat f) |
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void | glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
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void | glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) |
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void | glReleaseShaderCompiler () |
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void | glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) |
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void | glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount) |
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void | glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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void | glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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void | glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
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void | glMemoryBarrier (GLbitfield barriers) |
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void | glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
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void | glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) |
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void | glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
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void | glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) |
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void | glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) |
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void | glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) |
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void | glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
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void | glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label) |
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void | glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
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void | glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
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void | glPopDebugGroup () |
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void | glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message) |
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GLuint | glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
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void | glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam) |
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void | glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
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void | glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
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void | glVertexBindingDivisor (GLuint bindingindex, GLuint divisor) |
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void | glVertexAttribBinding (GLuint attribindex, GLuint bindingindex) |
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void | glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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void | glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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void | glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
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void | glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
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void | glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) |
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void | glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
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void | glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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void | glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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void | glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) |
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GLint | glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name) |
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GLint | glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name) |
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void | glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) |
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void | glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) |
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GLuint | glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name) |
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void | glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params) |
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void | glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) |
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void | glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) |
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void | glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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void | glInvalidateBufferData (GLuint buffer) |
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void | glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length) |
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void | glInvalidateTexImage (GLuint texture, GLint level) |
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void | glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) |
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void | glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params) |
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void | glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glFramebufferParameteri (GLenum target, GLenum pname, GLint param) |
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void | glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) |
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void | glDispatchComputeIndirect (GLintptr indirect) |
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void | glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) |
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void | glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) |
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void | glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) |
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void | glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) |
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void | glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures) |
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void | glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers) |
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void | glBindTextures (GLuint first, GLsizei count, const GLuint *textures) |
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void | glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes) |
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void | glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers) |
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void | glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) |
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void | glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data) |
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void | glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) |
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void | glTextureBarrier () |
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void | glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) |
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void | glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params) |
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void | glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params) |
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void | glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params) |
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void | glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params) |
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void | glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) |
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void | glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels) |
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GLenum | glGetGraphicsResetStatus () |
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void | glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) |
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void | glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) |
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void | glMemoryBarrierByRegion (GLbitfield barriers) |
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void | glCreateQueries (GLenum target, GLsizei n, GLuint *ids) |
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void | glCreateProgramPipelines (GLsizei n, GLuint *pipelines) |
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void | glCreateSamplers (GLsizei n, GLuint *samplers) |
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void | glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param) |
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void | glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param) |
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void | glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param) |
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void | glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor) |
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void | glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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void | glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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void | glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
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void | glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex) |
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void | glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) |
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void | glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
