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| | QOpenGLFunctions_4_2_Compatibility () |
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| | ~QOpenGLFunctions_4_2_Compatibility () |
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| bool | initializeOpenGLFunctions () override |
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| void | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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| void | glDepthRange (GLdouble nearVal, GLdouble farVal) |
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| GLboolean | glIsEnabled (GLenum cap) |
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| void | glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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| void | glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
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| void | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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| void | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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| void | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
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| const GLubyte * | glGetString (GLenum name) |
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| void | glGetIntegerv (GLenum pname, GLint *params) |
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| void | glGetFloatv (GLenum pname, GLfloat *params) |
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| GLenum | glGetError () |
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| void | glGetDoublev (GLenum pname, GLdouble *params) |
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| void | glGetBooleanv (GLenum pname, GLboolean *params) |
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| void | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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| void | glReadBuffer (GLenum mode) |
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| void | glPixelStorei (GLenum pname, GLint param) |
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| void | glPixelStoref (GLenum pname, GLfloat param) |
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| void | glDepthFunc (GLenum func) |
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| void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
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| void | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
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| void | glLogicOp (GLenum opcode) |
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| void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
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| void | glFlush () |
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| void | glFinish () |
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| void | glEnable (GLenum cap) |
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| void | glDisable (GLenum cap) |
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| void | glDepthMask (GLboolean flag) |
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| void | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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| void | glStencilMask (GLuint mask) |
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| void | glClearDepth (GLdouble depth) |
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| void | glClearStencil (GLint s) |
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| void | glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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| void | glClear (GLbitfield mask) |
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| void | glDrawBuffer (GLenum mode) |
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| void | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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| void | glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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| void | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
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| void | glTexParameteri (GLenum target, GLenum pname, GLint param) |
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| void | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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| void | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
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| void | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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| void | glPolygonMode (GLenum face, GLenum mode) |
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| void | glPointSize (GLfloat size) |
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| void | glLineWidth (GLfloat width) |
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| void | glHint (GLenum target, GLenum mode) |
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| void | glFrontFace (GLenum mode) |
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| void | glCullFace (GLenum mode) |
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| void | glIndexubv (const GLubyte *c) |
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| void | glIndexub (GLubyte c) |
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| GLboolean | glIsTexture (GLuint texture) |
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| void | glGenTextures (GLsizei n, GLuint *textures) |
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| void | glDeleteTextures (GLsizei n, const GLuint *textures) |
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| void | glBindTexture (GLenum target, GLuint texture) |
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| void | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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| void | glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
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| void | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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| void | glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
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| void | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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| void | glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
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| void | glPolygonOffset (GLfloat factor, GLfloat units) |
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| void | glGetPointerv (GLenum pname, GLvoid **params) |
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| void | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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| void | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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| void | glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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| void | glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
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| void | glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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| void | glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
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| void | glBlendEquation (GLenum mode) |
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| void | glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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| void | glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img) |
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| void | glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
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| void | glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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| void | glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
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| void | glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
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| void | glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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| void | glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
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| void | glSampleCoverage (GLfloat value, GLboolean invert) |
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| void | glActiveTexture (GLenum texture) |
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| void | glPointParameteriv (GLenum pname, const GLint *params) |
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| void | glPointParameteri (GLenum pname, GLint param) |
