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| QOpenGLFunctions_3_2_Core () |
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| ~QOpenGLFunctions_3_2_Core () |
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bool | initializeOpenGLFunctions () override |
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void | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glDepthRange (GLdouble nearVal, GLdouble farVal) |
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GLboolean | glIsEnabled (GLenum cap) |
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void | glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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void | glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
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void | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
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const GLubyte * | glGetString (GLenum name) |
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void | glGetIntegerv (GLenum pname, GLint *params) |
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void | glGetFloatv (GLenum pname, GLfloat *params) |
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GLenum | glGetError () |
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void | glGetDoublev (GLenum pname, GLdouble *params) |
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void | glGetBooleanv (GLenum pname, GLboolean *params) |
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void | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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void | glReadBuffer (GLenum mode) |
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void | glPixelStorei (GLenum pname, GLint param) |
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void | glPixelStoref (GLenum pname, GLfloat param) |
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void | glDepthFunc (GLenum func) |
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void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
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void | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
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void | glLogicOp (GLenum opcode) |
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void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
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void | glFlush () |
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void | glFinish () |
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void | glEnable (GLenum cap) |
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void | glDisable (GLenum cap) |
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void | glDepthMask (GLboolean flag) |
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void | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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void | glStencilMask (GLuint mask) |
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void | glClearDepth (GLdouble depth) |
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void | glClearStencil (GLint s) |
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void | glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | glClear (GLbitfield mask) |
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void | glDrawBuffer (GLenum mode) |
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void | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
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void | glTexParameteri (GLenum target, GLenum pname, GLint param) |
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void | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
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void | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glPolygonMode (GLenum face, GLenum mode) |
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void | glPointSize (GLfloat size) |
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void | glLineWidth (GLfloat width) |
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void | glHint (GLenum target, GLenum mode) |
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void | glFrontFace (GLenum mode) |
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void | glCullFace (GLenum mode) |
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GLboolean | glIsTexture (GLuint texture) |
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void | glGenTextures (GLsizei n, GLuint *textures) |
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void | glDeleteTextures (GLsizei n, const GLuint *textures) |
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void | glBindTexture (GLenum target, GLuint texture) |
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void | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
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void | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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void | glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
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void | glPolygonOffset (GLfloat factor, GLfloat units) |
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void | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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void | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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void | glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
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void | glBlendEquation (GLenum mode) |
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void | glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img) |
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void | glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void | glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void | glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void | glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
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void | glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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void | glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
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void | glSampleCoverage (GLfloat value, GLboolean invert) |
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void | glActiveTexture (GLenum texture) |
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void | glPointParameteriv (GLenum pname, const GLint *params) |
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void | glPointParameteri (GLenum pname, GLint param) |
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void | glPointParameterfv (GLenum pname, const GLfloat *params) |
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void | glPointParameterf (GLenum pname, GLfloat param) |
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void | glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) |
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void | glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
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void | glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
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void | glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params) |
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void | glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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GLboolean | glUnmapBuffer (GLenum target) |
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GLvoid * | glMapBuffer (GLenum target, GLenum access) |
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void | glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
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void | glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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void | glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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GLboolean | glIsBuffer (GLuint buffer) |
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void | glGenBuffers (GLsizei n, GLuint *buffers) |
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void | glDeleteBuffers (GLsizei n, const GLuint *buffers) |
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void | glBindBuffer (GLenum target, GLuint buffer) |
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void | glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) |
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void | glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params) |
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void | glGetQueryiv (GLenum target, GLenum pname, GLint *params) |
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void | glEndQuery (GLenum target) |
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void | glBeginQuery (GLenum target, GLuint id) |
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GLboolean | glIsQuery (GLuint id) |
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void | glDeleteQueries (GLsizei n, const GLuint *ids) |
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void | glGenQueries (GLsizei n, GLuint *ids) |
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void | glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
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void | glValidateProgram (GLuint program) |
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void | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniform4iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform3iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform2iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform1iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform4fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform3fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform2fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform1fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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void | glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) |
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void | glUniform2i (GLint location, GLint v0, GLint v1) |
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void | glUniform1i (GLint location, GLint v0) |
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void | glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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void | glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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void | glUniform2f (GLint location, GLfloat v0, GLfloat v1) |
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void | glUniform1f (GLint location, GLfloat v0) |
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void | glUseProgram (GLuint program) |
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void | glShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
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void | glLinkProgram (GLuint program) |
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GLboolean | glIsShader (GLuint shader) |
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GLboolean | glIsProgram (GLuint program) |
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void | glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid **pointer) |
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void | glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) |
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void | glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) |
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void | glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params) |
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void | glGetUniformiv (GLuint program, GLint location, GLint *params) |
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void | glGetUniformfv (GLuint program, GLint location, GLfloat *params) |
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GLint | glGetUniformLocation (GLuint program, const GLchar *name) |
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void | glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
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void | glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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void | glGetShaderiv (GLuint shader, GLenum pname, GLint *params) |
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void | glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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void | glGetProgramiv (GLuint program, GLenum pname, GLint *params) |