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void | glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer) |
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void | glEnableVertexArrayAttrib (GLuint vaobj, GLuint index) |
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void | glDisableVertexArrayAttrib (GLuint vaobj, GLuint index) |
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void | glCreateVertexArrays (GLsizei n, GLuint *arrays) |
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void | glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params) |
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void | glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params) |
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void | glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params) |
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void | glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params) |
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void | glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params) |
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void | glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params) |
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void | glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels) |
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void | glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) |
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void | glBindTextureUnit (GLuint unit, GLuint texture) |
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void | glGenerateTextureMipmap (GLuint texture) |
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void | glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param) |
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void | glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params) |
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void | glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params) |
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void | glTextureParameteri (GLuint texture, GLenum pname, GLint param) |
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void | glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param) |
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void | glTextureParameterf (GLuint texture, GLenum pname, GLfloat param) |
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void | glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
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void | glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
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void | glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
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void | glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) |
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void | glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
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void | glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
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void | glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) |
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void | glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
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void | glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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void | glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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void | glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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void | glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) |
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void | glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size) |
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void | glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer) |
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void | glCreateTextures (GLenum target, GLsizei n, GLuint *textures) |
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void | glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params) |
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void | glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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void | glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) |
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void | glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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void | glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params) |
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void | glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param) |
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GLenum | glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target) |
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void | glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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void | glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil) |
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void | glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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void | glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value) |
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void | glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value) |
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void | glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments) |
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void | glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src) |
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void | glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs) |
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void | glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf) |
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void | glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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void | glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) |
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void | glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param) |
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void | glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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void | glCreateFramebuffers (GLsizei n, GLuint *framebuffers) |
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void | glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, void *data) |
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void | glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params) |
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void | glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params) |
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void | glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params) |
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void | glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length) |
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GLboolean | glUnmapNamedBuffer (GLuint buffer) |
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void * | glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access) |
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void * | glMapNamedBuffer (GLuint buffer, GLenum access) |
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void | glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data) |
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void | glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) |
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void | glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size) |
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void | glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, const void *data) |
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void | glNamedBufferData (GLuint buffer, GLsizei size, const void *data, GLenum usage) |
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void | glNamedBufferStorage (GLuint buffer, GLsizei size, const void *data, GLbitfield flags) |
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void | glCreateBuffers (GLsizei n, GLuint *buffers) |
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void | glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param) |
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void | glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param) |
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void | glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param) |
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void | glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size) |
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void | glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer) |
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void | glCreateTransformFeedbacks (GLsizei n, GLuint *ids) |
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void | glClipControl (GLenum origin, GLenum depth) |
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void | glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
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void | glTranslated (GLdouble x, GLdouble y, GLdouble z) |
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void | glScalef (GLfloat x, GLfloat y, GLfloat z) |
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void | glScaled (GLdouble x, GLdouble y, GLdouble z) |
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void | glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
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void | glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
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void | glPushMatrix () |
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void | glPopMatrix () |
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void | glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
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void | glMultMatrixd (const GLdouble *m) |
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void | glMultMatrixf (const GLfloat *m) |
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void | glMatrixMode (GLenum mode) |
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void | glLoadMatrixd (const GLdouble *m) |