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| void | glPointParameterfv (GLenum pname, const GLfloat *params) |
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| void | glPointParameterf (GLenum pname, GLfloat param) |
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| void | glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) |
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| void | glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
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| void | glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
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| void | glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params) |
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| void | glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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| GLboolean | glUnmapBuffer (GLenum target) |
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| GLvoid * | glMapBuffer (GLenum target, GLenum access) |
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| void | glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
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| void | glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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| void | glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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| GLboolean | glIsBuffer (GLuint buffer) |
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| void | glGenBuffers (GLsizei n, GLuint *buffers) |
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| void | glDeleteBuffers (GLsizei n, const GLuint *buffers) |
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| void | glBindBuffer (GLenum target, GLuint buffer) |
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| void | glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) |
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| void | glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params) |
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| void | glGetQueryiv (GLenum target, GLenum pname, GLint *params) |
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| void | glEndQuery (GLenum target) |
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| void | glBeginQuery (GLenum target, GLuint id) |
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| GLboolean | glIsQuery (GLuint id) |
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| void | glDeleteQueries (GLsizei n, const GLuint *ids) |
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| void | glGenQueries (GLsizei n, GLuint *ids) |
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| void | glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
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| void | glValidateProgram (GLuint program) |
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| void | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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| void | glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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| void | glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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| void | glUniform4iv (GLint location, GLsizei count, const GLint *value) |
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| void | glUniform3iv (GLint location, GLsizei count, const GLint *value) |
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| void | glUniform2iv (GLint location, GLsizei count, const GLint *value) |
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| void | glUniform1iv (GLint location, GLsizei count, const GLint *value) |
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| void | glUniform4fv (GLint location, GLsizei count, const GLfloat *value) |
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| void | glUniform3fv (GLint location, GLsizei count, const GLfloat *value) |
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| void | glUniform2fv (GLint location, GLsizei count, const GLfloat *value) |
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| void | glUniform1fv (GLint location, GLsizei count, const GLfloat *value) |
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| void | glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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| void | glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) |
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| void | glUniform2i (GLint location, GLint v0, GLint v1) |
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| void | glUniform1i (GLint location, GLint v0) |
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| void | glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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| void | glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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| void | glUniform2f (GLint location, GLfloat v0, GLfloat v1) |
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| void | glUniform1f (GLint location, GLfloat v0) |
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| void | glUseProgram (GLuint program) |
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| void | glShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
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| void | glLinkProgram (GLuint program) |
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| GLboolean | glIsShader (GLuint shader) |
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| GLboolean | glIsProgram (GLuint program) |
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| void | glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid **pointer) |
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| void | glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) |
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| void | glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) |
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| void | glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params) |
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| void | glGetUniformiv (GLuint program, GLint location, GLint *params) |
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| void | glGetUniformfv (GLuint program, GLint location, GLfloat *params) |
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| GLint | glGetUniformLocation (GLuint program, const GLchar *name) |
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| void | glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
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| void | glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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| void | glGetShaderiv (GLuint shader, GLenum pname, GLint *params) |
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| void | glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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| void | glGetProgramiv (GLuint program, GLenum pname, GLint *params) |
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| GLint | glGetAttribLocation (GLuint program, const GLchar *name) |
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| void | glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
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| void | glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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| void | glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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| void | glEnableVertexAttribArray (GLuint index) |
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| void | glDisableVertexAttribArray (GLuint index) |
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| void | glDetachShader (GLuint program, GLuint shader) |
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| void | glDeleteShader (GLuint shader) |
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| void | glDeleteProgram (GLuint program) |
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| GLuint | glCreateShader (GLenum type) |
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| GLuint | glCreateProgram () |
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| void | glCompileShader (GLuint shader) |
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| void | glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
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| void | glAttachShader (GLuint program, GLuint shader) |
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| void | glStencilMaskSeparate (GLenum face, GLuint mask) |
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| void | glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
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| void | glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
