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Qt 6.x
The Qt SDK
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#include "qsgadaptationlayer_p.h"
#include <qmath.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <private/qrawfont_p.h>
#include <QtGui/qguiapplication.h>
#include <qdir.h>
#include <qsgrendernode.h>
#include <private/qquickprofiler_p.h>
#include <QElapsedTimer>
#include <qtquick_tracepoints_p.h>
#include "moc_qsgadaptationlayer_p.cpp"
Go to the source code of this file.
Functions | |
QDebug | operator<< (QDebug debug, const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &v) |
QDebug | operator<< (QDebug debug, const QSGShaderEffectNode::VariableData &vd) |
Variables | |
static QT_BEGIN_NAMESPACE QElapsedTimer | qsg_render_timer |
QDebug operator<< | ( | QDebug | debug, |
const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable & | v | ||
) |
Definition at line 378 of file qsgadaptationlayer.cpp.
References QSGGuiThreadShaderEffectManager::ShaderInfo::Constant, debug, QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler, and QSGGuiThreadShaderEffectManager::ShaderInfo::Texture.
QDebug operator<< | ( | QDebug | debug, |
const QSGShaderEffectNode::VariableData & | vd | ||
) |
Definition at line 399 of file qsgadaptationlayer.cpp.
References debug, and QSGShaderEffectNode::VariableData::specialType.
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static |
Definition at line 28 of file qsgadaptationlayer.cpp.
Referenced by QSGDistanceFieldGlyphCache::update().