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void | glLoadMatrixf (const GLfloat *m) |
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void | glLoadIdentity () |
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void | glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
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GLboolean | glIsList (GLuint list) |
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void | glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) |
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void | glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) |
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void | glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) |
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void | glGetTexEnviv (GLenum target, GLenum pname, GLint *params) |
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void | glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) |
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void | glGetPolygonStipple (GLubyte *mask) |
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void | glGetPixelMapusv (GLenum map, GLushort *values) |
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void | glGetPixelMapuiv (GLenum map, GLuint *values) |
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void | glGetPixelMapfv (GLenum map, GLfloat *values) |
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void | glGetMaterialiv (GLenum face, GLenum pname, GLint *params) |
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void | glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) |
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void | glGetMapiv (GLenum target, GLenum query, GLint *v) |
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void | glGetMapfv (GLenum target, GLenum query, GLfloat *v) |
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void | glGetMapdv (GLenum target, GLenum query, GLdouble *v) |
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void | glGetLightiv (GLenum light, GLenum pname, GLint *params) |
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void | glGetLightfv (GLenum light, GLenum pname, GLfloat *params) |
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void | glGetClipPlane (GLenum plane, GLdouble *equation) |
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void | glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
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void | glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
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void | glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values) |
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void | glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values) |
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void | glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values) |
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void | glPixelTransferi (GLenum pname, GLint param) |
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void | glPixelTransferf (GLenum pname, GLfloat param) |
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void | glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
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void | glAlphaFunc (GLenum func, GLfloat ref) |
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void | glEvalPoint2 (GLint i, GLint j) |
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void | glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
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void | glEvalPoint1 (GLint i) |
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void | glEvalMesh1 (GLenum mode, GLint i1, GLint i2) |
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void | glEvalCoord2fv (const GLfloat *u) |
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void | glEvalCoord2f (GLfloat u, GLfloat v) |
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void | glEvalCoord2dv (const GLdouble *u) |
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void | glEvalCoord2d (GLdouble u, GLdouble v) |
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void | glEvalCoord1fv (const GLfloat *u) |
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void | glEvalCoord1f (GLfloat u) |
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void | glEvalCoord1dv (const GLdouble *u) |
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void | glEvalCoord1d (GLdouble u) |
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void | glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
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void | glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
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void | glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) |
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void | glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) |
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void | glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
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void | glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
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void | glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
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void | glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
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void | glPushAttrib (GLbitfield mask) |
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void | glPopAttrib () |
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void | glAccum (GLenum op, GLfloat value) |
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void | glIndexMask (GLuint mask) |
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void | glClearIndex (GLfloat c) |
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void | glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | glPushName (GLuint name) |
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void | glPopName () |
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void | glPassThrough (GLfloat token) |
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void | glLoadName (GLuint name) |
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void | glInitNames () |
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GLint | glRenderMode (GLenum mode) |
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void | glSelectBuffer (GLsizei size, GLuint *buffer) |
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void | glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) |
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void | glTexGeniv (GLenum coord, GLenum pname, const GLint *params) |
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void | glTexGeni (GLenum coord, GLenum pname, GLint param) |
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void | glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) |
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void | glTexGenf (GLenum coord, GLenum pname, GLfloat param) |
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void | glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) |
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void | glTexGend (GLenum coord, GLenum pname, GLdouble param) |
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void | glTexEnviv (GLenum target, GLenum pname, const GLint *params) |
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void | glTexEnvi (GLenum target, GLenum pname, GLint param) |
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void | glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | glTexEnvf (GLenum target, GLenum pname, GLfloat param) |
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void | glShadeModel (GLenum mode) |
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void | glPolygonStipple (const GLubyte *mask) |
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void | glMaterialiv (GLenum face, GLenum pname, const GLint *params) |
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void | glMateriali (GLenum face, GLenum pname, GLint param) |
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void | glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
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void | glMaterialf (GLenum face, GLenum pname, GLfloat param) |
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void | glLineStipple (GLint factor, GLushort pattern) |
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void | glLightModeliv (GLenum pname, const GLint *params) |
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void | glLightModeli (GLenum pname, GLint param) |
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void | glLightModelfv (GLenum pname, const GLfloat *params) |
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void | glLightModelf (GLenum pname, GLfloat param) |
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void | glLightiv (GLenum light, GLenum pname, const GLint *params) |
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void | glLighti (GLenum light, GLenum pname, GLint param) |
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void | glLightfv (GLenum light, GLenum pname, const GLfloat *params) |
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void | glLightf (GLenum light, GLenum pname, GLfloat param) |
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void | glFogiv (GLenum pname, const GLint *params) |
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void | glFogi (GLenum pname, GLint param) |
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void | glFogfv (GLenum pname, const GLfloat *params) |
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void | glFogf (GLenum pname, GLfloat param) |
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void | glColorMaterial (GLenum face, GLenum mode) |
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void | glClipPlane (GLenum plane, const GLdouble *equation) |
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void | glVertex4sv (const GLshort *v) |
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void | glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) |
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void | glVertex4iv (const GLint *v) |
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void | glVertex4i (GLint x, GLint y, GLint z, GLint w) |
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void | glVertex4fv (const GLfloat *v) |