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| void | glDrawBuffers (GLsizei n, const GLenum *bufs) |
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| void | glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
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| void | glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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| void | glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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| void | glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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| void | glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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| void | glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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| void | glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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| GLboolean | glIsVertexArray (GLuint array) |
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| void | glGenVertexArrays (GLsizei n, GLuint *arrays) |
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| void | glDeleteVertexArrays (GLsizei n, const GLuint *arrays) |
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| void | glBindVertexArray (GLuint array) |
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| void | glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) |
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| GLvoid * | glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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| void | glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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| void | glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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| void | glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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| void | glGenerateMipmap (GLenum target) |
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| void | glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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| void | glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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| void | glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
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| void | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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| void | glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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| GLenum | glCheckFramebufferStatus (GLenum target) |
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| void | glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
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| void | glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
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| void | glBindFramebuffer (GLenum target, GLuint framebuffer) |
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| GLboolean | glIsFramebuffer (GLuint framebuffer) |
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| void | glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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| void | glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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| void | glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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| void | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
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| void | glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
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| GLboolean | glIsRenderbuffer (GLuint renderbuffer) |
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| const GLubyte * | glGetStringi (GLenum name, GLuint index) |
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| void | glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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| void | glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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| void | glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) |
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| void | glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) |
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| void | glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params) |
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| void | glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params) |
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| void | glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params) |
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| void | glTexParameterIiv (GLenum target, GLenum pname, const GLint *params) |
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| void | glUniform4uiv (GLint location, GLsizei count, const GLuint *value) |
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| void | glUniform3uiv (GLint location, GLsizei count, const GLuint *value) |
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| void | glUniform2uiv (GLint location, GLsizei count, const GLuint *value) |
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| void | glUniform1uiv (GLint location, GLsizei count, const GLuint *value) |
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| void | glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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| void | glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) |
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| void | glUniform2ui (GLint location, GLuint v0, GLuint v1) |
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| void | glUniform1ui (GLint location, GLuint v0) |
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| GLint | glGetFragDataLocation (GLuint program, const GLchar *name) |
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| void | glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name) |
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| void | glGetUniformuiv (GLuint program, GLint location, GLuint *params) |
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| void | glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) |
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| void | glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) |
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| void | glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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| void | glEndConditionalRender () |
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| void | glBeginConditionalRender (GLuint id, GLenum mode) |
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| void | glClampColor (GLenum target, GLenum clamp) |
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| void | glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
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| void | glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
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| void | glBindBufferBase (GLenum target, GLuint index, GLuint buffer) |
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| void | glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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| void | glEndTransformFeedback () |
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| void | glBeginTransformFeedback (GLenum primitiveMode) |
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| GLboolean | glIsEnabledi (GLenum target, GLuint index) |
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| void | glDisablei (GLenum target, GLuint index) |
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| void | glEnablei (GLenum target, GLuint index) |
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| void | glGetIntegeri_v (GLenum target, GLuint index, GLint *data) |
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| void | glGetBooleani_v (GLenum target, GLuint index, GLboolean *data) |
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| void | glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
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| void | glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
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| void | glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
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| void | glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
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| void | glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
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| GLuint | glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) |
