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Qt 6.x
The Qt SDK
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This is the complete list of members for QRhiD3D11, including all inherited members.
activeAdapter | QRhiD3D11 | |
activeBufferReadbacks | QRhiD3D11 | |
activeTextureReadbacks | QRhiD3D11 | |
adapterLuid | QRhiD3D11 | |
addCleanupCallback(const QRhi::CleanupCallback &callback) | QRhiImplementation | inline |
addDeleteLater(QRhiResource *res) | QRhiImplementation | inline |
annotations | QRhiD3D11 | |
beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override | QRhiD3D11 | virtual |
beginExternal(QRhiCommandBuffer *cb) override | QRhiD3D11 | virtual |
beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override | QRhiD3D11 | virtual |
beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override | QRhiD3D11 | virtual |
beginPass(QRhiCommandBuffer *cb, QRhiRenderTarget *rt, const QColor &colorClearValue, const QRhiDepthStencilClearValue &depthStencilClearValue, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override | QRhiD3D11 | virtual |
bindShaderResources(QD3D11ShaderResourceBindings *srbD, const uint *dynOfsPairs, int dynOfsPairCount, bool offsetOnlyChange) | QRhiD3D11 | |
byteSizePerVertexForVertexInputFormat(QRhiVertexInputAttribute::Format format) const | QRhiImplementation | |
clearShaderCache() | QRhiD3D11 | |
clipSpaceCorrMatrix() const override | QRhiD3D11 | virtual |
compileHlslShaderSource(const QShader &shader, QShader::Variant shaderVariant, uint flags, QString *error, QShaderKey *usedShaderKey) | QRhiD3D11 | |
compressedFormatInfo(QRhiTexture::Format format, const QSize &size, quint32 *bpl, quint32 *byteSize, QSize *blockDim) const | QRhiImplementation | |
context | QRhiD3D11 | |
contextState | QRhiD3D11 | |
create(QRhi::Flags flags) override | QRhiD3D11 | virtual |
createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlags usage, quint32 size) override | QRhiD3D11 | virtual |
createComputePipeline() override | QRhiD3D11 | virtual |
createGraphicsPipeline() override | QRhiD3D11 | virtual |
createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags, QRhiTexture::Format backingFormatHint) override | QRhiD3D11 | virtual |
createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter, QRhiSampler::Filter mipmapMode, QRhiSampler::AddressMode u, QRhiSampler::AddressMode v, QRhiSampler::AddressMode w) override | QRhiD3D11 | virtual |
createShaderResourceBindings() override | QRhiD3D11 | virtual |
createSwapChain() override | QRhiD3D11 | virtual |
createTexture(QRhiTexture::Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, QRhiTexture::Flags flags) override | QRhiD3D11 | virtual |
createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, QRhiTextureRenderTarget::Flags flags) override | QRhiD3D11 | virtual |
csHighestActiveSrvBinding | QRhiD3D11 | |
csHighestActiveUavBinding | QRhiD3D11 | |
currentFrameSlot | QRhiImplementation | |
currentSwapChain | QRhiD3D11 | |
dcompDevice | QRhiD3D11 | |
debugLayer | QRhiD3D11 | |
debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override | QRhiD3D11 | virtual |
debugMarkEnd(QRhiCommandBuffer *cb) override | QRhiD3D11 | virtual |
debugMarkers | QRhiImplementation | |
debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override | QRhiD3D11 | virtual |
destroy() override | QRhiD3D11 | virtual |
dev | QRhiD3D11 | |
deviceLost | QRhiD3D11 | |
dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override | QRhiD3D11 | virtual |
draw(QRhiCommandBuffer *cb, quint32 vertexCount, quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override | QRhiD3D11 | virtual |
drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount, quint32 instanceCount, quint32 firstIndex, qint32 vertexOffset, quint32 firstInstance) override | QRhiD3D11 | virtual |
driverInfo() const override | QRhiD3D11 | virtual |
driverInfoStruct | QRhiD3D11 | |
dsHighestActiveSrvBinding | QRhiD3D11 | |
dxgiFactory | QRhiD3D11 | |
effectiveSampleCount(int sampleCount) const | QRhiD3D11 | |
endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override | QRhiD3D11 | virtual |
endExternal(QRhiCommandBuffer *cb) override | QRhiD3D11 | virtual |
endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override | QRhiD3D11 | virtual |
endOffscreenFrame(QRhi::EndFrameFlags flags) override | QRhiD3D11 | virtual |
endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override | QRhiD3D11 | virtual |
enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) | QRhiD3D11 | |
enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cbD, int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc) | QRhiD3D11 | |
ensureDirectCompositionDevice() | QRhiD3D11 | |
executeBufferHostWrites(QD3D11Buffer *bufD) | QRhiD3D11 | |
