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Qt 6.x
The Qt SDK
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This is the complete list of members for QQuickSpriteEngine, including all inherited members.
addToUpdateList(uint t, int idx) | QQuickStochasticEngine | protected |
advance(int index=0) override | QQuickSpriteEngine | virtual |
assembledImage(int maxSize=2048) | QQuickSpriteEngine | |
bindableObjectName() | QObject | |
bindingStorage() | QObject | inline |
bindingStorage() const | QObject | inline |
blockSignals(bool b) noexcept | QObject | |
childEvent(QChildEvent *event) | QObject | protectedvirtual |
children() const | QObject | inline |
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) | QObject | static |
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) | QObject | static |
connect(const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const | QObject | inline |
connect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) | QObject | inlinestatic |
connect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) | QObject | inlinestatic |
connectNotify(const QMetaMethod &signal) | QObject | protectedvirtual |
count() const | QQuickStochasticEngine | inline |
curState(int index=0) const | QQuickStochasticEngine | inline |
customEvent(QEvent *event) | QObject | protectedvirtual |
d_ptr | QObject | protected |
deleteLater() | QObject | slot |
destroyed(QObject *=nullptr) | QObject | signal |
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member) | QObject | static |
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) | QObject | static |
disconnect(const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const | QObject | inline |
disconnect(const QObject *receiver, const char *member=nullptr) const | QObject | inline |
disconnect(const QMetaObject::Connection &) | QObject | static |
disconnect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) | QObject | inlinestatic |
disconnect(const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) | QObject | inlinestatic |
disconnectNotify(const QMetaMethod &signal) | QObject | protectedvirtual |
dumpObjectInfo() const | QObject | |
dumpObjectTree() const | QObject | |
dynamicPropertyNames() const | QObject | |
event(QEvent *event) | QObject | virtual |
eventFilter(QObject *watched, QEvent *event) | QObject | virtual |
findChild(const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const | QObject | inline |
findChildren(const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const | QObject | inline |
findChildren(Qt::FindChildOptions options=Qt::FindChildrenRecursively) const | QObject | inline |
globalGoal | QQuickStochasticEngine | |
globalGoal() const | QQuickStochasticEngine | inline |
globalGoalChanged(const QString &arg) | QQuickStochasticEngine | signal |
goalSeek(int curState, int idx, int dist=-1) | QQuickStochasticEngine | protected |
inherits(const char *classname) const | QObject | inline |
installEventFilter(QObject *filterObj) | QObject | |
isError() const | QQuickSpriteEngine | inline |
isLoading() const | QQuickSpriteEngine | inline |
isNull() const | QQuickSpriteEngine | inline |
isQuickItemType() const | QObject | inline |
isReady() const | QQuickSpriteEngine | inline |
isSignalConnected(const QMetaMethod &signal) const | QObject | protected |
isWidgetType() const | QObject | inline |
isWindowType() const | QObject | inline |
killTimer(int id) | QObject | |
m_addAdvance | QQuickStochasticEngine | protected |
m_advanceTimer | QQuickStochasticEngine | protected |
m_duration | QQuickStochasticEngine | protected |
m_globalGoal | QQuickStochasticEngine | protected |
m_goals | QQuickStochasticEngine | protected |
m_imageStateCount | QQuickStochasticEngine | protected |
m_maxFrames | QQuickStochasticEngine | protected |
m_startTimes | QQuickStochasticEngine | protected |
