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Qt 6.x
The Qt SDK
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#include "qssgrhicustommaterialsystem_p.h"
#include <QtQuick3DUtils/private/qssgutils_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendercontextcore_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderlayer_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderableimage_p.h>
#include <QtQuick3DRuntimeRender/private/qssgvertexpipelineimpl_p.h>
#include <QtQuick3DRuntimeRender/private/qssglayerrenderdata_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h>
#include <QtQuick3DRuntimeRender/private/qssgruntimerenderlogging_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhiparticles_p.h>
#include <qtquick3d_tracepoints_p.h>
#include <QtCore/qbitarray.h>
Go to the source code of this file.
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static const QRhiShaderResourceBinding::StageFlags | CUSTOM_MATERIAL_VISIBILITY_ALL |
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Definition at line 171 of file qssgrhicustommaterialsystem.cpp.
Referenced by QSSGCustomMaterialSystem::rhiPrepareRenderable().