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void | glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | glVertex4dv (const GLdouble *v) |
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void | glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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void | glVertex3sv (const GLshort *v) |
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void | glVertex3s (GLshort x, GLshort y, GLshort z) |
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void | glVertex3iv (const GLint *v) |
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void | glVertex3i (GLint x, GLint y, GLint z) |
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void | glVertex3fv (const GLfloat *v) |
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void | glVertex3f (GLfloat x, GLfloat y, GLfloat z) |
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void | glVertex3dv (const GLdouble *v) |
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void | glVertex3d (GLdouble x, GLdouble y, GLdouble z) |
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void | glVertex2sv (const GLshort *v) |
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void | glVertex2s (GLshort x, GLshort y) |
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void | glVertex2iv (const GLint *v) |
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void | glVertex2i (GLint x, GLint y) |
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void | glVertex2fv (const GLfloat *v) |
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void | glVertex2f (GLfloat x, GLfloat y) |
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void | glVertex2dv (const GLdouble *v) |
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void | glVertex2d (GLdouble x, GLdouble y) |
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void | glTexCoord4sv (const GLshort *v) |
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void | glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) |
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void | glTexCoord4iv (const GLint *v) |
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void | glTexCoord4i (GLint s, GLint t, GLint r, GLint q) |
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void | glTexCoord4fv (const GLfloat *v) |
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void | glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
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void | glTexCoord4dv (const GLdouble *v) |
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void | glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
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void | glTexCoord3sv (const GLshort *v) |
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void | glTexCoord3s (GLshort s, GLshort t, GLshort r) |
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void | glTexCoord3iv (const GLint *v) |
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void | glTexCoord3i (GLint s, GLint t, GLint r) |
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void | glTexCoord3fv (const GLfloat *v) |
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void | glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) |
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void | glTexCoord3dv (const GLdouble *v) |
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void | glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) |
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void | glTexCoord2sv (const GLshort *v) |
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void | glTexCoord2s (GLshort s, GLshort t) |
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void | glTexCoord2iv (const GLint *v) |
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void | glTexCoord2i (GLint s, GLint t) |
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void | glTexCoord2fv (const GLfloat *v) |
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void | glTexCoord2f (GLfloat s, GLfloat t) |
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void | glTexCoord2dv (const GLdouble *v) |
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void | glTexCoord2d (GLdouble s, GLdouble t) |
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void | glTexCoord1sv (const GLshort *v) |
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void | glTexCoord1s (GLshort s) |
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void | glTexCoord1iv (const GLint *v) |
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void | glTexCoord1i (GLint s) |
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void | glTexCoord1fv (const GLfloat *v) |
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void | glTexCoord1f (GLfloat s) |
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void | glTexCoord1dv (const GLdouble *v) |
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void | glTexCoord1d (GLdouble s) |
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void | glRectsv (const GLshort *v1, const GLshort *v2) |
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void | glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
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void | glRectiv (const GLint *v1, const GLint *v2) |
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void | glRecti (GLint x1, GLint y1, GLint x2, GLint y2) |
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void | glRectfv (const GLfloat *v1, const GLfloat *v2) |
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void | glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
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void | glRectdv (const GLdouble *v1, const GLdouble *v2) |
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void | glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
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void | glRasterPos4sv (const GLshort *v) |
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void | glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) |
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void | glRasterPos4iv (const GLint *v) |
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void | glRasterPos4i (GLint x, GLint y, GLint z, GLint w) |
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void | glRasterPos4fv (const GLfloat *v) |
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void | glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | glRasterPos4dv (const GLdouble *v) |
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void | glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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void | glRasterPos3sv (const GLshort *v) |
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void | glRasterPos3s (GLshort x, GLshort y, GLshort z) |
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void | glRasterPos3iv (const GLint *v) |
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void | glRasterPos3i (GLint x, GLint y, GLint z) |
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void | glRasterPos3fv (const GLfloat *v) |
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void | glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) |
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void | glRasterPos3dv (const GLdouble *v) |
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void | glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
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void | glRasterPos2sv (const GLshort *v) |
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void | glRasterPos2s (GLshort x, GLshort y) |
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void | glRasterPos2iv (const GLint *v) |
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void | glRasterPos2i (GLint x, GLint y) |
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void | glRasterPos2fv (const GLfloat *v) |
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void | glRasterPos2f (GLfloat x, GLfloat y) |
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void | glRasterPos2dv (const GLdouble *v) |
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void | glRasterPos2d (GLdouble x, GLdouble y) |
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void | glNormal3sv (const GLshort *v) |
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void | glNormal3s (GLshort nx, GLshort ny, GLshort nz) |
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void | glNormal3iv (const GLint *v) |
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void | glNormal3i (GLint nx, GLint ny, GLint nz) |
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void | glNormal3fv (const GLfloat *v) |
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void | glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) |
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void | glNormal3dv (const GLdouble *v) |
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void | glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
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void | glNormal3bv (const GLbyte *v) |
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void | glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) |
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void | glIndexsv (const GLshort *c) |
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void | glIndexs (GLshort c) |
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void | glIndexiv (const GLint *c) |
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void | glIndexi (GLint c) |
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void | glIndexfv (const GLfloat *c) |
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void | glIndexf (GLfloat c) |
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void | glIndexdv (const GLdouble *c) |
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void | glIndexd (GLdouble c) |
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void | glEnd () |
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void | glEdgeFlagv (const GLboolean *flag) |
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void | glEdgeFlag (GLboolean flag) |
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void | glColor4usv (const GLushort *v) |
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void | glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) |
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void | glColor4uiv (const GLuint *v) |
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void | glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) |
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void | glColor4ubv (const GLubyte *v) |