m_states | QQuickStochasticEngine | protected |
m_stateUpdates | QQuickStochasticEngine | protected |
m_things | QQuickStochasticEngine | protected |
m_timeOffset | QQuickStochasticEngine | protected |
maxFrames() const | QQuickSpriteEngine | |
moveToThread(QThread *thread) | QObject | |
nextState(int curState, int idx=0) | QQuickStochasticEngine | protected |
objectName | QObject | |
objectName() const | QObject | |
objectNameChanged(const QString &objectName, QPrivateSignal) | QObject | signal |
parent() const | QObject | inline |
property(const char *name) const | QObject | |
qFindChildqFindChildren(const QObject *obj, const QString &name)() | QObject | related |
qFindChildrenqFindChildren(const QObject *obj, const QString &name)() | QObject | related |
QObject(QObject *parent=nullptr) | QObject | explicit |
QObject(QObjectPrivate &dd, QObject *parent=nullptr) | QObject | protected |
qobject_cast(const QObject *object) | QObject | related |
QObjectList | QObject | related |
QQuickSpriteEngine(QObject *parent=nullptr) | QQuickSpriteEngine | explicit |
QQuickSpriteEngine(const QList< QQuickSprite * > &sprites, QObject *parent=nullptr) | QQuickSpriteEngine | |
QQuickStochasticEngine(QObject *parent=nullptr) | QQuickStochasticEngine | explicit |
QQuickStochasticEngine(const QList< QQuickStochasticState * > &states, QObject *parent=nullptr) | QQuickStochasticEngine | |
receivers(const char *signal) const | QObject | protected |
removeEventFilter(QObject *obj) | QObject | |
restart(int index=0) override | QQuickSpriteEngine | virtual |
sender() const | QObject | protected |
senderSignalIndex() const | QObject | protected |
setCount(int c) | QQuickStochasticEngine | |
setGlobalGoal(const QString &arg) | QQuickStochasticEngine | inlineslot |
setGoal(int state, int sprite=0, bool jump=false) | QQuickStochasticEngine | |
setObjectName(const QString &name) | QObject | inline |
setObjectName(QAnyStringView name) | QObject | |
setParent(QObject *parent) | QObject | |
setProperty(const char *name, const QVariant &value) | QObject | |
setProperty(const char *name, QVariant &&value) | QObject | inline |
signalsBlocked() const noexcept | QObject | inline |
sprite(int sprite=0) const | QQuickSpriteEngine | |
spriteCount() const | QQuickSpriteEngine | |
spriteDuration(int sprite=0) const | QQuickSpriteEngine | |
spriteFrames(int sprite=0) const | QQuickSpriteEngine | |
spriteHeight(int sprite=0) const | QQuickSpriteEngine | |
sprites | QQuickSpriteEngine | |
sprites() | QQuickSpriteEngine | inline |
spriteStart(int sprite=0) const | QQuickSpriteEngine | |
spriteState(int sprite=0) const | QQuickSpriteEngine | |
spriteWidth(int sprite=0) const | QQuickSpriteEngine | |
spriteX(int sprite=0) const | QQuickSpriteEngine | |
spriteY(int sprite=0) const | QQuickSpriteEngine | |
start(int index=0, int state=0) | QQuickStochasticEngine | |
startAssemblingImage() | QQuickSpriteEngine | |
startTimer(int interval, Qt::TimerType timerType=Qt::CoarseTimer) | QObject | |
startTimer(std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) | QObject | |
state(int idx) const | QQuickStochasticEngine | inline |
stateChanged(int idx) | QQuickStochasticEngine | signal |
stateCount() | QQuickStochasticEngine | inline |
stateIndex(QQuickStochasticState *s) const | QQuickStochasticEngine | inline |
stateIndex(const QString &s) const | QQuickStochasticEngine | inline |
states | QQuickStochasticEngine | |
states() | QQuickStochasticEngine | inline |
status() const | QQuickSpriteEngine | |
stop(int index=0) | QQuickStochasticEngine | |
thread() const | QObject | |
timerEvent(QTimerEvent *event) | QObject | protectedvirtual |
updateSprites(uint time) | QQuickStochasticEngine | slot |
~QObject() | QObject | virtual |
~QQuickSpriteEngine() override | QQuickSpriteEngine | |
~QQuickStochasticEngine() override | QQuickStochasticEngine |