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| void | glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
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| void | glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
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| void | glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
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| void | glPrimitiveRestartIndex (GLuint index) |
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| void | glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer) |
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| void | glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
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| void | glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
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| void | glSampleMaski (GLuint index, GLbitfield mask) |
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| void | glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) |
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| void | glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
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| void | glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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| void | glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
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| void | glGetInteger64v (GLenum pname, GLint64 *params) |
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| void | glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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| GLenum | glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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| void | glDeleteSync (GLsync sync) |
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| GLboolean | glIsSync (GLsync sync) |
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| GLsync | glFenceSync (GLenum condition, GLbitfield flags) |
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| void | glProvokingVertex (GLenum mode) |
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| void | glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) |
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| void | glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
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| void | glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
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| void | glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
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| void | glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) |
| |
| void | glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) |
| |
| void | glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data) |
| |
| void | glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| |
| void | glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| |
| void | glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| |
| void | glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| |
| void | glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| |
| void | glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| |
| void | glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| |
| void | glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| |
| void | glSecondaryColorP3uiv (GLenum type, const GLuint *color) |
| |
| void | glSecondaryColorP3ui (GLenum type, GLuint color) |
| |
| void | glColorP4uiv (GLenum type, const GLuint *color) |
| |
| void | glColorP4ui (GLenum type, GLuint color) |
| |
| void | glColorP3uiv (GLenum type, const GLuint *color) |
| |
| void | glColorP3ui (GLenum type, GLuint color) |
| |
| void | glNormalP3uiv (GLenum type, const GLuint *coords) |
| |
| void | glNormalP3ui (GLenum type, GLuint coords) |
| |
| void | glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords) |
| |
| void | glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords) |
| |
| void | glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords) |
| |
| void | glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords) |
| |
| void | glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords) |
| |
| void | glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords) |
| |
| void | glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords) |
| |
| void | glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords) |
| |
| void | glTexCoordP4uiv (GLenum type, const GLuint *coords) |
| |
| void | glTexCoordP4ui (GLenum type, GLuint coords) |
| |
| void | glTexCoordP3uiv (GLenum type, const GLuint *coords) |
| |
| void | glTexCoordP3ui (GLenum type, GLuint coords) |
| |
| void | glTexCoordP2uiv (GLenum type, const GLuint *coords) |
| |
| void | glTexCoordP2ui (GLenum type, GLuint coords) |
| |
| void | glTexCoordP1uiv (GLenum type, const GLuint *coords) |
| |
| void | glTexCoordP1ui (GLenum type, GLuint coords) |
| |
| void | glVertexP4uiv (GLenum type, const GLuint *value) |
| |
| void | glVertexP4ui (GLenum type, GLuint value) |
| |
| void | glVertexP3uiv (GLenum type, const GLuint *value) |
| |
| void | glVertexP3ui (GLenum type, GLuint value) |
| |
| void | glVertexP2uiv (GLenum type, const GLuint *value) |
| |
| void | glVertexP2ui (GLenum type, GLuint value) |
| |
| void | glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params) |
| |
| void | glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params) |
| |
| void | glQueryCounter (GLuint id, GLenum target) |
| |
| void | glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params) |
| |
| void | glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params) |
| |
| void | glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params) |
| |
| void | glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params) |
| |
| void | glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param) |
| |
| void | glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param) |
| |
| void | glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param) |
| |
| void | glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) |
| |
| void | glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param) |
| |
| void | glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) |
| |
| void | glBindSampler (GLuint unit, GLuint sampler) |
| |
| GLboolean | glIsSampler (GLuint sampler) |
| |
| void | glDeleteSamplers (GLsizei count, const GLuint *samplers) |
| |
| void | glGenSamplers (GLsizei count, GLuint *samplers) |
| |
| GLint | glGetFragDataIndex (GLuint program, const GLchar *name) |
| |
| void | glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
| |
| void | glVertexAttribDivisor (GLuint index, GLuint divisor) |
| |
| void | glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params) |
| |
| void | glEndQueryIndexed (GLenum target, GLuint index) |
| |
| void | glBeginQueryIndexed (GLenum target, GLuint index, GLuint id) |
| |
| void | glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream) |
| |
| void | glDrawTransformFeedback (GLenum mode, GLuint id) |
| |
| void | glResumeTransformFeedback () |
| |
| void | glPauseTransformFeedback () |
| |
| GLboolean | glIsTransformFeedback (GLuint id) |
| |
| void | glGenTransformFeedbacks (GLsizei n, GLuint *ids) |
| |
| void | glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids) |
| |
| void | glBindTransformFeedback (GLenum target, GLuint id) |
| |
| void | glPatchParameterfv (GLenum pname, const GLfloat *values) |
| |
| void | glPatchParameteri (GLenum pname, GLint value) |
| |
| void | glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
| |
| void | glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params) |
| |
| void | glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices) |
| |
| void | glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
| |
| void | glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
| |
| void | glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
| |
| GLuint | glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name) |
| |
| GLint | glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name) |
| |
| void | glGetUniformdv (GLuint program, GLint location, GLdouble *params) |
| |
| void | glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glUniform4dv (GLint location, GLsizei count, const GLdouble *value) |
| |
| void | glUniform3dv (GLint location, GLsizei count, const GLdouble *value) |
| |
| void | glUniform2dv (GLint location, GLsizei count, const GLdouble *value) |
| |
| void | glUniform1dv (GLint location, GLsizei count, const GLdouble *value) |
| |
| void | glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| |
| void | glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z) |
| |
| void | glUniform2d (GLint location, GLdouble x, GLdouble y) |