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void | glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
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void | glColor4sv (const GLshort *v) |
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void | glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) |
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void | glColor4iv (const GLint *v) |
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void | glColor4i (GLint red, GLint green, GLint blue, GLint alpha) |
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void | glColor4fv (const GLfloat *v) |
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void | glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | glColor4dv (const GLdouble *v) |
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void | glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
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void | glColor4bv (const GLbyte *v) |
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void | glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
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void | glColor3usv (const GLushort *v) |
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void | glColor3us (GLushort red, GLushort green, GLushort blue) |
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void | glColor3uiv (const GLuint *v) |
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void | glColor3ui (GLuint red, GLuint green, GLuint blue) |
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void | glColor3ubv (const GLubyte *v) |
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void | glColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
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void | glColor3sv (const GLshort *v) |
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void | glColor3s (GLshort red, GLshort green, GLshort blue) |
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void | glColor3iv (const GLint *v) |
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void | glColor3i (GLint red, GLint green, GLint blue) |
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void | glColor3fv (const GLfloat *v) |
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void | glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
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void | glColor3dv (const GLdouble *v) |
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void | glColor3d (GLdouble red, GLdouble green, GLdouble blue) |
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void | glColor3bv (const GLbyte *v) |
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void | glColor3b (GLbyte red, GLbyte green, GLbyte blue) |
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void | glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
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void | glBegin (GLenum mode) |
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void | glListBase (GLuint base) |
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GLuint | glGenLists (GLsizei range) |
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void | glDeleteLists (GLuint list, GLsizei range) |
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void | glCallLists (GLsizei n, GLenum type, const void *lists) |
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void | glCallList (GLuint list) |
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void | glEndList () |
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void | glNewList (GLuint list, GLenum mode) |
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void | glPushClientAttrib (GLbitfield mask) |
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void | glPopClientAttrib () |
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void | glIndexubv (const GLubyte *c) |
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void | glIndexub (GLubyte c) |
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void | glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLfloat *priorities) |
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GLboolean | glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) |
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void | glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) |
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void | glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) |
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void | glNormalPointer (GLenum type, GLsizei stride, const void *pointer) |
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void | glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer) |
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void | glGetPointerv (GLenum pname, void **params) |
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void | glIndexPointer (GLenum type, GLsizei stride, const void *pointer) |
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void | glEnableClientState (GLenum array) |
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void | glEdgeFlagPointer (GLsizei stride, const void *pointer) |
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void | glDisableClientState (GLenum array) |
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void | glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) |
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void | glArrayElement (GLint i) |
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void | glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) |
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void | glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) |
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void | glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
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void | glGetColorTable (GLenum target, GLenum format, GLenum type, void *table) |
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void | glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) |
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void | glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
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void | glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) |
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void | glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) |
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void | glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) |
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void | glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | glConvolutionParameteri (GLenum target, GLenum pname, GLint params) |
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void | glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) |
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void | glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
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void | glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image) |
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void | glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) |
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void | glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) |
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void | glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) |
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void | glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) |
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void | glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
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void | glMinmax (GLenum target, GLenum internalformat, GLboolean sink) |
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void | glResetHistogram (GLenum target) |
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void | glResetMinmax (GLenum target) |
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void | glMultTransposeMatrixd (const GLdouble *m) |
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void | glMultTransposeMatrixf (const GLfloat *m) |
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void | glLoadTransposeMatrixd (const GLdouble *m) |
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void | glLoadTransposeMatrixf (const GLfloat *m) |
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void | glMultiTexCoord4sv (GLenum target, const GLshort *v) |
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void | glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
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void | glMultiTexCoord4iv (GLenum target, const GLint *v) |
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void | glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) |
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void | glMultiTexCoord4fv (GLenum target, const GLfloat *v) |
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void | glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
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void | glMultiTexCoord4dv (GLenum target, const GLdouble *v) |
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void | glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
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void | glMultiTexCoord3sv (GLenum target, const GLshort *v) |
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void | glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) |
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void | glMultiTexCoord3iv (GLenum target, const GLint *v) |
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void | glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) |
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void | glMultiTexCoord3fv (GLenum target, const GLfloat *v) |
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void | glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) |
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void | glMultiTexCoord3dv (GLenum target, const GLdouble *v) |
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void | glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) |
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void | glMultiTexCoord2sv (GLenum target, const GLshort *v) |
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void | glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) |
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void | glMultiTexCoord2iv (GLenum target, const GLint *v) |