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GLint | glGetAttribLocation (GLuint program, const GLchar *name) |
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void | glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
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void | glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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void | glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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void | glEnableVertexAttribArray (GLuint index) |
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void | glDisableVertexAttribArray (GLuint index) |
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void | glDetachShader (GLuint program, GLuint shader) |
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void | glDeleteShader (GLuint shader) |
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void | glDeleteProgram (GLuint program) |
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GLuint | glCreateShader (GLenum type) |
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GLuint | glCreateProgram () |
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void | glCompileShader (GLuint shader) |
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void | glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
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void | glAttachShader (GLuint program, GLuint shader) |
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void | glStencilMaskSeparate (GLenum face, GLuint mask) |
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void | glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
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void | glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
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void | glDrawBuffers (GLsizei n, const GLenum *bufs) |
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void | glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
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void | glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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GLboolean | glIsVertexArray (GLuint array) |
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void | glGenVertexArrays (GLsizei n, GLuint *arrays) |
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void | glDeleteVertexArrays (GLsizei n, const GLuint *arrays) |
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void | glBindVertexArray (GLuint array) |
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void | glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) |
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GLvoid * | glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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void | glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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void | glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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void | glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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void | glGenerateMipmap (GLenum target) |
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void | glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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void | glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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void | glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
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void | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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void | glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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GLenum | glCheckFramebufferStatus (GLenum target) |
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void | glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
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void | glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
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void | glBindFramebuffer (GLenum target, GLuint framebuffer) |
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GLboolean | glIsFramebuffer (GLuint framebuffer) |
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void | glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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void | glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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void | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
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void | glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
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GLboolean | glIsRenderbuffer (GLuint renderbuffer) |
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const GLubyte * | glGetStringi (GLenum name, GLuint index) |
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void | glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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void | glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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void | glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) |
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void | glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) |
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void | glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params) |
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void | glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params) |
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void | glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params) |
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void | glTexParameterIiv (GLenum target, GLenum pname, const GLint *params) |
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void | glUniform4uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform3uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform2uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform1uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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void | glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) |
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void | glUniform2ui (GLint location, GLuint v0, GLuint v1) |
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void | glUniform1ui (GLint location, GLuint v0) |
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GLint | glGetFragDataLocation (GLuint program, const GLchar *name) |
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void | glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name) |
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void | glGetUniformuiv (GLuint program, GLint location, GLuint *params) |
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void | glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) |
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void | glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) |
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void | glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | glEndConditionalRender () |
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void | glBeginConditionalRender (GLuint id, GLenum mode) |
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void | glClampColor (GLenum target, GLenum clamp) |
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void | glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
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void | glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
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void | glBindBufferBase (GLenum target, GLuint index, GLuint buffer) |
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void | glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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void | glEndTransformFeedback () |
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void | glBeginTransformFeedback (GLenum primitiveMode) |
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GLboolean | glIsEnabledi (GLenum target, GLuint index) |
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void | glDisablei (GLenum target, GLuint index) |
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void | glEnablei (GLenum target, GLuint index) |
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void | glGetIntegeri_v (GLenum target, GLuint index, GLint *data) |
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void | glGetBooleani_v (GLenum target, GLuint index, GLboolean *data) |
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void | glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
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void | glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
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void | glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
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void | glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
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void | glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
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GLuint | glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) |
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void | glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
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void | glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
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void | glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
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void | glPrimitiveRestartIndex (GLuint index) |
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void | glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer) |
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void | glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
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void | glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
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void | glSampleMaski (GLuint index, GLbitfield mask) |
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void | glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) |
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void | glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
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void | glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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void | glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
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void | glGetInteger64v (GLenum pname, GLint64 *params) |
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void | glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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GLenum | glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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void | glDeleteSync (GLsync sync) |
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GLboolean | glIsSync (GLsync sync) |
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GLsync | glFenceSync (GLenum condition, GLbitfield flags) |
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void | glProvokingVertex (GLenum mode) |
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void | glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) |
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void | glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
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void | glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
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void | glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
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void | glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) |
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void | glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) |
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void | glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data) |
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virtual | ~QAbstractOpenGLFunctions () |
| Destroys a QAbstractOpenGLFunctions object.
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virtual bool | initializeOpenGLFunctions () |
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