| |
| void | glUniform1d (GLint location, GLdouble x) |
| |
| void | glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect) |
| |
| void | glDrawArraysIndirect (GLenum mode, const GLvoid *indirect) |
| |
| void | glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| |
| void | glBlendFunci (GLuint buf, GLenum src, GLenum dst) |
| |
| void | glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
| |
| void | glBlendEquationi (GLuint buf, GLenum mode) |
| |
| void | glMinSampleShading (GLfloat value) |
| |
| void | glGetDoublei_v (GLenum target, GLuint index, GLdouble *data) |
| |
| void | glGetFloati_v (GLenum target, GLuint index, GLfloat *data) |
| |
| void | glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f) |
| |
| void | glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v) |
| |
| void | glScissorIndexedv (GLuint index, const GLint *v) |
| |
| void | glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
| |
| void | glScissorArrayv (GLuint first, GLsizei count, const GLint *v) |
| |
| void | glViewportIndexedfv (GLuint index, const GLfloat *v) |
| |
| void | glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
| |
| void | glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v) |
| |
| void | glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params) |
| |
| void | glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| |
| void | glVertexAttribL4dv (GLuint index, const GLdouble *v) |
| |
| void | glVertexAttribL3dv (GLuint index, const GLdouble *v) |
| |
| void | glVertexAttribL2dv (GLuint index, const GLdouble *v) |
| |
| void | glVertexAttribL1dv (GLuint index, const GLdouble *v) |
| |
| void | glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| |
| void | glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| |
| void | glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y) |
| |
| void | glVertexAttribL1d (GLuint index, GLdouble x) |
| |
| void | glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| |
| void | glValidateProgramPipeline (GLuint pipeline) |
| |
| void | glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| |
| void | glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| |
| void | glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| |
| void | glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| |
| void | glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| |
| void | glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| |
| void | glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| |
| void | glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| |
| void | glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| |
| void | glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| |
| void | glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
| |
| void | glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| |
| void | glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| |
| void | glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) |
| |
| void | glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| |
| void | glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| |
| void | glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
| |
| void | glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| |
| void | glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
| |
| void | glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
| |
| void | glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| |
| void | glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
| |
| void | glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| |
| void | glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| |
| void | glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
| |
| void | glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
| |
| void | glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
| |
| void | glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1) |
| |
| void | glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| |
| void | glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1) |
| |
| void | glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| |
| void | glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1) |
| |
| void | glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
| |
| void | glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1) |
| |
| void | glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
| |
| void | glProgramUniform1ui (GLuint program, GLint location, GLuint v0) |
| |
| void | glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| |
| void | glProgramUniform1d (GLuint program, GLint location, GLdouble v0) |
| |
| void | glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| |
| void | glProgramUniform1f (GLuint program, GLint location, GLfloat v0) |
| |
| void | glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
| |
| void | glProgramUniform1i (GLuint program, GLint location, GLint v0) |
| |
| void | glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params) |
| |
| GLboolean | glIsProgramPipeline (GLuint pipeline) |
| |
| void | glGenProgramPipelines (GLsizei n, GLuint *pipelines) |
| |
| void | glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines) |
| |
| void | glBindProgramPipeline (GLuint pipeline) |
| |
| GLuint | glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const *strings) |
| |
| void | glActiveShaderProgram (GLuint pipeline, GLuint program) |
| |
| void | glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) |
| |
| void | glProgramParameteri (GLuint program, GLenum pname, GLint value) |
| |
| void | glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) |
| |
| void | glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
| |
| void | glClearDepthf (GLfloat dd) |
| |
| void | glDepthRangef (GLfloat n, GLfloat f) |
| |
| void | glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
| |
| void | glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
| |
| void | glReleaseShaderCompiler () |
| |
| void | glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| |
| void | glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| |
| void | glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
| |
| void | glMemoryBarrier (GLbitfield barriers) |
| |
| void | glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
| |
| void | glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) |
| |
| void | glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
| |
| void | glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) |
| |
| void | glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount) |
| |
| void | glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) |
| |
| void | glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) |
| |
| void | glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) |
| |
| void | glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
| |
| void | glTranslated (GLdouble x, GLdouble y, GLdouble z) |
| |
| void | glScalef (GLfloat x, GLfloat y, GLfloat z) |
| |
| void | glScaled (GLdouble x, GLdouble y, GLdouble z) |
| |
| void | glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| |
| void | glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| |
| void | glPushMatrix () |
| |
| void | glPopMatrix () |
| |
| void | glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| |
| void | glMultMatrixd (const GLdouble *m) |
| |
| void | glMultMatrixf (const GLfloat *m) |
| |
| void | glMatrixMode (GLenum mode) |
| |
| void | glLoadMatrixd (const GLdouble *m) |
| |
| void | glLoadMatrixf (const GLfloat *m) |
| |
| void | glLoadIdentity () |
| |
| void | glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| |
| GLboolean | glIsList (GLuint list) |
| |
| void | glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) |
| |
| void | glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) |
| |
| void | glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) |
| |
| void | glGetTexEnviv (GLenum target, GLenum pname, GLint *params) |
| |
| void | glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) |
| |
| void | glGetPolygonStipple (GLubyte *mask) |
| |
| void | glGetPixelMapusv (GLenum map, GLushort *values) |
| |
| void | glGetPixelMapuiv (GLenum map, GLuint *values) |
| |
| void | glGetPixelMapfv (GLenum map, GLfloat *values) |
| |
| void | glGetMaterialiv (GLenum face, GLenum pname, GLint *params) |
| |
| void | glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) |
| |
| void | glGetMapiv (GLenum target, GLenum query, GLint *v) |
| |
| void | glGetMapfv (GLenum target, GLenum query, GLfloat *v) |
| |
| void | glGetMapdv (GLenum target, GLenum query, GLdouble *v) |
| |
| void | glGetLightiv (GLenum light, GLenum pname, GLint *params) |
| |
| void | glGetLightfv (GLenum light, GLenum pname, GLfloat *params) |
| |
| void | glGetClipPlane (GLenum plane, GLdouble *equation) |
| |