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void | glMultiTexCoord2i (GLenum target, GLint s, GLint t) |
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void | glMultiTexCoord2fv (GLenum target, const GLfloat *v) |
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void | glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) |
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void | glMultiTexCoord2dv (GLenum target, const GLdouble *v) |
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void | glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) |
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void | glMultiTexCoord1sv (GLenum target, const GLshort *v) |
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void | glMultiTexCoord1s (GLenum target, GLshort s) |
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void | glMultiTexCoord1iv (GLenum target, const GLint *v) |
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void | glMultiTexCoord1i (GLenum target, GLint s) |
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void | glMultiTexCoord1fv (GLenum target, const GLfloat *v) |
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void | glMultiTexCoord1f (GLenum target, GLfloat s) |
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void | glMultiTexCoord1dv (GLenum target, const GLdouble *v) |
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void | glMultiTexCoord1d (GLenum target, GLdouble s) |
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void | glClientActiveTexture (GLenum texture) |
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void | glWindowPos3sv (const GLshort *v) |
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void | glWindowPos3s (GLshort x, GLshort y, GLshort z) |
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void | glWindowPos3iv (const GLint *v) |
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void | glWindowPos3i (GLint x, GLint y, GLint z) |
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void | glWindowPos3fv (const GLfloat *v) |
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void | glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) |
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void | glWindowPos3dv (const GLdouble *v) |
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void | glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) |
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void | glWindowPos2sv (const GLshort *v) |
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void | glWindowPos2s (GLshort x, GLshort y) |
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void | glWindowPos2iv (const GLint *v) |
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void | glWindowPos2i (GLint x, GLint y) |
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void | glWindowPos2fv (const GLfloat *v) |
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void | glWindowPos2f (GLfloat x, GLfloat y) |
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void | glWindowPos2dv (const GLdouble *v) |
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void | glWindowPos2d (GLdouble x, GLdouble y) |
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void | glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) |
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void | glSecondaryColor3usv (const GLushort *v) |
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void | glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) |
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void | glSecondaryColor3uiv (const GLuint *v) |
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void | glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) |
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void | glSecondaryColor3ubv (const GLubyte *v) |
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void | glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
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void | glSecondaryColor3sv (const GLshort *v) |
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void | glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) |
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void | glSecondaryColor3iv (const GLint *v) |
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void | glSecondaryColor3i (GLint red, GLint green, GLint blue) |
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void | glSecondaryColor3fv (const GLfloat *v) |
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void | glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) |
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void | glSecondaryColor3dv (const GLdouble *v) |
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void | glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) |
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void | glSecondaryColor3bv (const GLbyte *v) |
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void | glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) |
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void | glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer) |
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void | glFogCoorddv (const GLdouble *coord) |
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void | glFogCoordd (GLdouble coord) |
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void | glFogCoordfv (const GLfloat *coord) |
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void | glFogCoordf (GLfloat coord) |
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void | glSecondaryColorP3uiv (GLenum type, const GLuint *color) |
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void | glSecondaryColorP3ui (GLenum type, GLuint color) |
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void | glColorP4uiv (GLenum type, const GLuint *color) |
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void | glColorP4ui (GLenum type, GLuint color) |
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void | glColorP3uiv (GLenum type, const GLuint *color) |
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void | glColorP3ui (GLenum type, GLuint color) |
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void | glNormalP3uiv (GLenum type, const GLuint *coords) |
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void | glNormalP3ui (GLenum type, GLuint coords) |
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void | glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords) |
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void | glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords) |
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void | glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords) |
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void | glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords) |
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void | glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords) |
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void | glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords) |
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void | glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords) |
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void | glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords) |
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void | glTexCoordP4uiv (GLenum type, const GLuint *coords) |
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void | glTexCoordP4ui (GLenum type, GLuint coords) |
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void | glTexCoordP3uiv (GLenum type, const GLuint *coords) |
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void | glTexCoordP3ui (GLenum type, GLuint coords) |
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void | glTexCoordP2uiv (GLenum type, const GLuint *coords) |
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void | glTexCoordP2ui (GLenum type, GLuint coords) |
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void | glTexCoordP1uiv (GLenum type, const GLuint *coords) |
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void | glTexCoordP1ui (GLenum type, GLuint coords) |
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void | glVertexP4uiv (GLenum type, const GLuint *value) |
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void | glVertexP4ui (GLenum type, GLuint value) |
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void | glVertexP3uiv (GLenum type, const GLuint *value) |
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void | glVertexP3ui (GLenum type, GLuint value) |
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void | glVertexP2uiv (GLenum type, const GLuint *value) |
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void | glVertexP2ui (GLenum type, GLuint value) |
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void | glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) |
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void | glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) |
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void | glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span) |
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void | glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image) |
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void | glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table) |
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void | glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern) |
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void | glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values) |
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void | glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values) |
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void | glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values) |
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void | glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v) |
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void | glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) |
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void | glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) |
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virtual | ~QAbstractOpenGLFunctions () |
| Destroys a QAbstractOpenGLFunctions object.
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virtual bool | initializeOpenGLFunctions () |
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