executeCommandBuffer(QD3D11CommandBuffer *cbD, QD3D11SwapChain *timestampSwapChain=nullptr) | QRhiD3D11 | |
featureLevel | QRhiD3D11 | |
finish() override | QRhiD3D11 | virtual |
finishActiveReadbacks() | QRhiD3D11 | |
fsHighestActiveSrvBinding | QRhiD3D11 | |
gsHighestActiveSrvBinding | QRhiD3D11 | |
hsHighestActiveSrvBinding | QRhiD3D11 | |
importedDeviceAndContext | QRhiD3D11 | |
inFrame | QRhiImplementation | |
isClipDepthZeroToOne() const override | QRhiD3D11 | virtual |
isCompressedFormat(QRhiTexture::Format format) const | QRhiImplementation | |
isDeviceLost() const override | QRhiD3D11 | virtual |
isFeatureSupported(QRhi::Feature feature) const override | QRhiD3D11 | virtual |
isStencilSupportingFormat(QRhiTexture::Format format) const | QRhiImplementation | |
isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override | QRhiD3D11 | virtual |
isYUpInFramebuffer() const override | QRhiD3D11 | virtual |
isYUpInNDC() const override | QRhiD3D11 | virtual |
lastCompletedGpuTime(QRhiCommandBuffer *cb) override | QRhiD3D11 | virtual |
m_bytecodeCache | QRhiD3D11 | |
m_shaderCache | QRhiD3D11 | |
makeThreadLocalNativeContextCurrent() override | QRhiD3D11 | virtual |
MAX_SHADER_CACHE_ENTRIES | QRhiImplementation | static |
nativeHandles(QRhiCommandBuffer *cb) override | QRhiD3D11 | virtual |
nativeHandles() override | QRhiD3D11 | virtual |
nativeHandlesStruct | QRhiD3D11 | |
ofr | QRhiD3D11 | |
pipelineCacheData() override | QRhiD3D11 | virtual |
pipelineCacheRhiId() const | QRhiImplementation | inline |
pipelineCreationEnd() | QRhiImplementation | inline |
pipelineCreationStart() | QRhiImplementation | inline |
prepareForCreate(QRhi *rhi, QRhi::Implementation impl, QRhi::Flags flags) | QRhiImplementation | |
q | QRhiImplementation | |
QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice=nullptr) | QRhiD3D11 | |
registerResource(QRhiResource *res, bool ownsNativeResources=true) | QRhiImplementation | inline |
releaseCachedResources() override | QRhiD3D11 | virtual |
reportLiveObjects(ID3D11Device *device) | QRhiD3D11 | |
resetShaderResources() | QRhiD3D11 | |
resourceLimit(QRhi::ResourceLimit limit) const override | QRhiD3D11 | virtual |
resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override | QRhiD3D11 | virtual |
rhiFlags | QRhiD3D11 | |
sanityCheckGraphicsPipeline(QRhiGraphicsPipeline *ps) | QRhiImplementation | |
sanityCheckShaderResourceBindings(QRhiShaderResourceBindings *srb) | QRhiImplementation | |
setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override | QRhiD3D11 | virtual |
setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override | QRhiD3D11 | virtual |
setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline *ps) override | QRhiD3D11 | virtual |
setPipelineCacheData(const QByteArray &data) override | QRhiD3D11 | virtual |
setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override | QRhiD3D11 | virtual |
setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, int dynamicOffsetCount, const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override | QRhiD3D11 | virtual |
setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override | QRhiD3D11 | virtual |
setVertexInput(QRhiCommandBuffer *cb, int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings, QRhiBuffer *indexBuf, quint32 indexOffset, QRhiCommandBuffer::IndexFormat indexFormat) override | QRhiD3D11 | virtual |
setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override | QRhiD3D11 | virtual |
shaderDescVariableFormatToVertexInputFormat(QShaderDescription::VariableType type) const | QRhiImplementation | |
shaderResourceBindingData(const QRhiShaderResourceBinding &binding) | QRhiImplementation | inlinestatic |
shaderResourceBindingData(QRhiShaderResourceBinding &binding) | QRhiImplementation | inlinestatic |
sortedBindingLessThan(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) | QRhiImplementation | inlinestatic |
statistics() override | QRhiD3D11 | virtual |
supportedSampleCounts() const override | QRhiD3D11 | virtual |
supportsAllowTearing | QRhiD3D11 | |
textureFormatInfo(QRhiTexture::Format format, const QSize &size, quint32 *bpl, quint32 *byteSize, quint32 *bytesPerPixel) const | QRhiImplementation | |
totalPipelineCreationTime() const | QRhiImplementation | inline |
ubufAlignment() const override | QRhiD3D11 | virtual |
unregisterResource(QRhiResource *res) | QRhiImplementation | inline |
updateLayoutDesc(QRhiShaderResourceBindings *srb) | QRhiImplementation | |
updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD, const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[]) | QRhiD3D11 | |
vsHasIndexBufferBound | QRhiD3D11 | |
vsHighestActiveSrvBinding | QRhiD3D11 | |
vsHighestActiveVertexBufferBinding | QRhiD3D11 | |
~QRhiImplementation() | QRhiImplementation | virtual |