| void | glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| |
| void | glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| |
| void | glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values) |
| |
| void | glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values) |
| |
| void | glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values) |
| |
| void | glPixelTransferi (GLenum pname, GLint param) |
| |
| void | glPixelTransferf (GLenum pname, GLfloat param) |
| |
| void | glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
| |
| void | glAlphaFunc (GLenum func, GLfloat ref) |
| |
| void | glEvalPoint2 (GLint i, GLint j) |
| |
| void | glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| |
| void | glEvalPoint1 (GLint i) |
| |
| void | glEvalMesh1 (GLenum mode, GLint i1, GLint i2) |
| |
| void | glEvalCoord2fv (const GLfloat *u) |
| |
| void | glEvalCoord2f (GLfloat u, GLfloat v) |
| |
| void | glEvalCoord2dv (const GLdouble *u) |
| |
| void | glEvalCoord2d (GLdouble u, GLdouble v) |
| |
| void | glEvalCoord1fv (const GLfloat *u) |
| |
| void | glEvalCoord1f (GLfloat u) |
| |
| void | glEvalCoord1dv (const GLdouble *u) |
| |
| void | glEvalCoord1d (GLdouble u) |
| |
| void | glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| |
| void | glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| |
| void | glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) |
| |
| void | glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) |
| |
| void | glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
| |
| void | glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
| |
| void | glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
| |
| void | glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
| |
| void | glPushAttrib (GLbitfield mask) |
| |
| void | glPopAttrib () |
| |
| void | glAccum (GLenum op, GLfloat value) |
| |
| void | glIndexMask (GLuint mask) |
| |
| void | glClearIndex (GLfloat c) |
| |
| void | glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| |
| void | glPushName (GLuint name) |
| |
| void | glPopName () |
| |
| void | glPassThrough (GLfloat token) |
| |
| void | glLoadName (GLuint name) |
| |
| void | glInitNames () |
| |
| GLint | glRenderMode (GLenum mode) |
| |
| void | glSelectBuffer (GLsizei size, GLuint *buffer) |
| |
| void | glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) |
| |
| void | glTexGeniv (GLenum coord, GLenum pname, const GLint *params) |
| |
| void | glTexGeni (GLenum coord, GLenum pname, GLint param) |
| |
| void | glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) |
| |
| void | glTexGenf (GLenum coord, GLenum pname, GLfloat param) |
| |
| void | glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) |
| |
| void | glTexGend (GLenum coord, GLenum pname, GLdouble param) |
| |
| void | glTexEnviv (GLenum target, GLenum pname, const GLint *params) |
| |
| void | glTexEnvi (GLenum target, GLenum pname, GLint param) |
| |
| void | glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) |
| |
| void | glTexEnvf (GLenum target, GLenum pname, GLfloat param) |
| |
| void | glShadeModel (GLenum mode) |
| |
| void | glPolygonStipple (const GLubyte *mask) |
| |
| void | glMaterialiv (GLenum face, GLenum pname, const GLint *params) |
| |
| void | glMateriali (GLenum face, GLenum pname, GLint param) |
| |
| void | glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
| |
| void | glMaterialf (GLenum face, GLenum pname, GLfloat param) |
| |
| void | glLineStipple (GLint factor, GLushort pattern) |
| |
| void | glLightModeliv (GLenum pname, const GLint *params) |
| |
| void | glLightModeli (GLenum pname, GLint param) |
| |
| void | glLightModelfv (GLenum pname, const GLfloat *params) |
| |
| void | glLightModelf (GLenum pname, GLfloat param) |
| |
| void | glLightiv (GLenum light, GLenum pname, const GLint *params) |
| |
| void | glLighti (GLenum light, GLenum pname, GLint param) |
| |
| void | glLightfv (GLenum light, GLenum pname, const GLfloat *params) |
| |
| void | glLightf (GLenum light, GLenum pname, GLfloat param) |
| |
| void | glFogiv (GLenum pname, const GLint *params) |
| |
| void | glFogi (GLenum pname, GLint param) |
| |
| void | glFogfv (GLenum pname, const GLfloat *params) |
| |
| void | glFogf (GLenum pname, GLfloat param) |
| |
| void | glColorMaterial (GLenum face, GLenum mode) |
| |
| void | glClipPlane (GLenum plane, const GLdouble *equation) |
| |
| void | glVertex4sv (const GLshort *v) |
| |
| void | glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) |
| |
| void | glVertex4iv (const GLint *v) |
| |
| void | glVertex4i (GLint x, GLint y, GLint z, GLint w) |
| |
| void | glVertex4fv (const GLfloat *v) |
| |
| void | glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| |
| void | glVertex4dv (const GLdouble *v) |
| |
| void | glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| |
| void | glVertex3sv (const GLshort *v) |
| |
| void | glVertex3s (GLshort x, GLshort y, GLshort z) |
| |
| void | glVertex3iv (const GLint *v) |
| |
| void | glVertex3i (GLint x, GLint y, GLint z) |
| |
| void | glVertex3fv (const GLfloat *v) |
| |
| void | glVertex3f (GLfloat x, GLfloat y, GLfloat z) |
| |
| void | glVertex3dv (const GLdouble *v) |
| |
| void | glVertex3d (GLdouble x, GLdouble y, GLdouble z) |
| |
| void | glVertex2sv (const GLshort *v) |
| |
| void | glVertex2s (GLshort x, GLshort y) |
| |
| void | glVertex2iv (const GLint *v) |
| |
| void | glVertex2i (GLint x, GLint y) |
| |
| void | glVertex2fv (const GLfloat *v) |
| |
| void | glVertex2f (GLfloat x, GLfloat y) |
| |
| void | glVertex2dv (const GLdouble *v) |
| |
| void | glVertex2d (GLdouble x, GLdouble y) |
| |
| void | glTexCoord4sv (const GLshort *v) |
| |
| void | glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) |
| |
| void | glTexCoord4iv (const GLint *v) |
| |
| void | glTexCoord4i (GLint s, GLint t, GLint r, GLint q) |
| |
| void | glTexCoord4fv (const GLfloat *v) |
| |
| void | glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| |
| void | glTexCoord4dv (const GLdouble *v) |
| |
| void | glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| |
| void | glTexCoord3sv (const GLshort *v) |
| |
| void | glTexCoord3s (GLshort s, GLshort t, GLshort r) |
| |
| void | glTexCoord3iv (const GLint *v) |
| |
| void | glTexCoord3i (GLint s, GLint t, GLint r) |
| |
| void | glTexCoord3fv (const GLfloat *v) |
| |
| void | glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) |
| |
| void | glTexCoord3dv (const GLdouble *v) |
| |
| void | glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) |
| |
| void | glTexCoord2sv (const GLshort *v) |
| |
| void | glTexCoord2s (GLshort s, GLshort t) |
| |
| void | glTexCoord2iv (const GLint *v) |
| |
| void | glTexCoord2i (GLint s, GLint t) |
| |
| void | glTexCoord2fv (const GLfloat *v) |
| |
| void | glTexCoord2f (GLfloat s, GLfloat t) |
| |
| void | glTexCoord2dv (const GLdouble *v) |
| |
| void | glTexCoord2d (GLdouble s, GLdouble t) |
| |
| void | glTexCoord1sv (const GLshort *v) |
| |
| void | glTexCoord1s (GLshort s) |
| |
| void | glTexCoord1iv (const GLint *v) |
| |
| void | glTexCoord1i (GLint s) |
| |
| void | glTexCoord1fv (const GLfloat *v) |
| |
| void | glTexCoord1f (GLfloat s) |
| |
| void | glTexCoord1dv (const GLdouble *v) |
| |
| void | glTexCoord1d (GLdouble s) |
| |
| void | glRectsv (const GLshort *v1, const GLshort *v2) |
| |
| void | glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| |
| void | glRectiv (const GLint *v1, const GLint *v2) |
| |
| void | glRecti (GLint x1, GLint y1, GLint x2, GLint y2) |
| |
| void | glRectfv (const GLfloat *v1, const GLfloat *v2) |
| |
| void | glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| |
| void | glRectdv (const GLdouble *v1, const GLdouble *v2) |
| |
| void | glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| |
| void | glRasterPos4sv (const GLshort *v) |
| |
| void | glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) |
| |
| void | glRasterPos4iv (const GLint *v) |
| |
| void | glRasterPos4i (GLint x, GLint y, GLint z, GLint w) |
| |
| void | glRasterPos4fv (const GLfloat *v) |
| |
| void | glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| |
| void | glRasterPos4dv (const GLdouble *v) |
| |
| void | glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| |
| void | glRasterPos3sv (const GLshort *v) |
| |
| void | glRasterPos3s (GLshort x, GLshort y, GLshort z) |
| |
| void | glRasterPos3iv (const GLint *v) |
| |
| void | glRasterPos3i (GLint x, GLint y, GLint z) |
| |
| void | glRasterPos3fv (const GLfloat *v) |
| |
| void | glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) |
| |
| void | glRasterPos3dv (const GLdouble *v) |
| |
| void | glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
| |
| void | glRasterPos2sv (const GLshort *v) |
| |
| void | glRasterPos2s (GLshort x, GLshort y) |
| |
| void | glRasterPos2iv (const GLint *v) |
| |
| void | glRasterPos2i (GLint x, GLint y) |
| |
| void | glRasterPos2fv (const GLfloat *v) |
| |
| void | glRasterPos2f (GLfloat x, GLfloat y) |
| |
| void | glRasterPos2dv (const GLdouble *v) |
| |
| void | glRasterPos2d (GLdouble x, GLdouble y) |
| |
| void | glNormal3sv (const GLshort *v) |
| |
| void | glNormal3s (GLshort nx, GLshort ny, GLshort nz) |
| |
| void | glNormal3iv (const GLint *v) |
| |
| void | glNormal3i (GLint nx, GLint ny, GLint nz) |
| |
| void | glNormal3fv (const GLfloat *v) |
| |
| void | glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) |
| |
| void | glNormal3dv (const GLdouble *v) |
| |
| void | glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
| |
| void | glNormal3bv (const GLbyte *v) |
| |
| void | glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) |
| |
| void | glIndexsv (const GLshort *c) |
| |
| void | glIndexs (GLshort c) |
| |
| void | glIndexiv (const GLint *c) |
| |
| void | glIndexi (GLint c) |
| |
| void | glIndexfv (const GLfloat *c) |
| |
| void | glIndexf (GLfloat c) |
| |
| void | glIndexdv (const GLdouble *c) |
| |
| void | glIndexd (GLdouble c) |
| |
| void | glEnd () |
| |
| void | glEdgeFlagv (const GLboolean *flag) |
| |
| void | glEdgeFlag (GLboolean flag) |
| |
| void | glColor4usv (const GLushort *v) |
| |
| void | glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| |
| void | glColor4uiv (const GLuint *v) |
| |
| void | glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| |
| void | glColor4ubv (const GLubyte *v) |
| |
| void | glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| |
| void | glColor4sv (const GLshort *v) |
| |
| void | glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| |
| void | glColor4iv (const GLint *v) |
| |
| void | glColor4i (GLint red, GLint green, GLint blue, GLint alpha) |
| |
| void | glColor4fv (const GLfloat *v) |
| |
| void | glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| |
| void | glColor4dv (const GLdouble *v) |
| |
| void | glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| |
| void | glColor4bv (const GLbyte *v) |
| |
| void | glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| |
| void | glColor3usv (const GLushort *v) |
| |
| void | glColor3us (GLushort red, GLushort green, GLushort blue) |
| |
| void | glColor3uiv (const GLuint *v) |
| |
| void | glColor3ui (GLuint red, GLuint green, GLuint blue) |
| |
| void | glColor3ubv (const GLubyte *v) |
| |
| void | glColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
| |
| void | glColor3sv (const GLshort *v) |
| |
| void | glColor3s (GLshort red, GLshort green, GLshort blue) |
| |
| void | glColor3iv (const GLint *v) |
| |
| void | glColor3i (GLint red, GLint green, GLint blue) |
| |
| void | glColor3fv (const GLfloat *v) |
| |
| void | glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
| |
| void | glColor3dv (const GLdouble *v) |
| |
| void | glColor3d (GLdouble red, GLdouble green, GLdouble blue) |
| |
| void | glColor3bv (const GLbyte *v) |
| |
| void | glColor3b (GLbyte red, GLbyte green, GLbyte blue) |
| |
| void | glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
| |
| void | glBegin (GLenum mode) |
| |
| void | glListBase (GLuint base) |
| |
| GLuint | glGenLists (GLsizei range) |
| |
| void | glDeleteLists (GLuint list, GLsizei range) |
| |
| void | glCallLists (GLsizei n, GLenum type, const GLvoid *lists) |
| |
| void | glCallList (GLuint list) |
| |
| void | glEndList () |
| |
| void | glNewList (GLuint list, GLenum mode) |
| |
| void | glPushClientAttrib (GLbitfield mask) |
| |
| void | glPopClientAttrib () |
| |
| void | glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLfloat *priorities) |
| |
| GLboolean | glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) |
| |
| void | glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| |
| void | glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| |
| void | glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
| |
| void | glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer) |
| |
| void | glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
| |
| void | glEnableClientState (GLenum array) |
| |
| void | glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer) |
| |
| void | glDisableClientState (GLenum array) |
| |
| void | glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| |
| void | glArrayElement (GLint i) |
| |
| void | glResetMinmax (GLenum target) |
| |
| void | glResetHistogram (GLenum target) |
| |
| void | glMinmax (GLenum target, GLenum internalformat, GLboolean sink) |
| |
| void | glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
| |
| void | glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) |
| |
| void | glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) |
| |
| void | glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
| |
| void | glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) |
| |
| void | glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) |
| |
| void | glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
| |
| void | glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
| |
| void | glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
| |
| void | glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) |
| |
| void | glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) |
| |
| void | glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image) |
| |
| void | glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
| |
| void | glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| |
| void | glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) |
| |
| void | glConvolutionParameteri (GLenum target, GLenum pname, GLint params) |
| |
| void | glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
| |
| void | glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) |
| |
| void | glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
| |
| void | glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
| |
| void | glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
| |
| void | glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
| |
| void | glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) |
| |
| void | glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) |
| |
| void | glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table) |
| |
| void | glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| |
| void | glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) |
| |
| void | glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
| |
| void | glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
| |
| void | glMultTransposeMatrixd (const GLdouble *m) |
| |
| void | glMultTransposeMatrixf (const GLfloat *m) |
| |
| void | glLoadTransposeMatrixd (const GLdouble *m) |
| |
| void | glLoadTransposeMatrixf (const GLfloat *m) |
| |
| void | glMultiTexCoord4sv (GLenum target, const GLshort *v) |
| |
| void | glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| |
| void | glMultiTexCoord4iv (GLenum target, const GLint *v) |
| |
| void | glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) |
| |
| void | glMultiTexCoord4fv (GLenum target, const GLfloat *v) |
| |
| void | glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| |
| void | glMultiTexCoord4dv (GLenum target, const GLdouble *v) |
| |
| void | glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| |
| void | glMultiTexCoord3sv (GLenum target, const GLshort *v) |
| |
| void | glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) |
| |
| void | glMultiTexCoord3iv (GLenum target, const GLint *v) |
| |
| void | glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) |
| |
| void | glMultiTexCoord3fv (GLenum target, const GLfloat *v) |
| |
| void | glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) |
| |
| void | glMultiTexCoord3dv (GLenum target, const GLdouble *v) |
| |
| void | glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| |
| void | glMultiTexCoord2sv (GLenum target, const GLshort *v) |
| |
| void | glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) |
| |
| void | glMultiTexCoord2iv (GLenum target, const GLint *v) |
| |
| void | glMultiTexCoord2i (GLenum target, GLint s, GLint t) |
| |
| void | glMultiTexCoord2fv (GLenum target, const GLfloat *v) |
| |
| void | glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) |
| |
| void | glMultiTexCoord2dv (GLenum target, const GLdouble *v) |
| |
| void | glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) |
| |
| void | glMultiTexCoord1sv (GLenum target, const GLshort *v) |
| |
| void | glMultiTexCoord1s (GLenum target, GLshort s) |
| |
| void | glMultiTexCoord1iv (GLenum target, const GLint *v) |
| |
| void | glMultiTexCoord1i (GLenum target, GLint s) |
| |
| void | glMultiTexCoord1fv (GLenum target, const GLfloat *v) |
| |
| void | glMultiTexCoord1f (GLenum target, GLfloat s) |
| |
| void | glMultiTexCoord1dv (GLenum target, const GLdouble *v) |
| |
| void | glMultiTexCoord1d (GLenum target, GLdouble s) |
| |
| void | glClientActiveTexture (GLenum texture) |
| |
| void | glWindowPos3sv (const GLshort *v) |
| |
| void | glWindowPos3s (GLshort x, GLshort y, GLshort z) |
| |
| void | glWindowPos3iv (const GLint *v) |
| |
| void | glWindowPos3i (GLint x, GLint y, GLint z) |
| |
| void | glWindowPos3fv (const GLfloat *v) |
| |
| void | glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) |
| |
| void | glWindowPos3dv (const GLdouble *v) |
| |
| void | glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) |
| |
| void | glWindowPos2sv (const GLshort *v) |
| |
| void | glWindowPos2s (GLshort x, GLshort y) |
| |
| void | glWindowPos2iv (const GLint *v) |
| |
| void | glWindowPos2i (GLint x, GLint y) |
| |
| void | glWindowPos2fv (const GLfloat *v) |
| |
| void | glWindowPos2f (GLfloat x, GLfloat y) |
| |
| void | glWindowPos2dv (const GLdouble *v) |
| |
| void | glWindowPos2d (GLdouble x, GLdouble y) |
| |
| void | glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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| void | glSecondaryColor3usv (const GLushort *v) |
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| void | glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) |
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| void | glSecondaryColor3uiv (const GLuint *v) |
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| void | glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) |
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| void | glSecondaryColor3ubv (const GLubyte *v) |
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| void | glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
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| void | glSecondaryColor3sv (const GLshort *v) |
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| void | glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) |
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| void | glSecondaryColor3iv (const GLint *v) |
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| void | glSecondaryColor3i (GLint red, GLint green, GLint blue) |
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| void | glSecondaryColor3fv (const GLfloat *v) |
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| void | glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) |
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| void | glSecondaryColor3dv (const GLdouble *v) |
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| void | glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) |
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| void | glSecondaryColor3bv (const GLbyte *v) |
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| void | glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) |
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| void | glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
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| void | glFogCoorddv (const GLdouble *coord) |
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| void | glFogCoordd (GLdouble coord) |
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| void | glFogCoordfv (const GLfloat *coord) |
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| void | glFogCoordf (GLfloat coord) |
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| void | glVertexAttrib4usv (GLuint index, const GLushort *v) |
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| void | glVertexAttrib4uiv (GLuint index, const GLuint *v) |
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| void | glVertexAttrib4ubv (GLuint index, const GLubyte *v) |
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| void | glVertexAttrib4sv (GLuint index, const GLshort *v) |
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| void | glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
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| void | glVertexAttrib4iv (GLuint index, const GLint *v) |
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| void | glVertexAttrib4fv (GLuint index, const GLfloat *v) |
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| void | glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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| void | glVertexAttrib4dv (GLuint index, const GLdouble *v) |
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| void | glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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| void | glVertexAttrib4bv (GLuint index, const GLbyte *v) |
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| void | glVertexAttrib4Nusv (GLuint index, const GLushort *v) |
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| void | glVertexAttrib4Nuiv (GLuint index, const GLuint *v) |
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| void | glVertexAttrib4Nubv (GLuint index, const GLubyte *v) |
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| void | glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
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| void | glVertexAttrib4Nsv (GLuint index, const GLshort *v) |
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| void | glVertexAttrib4Niv (GLuint index, const GLint *v) |
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| void | glVertexAttrib4Nbv (GLuint index, const GLbyte *v) |
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| void | glVertexAttrib3sv (GLuint index, const GLshort *v) |
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| void | glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) |
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| void | glVertexAttrib3fv (GLuint index, const GLfloat *v) |
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| void | glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
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| void | glVertexAttrib3dv (GLuint index, const GLdouble *v) |
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| void | glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) |
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| void | glVertexAttrib2sv (GLuint index, const GLshort *v) |
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| void | glVertexAttrib2s (GLuint index, GLshort x, GLshort y) |
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| void | glVertexAttrib2fv (GLuint index, const GLfloat *v) |
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| void | glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
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| void | glVertexAttrib2dv (GLuint index, const GLdouble *v) |
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| void | glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) |
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| void | glVertexAttrib1sv (GLuint index, const GLshort *v) |
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| void | glVertexAttrib1s (GLuint index, GLshort x) |
| |
| void | glVertexAttrib1fv (GLuint index, const GLfloat *v) |
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| void | glVertexAttrib1f (GLuint index, GLfloat x) |
| |
| void | glVertexAttrib1dv (GLuint index, const GLdouble *v) |
| |
| void | glVertexAttrib1d (GLuint index, GLdouble x) |
| |
| void | glVertexAttribI4usv (GLuint index, const GLushort *v) |
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| void | glVertexAttribI4ubv (GLuint index, const GLubyte *v) |
| |
| void | glVertexAttribI4sv (GLuint index, const GLshort *v) |
| |
| void | glVertexAttribI4bv (GLuint index, const GLbyte *v) |
| |
| void | glVertexAttribI4uiv (GLuint index, const GLuint *v) |
| |
| void | glVertexAttribI3uiv (GLuint index, const GLuint *v) |
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| void | glVertexAttribI2uiv (GLuint index, const GLuint *v) |
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| void | glVertexAttribI1uiv (GLuint index, const GLuint *v) |
| |
| void | glVertexAttribI4iv (GLuint index, const GLint *v) |
| |
| void | glVertexAttribI3iv (GLuint index, const GLint *v) |
| |
| void | glVertexAttribI2iv (GLuint index, const GLint *v) |
| |
| void | glVertexAttribI1iv (GLuint index, const GLint *v) |
| |
| void | glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
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| void | glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z) |
| |
| void | glVertexAttribI2ui (GLuint index, GLuint x, GLuint y) |
| |
| void | glVertexAttribI1ui (GLuint index, GLuint x) |
| |
| void | glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) |
| |
| void | glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z) |
| |
| void | glVertexAttribI2i (GLuint index, GLint x, GLint y) |
| |
| void | glVertexAttribI1i (GLuint index, GLint x) |
| |
| virtual | ~QAbstractOpenGLFunctions () |
| | Destroys a QAbstractOpenGLFunctions object.
|
| |
| virtual bool | initializeOpenGLFunctions () |
| |