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Qt 6.x
The Qt SDK
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This is the complete list of members for QRhiD3D11, including all inherited members.
| activeAdapter | QRhiD3D11 | |
| activeBufferReadbacks | QRhiD3D11 | |
| activeTextureReadbacks | QRhiD3D11 | |
| adapterLuid | QRhiD3D11 | |
| addCleanupCallback(const QRhi::CleanupCallback &callback) | QRhiImplementation | inline |
| addDeleteLater(QRhiResource *res) | QRhiImplementation | inline |
| annotations | QRhiD3D11 | |
| beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override | QRhiD3D11 | virtual |
| beginExternal(QRhiCommandBuffer *cb) override | QRhiD3D11 | virtual |
| beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override | QRhiD3D11 | virtual |
| beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override | QRhiD3D11 | virtual |
| beginPass(QRhiCommandBuffer *cb, QRhiRenderTarget *rt, const QColor &colorClearValue, const QRhiDepthStencilClearValue &depthStencilClearValue, QRhiResourceUpdateBatch *resourceUpdates, QRhiCommandBuffer::BeginPassFlags flags) override | QRhiD3D11 | virtual |
| bindShaderResources(QD3D11ShaderResourceBindings *srbD, const uint *dynOfsPairs, int dynOfsPairCount, bool offsetOnlyChange) | QRhiD3D11 | |
| byteSizePerVertexForVertexInputFormat(QRhiVertexInputAttribute::Format format) const | QRhiImplementation | |
| clearShaderCache() | QRhiD3D11 | |
| clipSpaceCorrMatrix() const override | QRhiD3D11 | virtual |
| compileHlslShaderSource(const QShader &shader, QShader::Variant shaderVariant, uint flags, QString *error, QShaderKey *usedShaderKey) | QRhiD3D11 | |
| compressedFormatInfo(QRhiTexture::Format format, const QSize &size, quint32 *bpl, quint32 *byteSize, QSize *blockDim) const | QRhiImplementation | |
| context | QRhiD3D11 | |
| contextState | QRhiD3D11 | |
| create(QRhi::Flags flags) override | QRhiD3D11 | virtual |
| createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlags usage, quint32 size) override | QRhiD3D11 | virtual |
| createComputePipeline() override | QRhiD3D11 | virtual |
| createGraphicsPipeline() override | QRhiD3D11 | virtual |
| createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags, QRhiTexture::Format backingFormatHint) override | QRhiD3D11 | virtual |
| createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter, QRhiSampler::Filter mipmapMode, QRhiSampler::AddressMode u, QRhiSampler::AddressMode v, QRhiSampler::AddressMode w) override | QRhiD3D11 | virtual |
| createShaderResourceBindings() override | QRhiD3D11 | virtual |
| createSwapChain() override | QRhiD3D11 | virtual |
| createTexture(QRhiTexture::Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, QRhiTexture::Flags flags) override | QRhiD3D11 | virtual |
| createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, QRhiTextureRenderTarget::Flags flags) override | QRhiD3D11 | virtual |
| csHighestActiveSrvBinding | QRhiD3D11 | |
| csHighestActiveUavBinding | QRhiD3D11 | |
| currentFrameSlot | QRhiImplementation | |
| currentSwapChain | QRhiD3D11 | |
| dcompDevice | QRhiD3D11 | |
| debugLayer | QRhiD3D11 | |
| debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override | QRhiD3D11 | virtual |
| debugMarkEnd(QRhiCommandBuffer *cb) override | QRhiD3D11 | virtual |
| debugMarkers | QRhiImplementation | |
| debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override | QRhiD3D11 | virtual |
| destroy() override | QRhiD3D11 | virtual |
| dev | QRhiD3D11 | |
| deviceLost | QRhiD3D11 | |
| dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override | QRhiD3D11 | virtual |
| draw(QRhiCommandBuffer *cb, quint32 vertexCount, quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override | QRhiD3D11 | virtual |
| drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount, quint32 instanceCount, quint32 firstIndex, qint32 vertexOffset, quint32 firstInstance) override | QRhiD3D11 | virtual |
| driverInfo() const override | QRhiD3D11 | virtual |
| driverInfoStruct | QRhiD3D11 | |
| dsHighestActiveSrvBinding | QRhiD3D11 | |
| dxgiFactory | QRhiD3D11 | |
| effectiveSampleCount(int sampleCount) const | QRhiD3D11 | |
| endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override | QRhiD3D11 | virtual |
| endExternal(QRhiCommandBuffer *cb) override | QRhiD3D11 | virtual |
| endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override | QRhiD3D11 | virtual |
| endOffscreenFrame(QRhi::EndFrameFlags flags) override | QRhiD3D11 | virtual |
| endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override | QRhiD3D11 | virtual |
| enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) | QRhiD3D11 | |
| enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cbD, int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc) | QRhiD3D11 | |
| ensureDirectCompositionDevice() | QRhiD3D11 | |
| executeBufferHostWrites(QD3D11Buffer *bufD) | QRhiD3D11 | |
| executeCommandBuffer(QD3D11CommandBuffer *cbD, QD3D11SwapChain *timestampSwapChain=nullptr) | QRhiD3D11 | |
| featureLevel | QRhiD3D11 | |
| finish() override | QRhiD3D11 | virtual |
| finishActiveReadbacks() | QRhiD3D11 | |
| fsHighestActiveSrvBinding | QRhiD3D11 | |
| gsHighestActiveSrvBinding | QRhiD3D11 | |
| hsHighestActiveSrvBinding | QRhiD3D11 | |
| importedDeviceAndContext | QRhiD3D11 | |
| inFrame | QRhiImplementation | |
| isClipDepthZeroToOne() const override | QRhiD3D11 | virtual |
| isCompressedFormat(QRhiTexture::Format format) const | QRhiImplementation | |
| isDeviceLost() const override | QRhiD3D11 | virtual |
| isFeatureSupported(QRhi::Feature feature) const override | QRhiD3D11 | virtual |
| isStencilSupportingFormat(QRhiTexture::Format format) const | QRhiImplementation | |
| isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override | QRhiD3D11 | virtual |
| isYUpInFramebuffer() const override | QRhiD3D11 | virtual |
| isYUpInNDC() const override | QRhiD3D11 | virtual |
| lastCompletedGpuTime(QRhiCommandBuffer *cb) override | QRhiD3D11 | virtual |
| m_bytecodeCache | QRhiD3D11 | |
| m_shaderCache | QRhiD3D11 | |
| makeThreadLocalNativeContextCurrent() override | QRhiD3D11 | virtual |
| MAX_SHADER_CACHE_ENTRIES | QRhiImplementation | static |
| nativeHandles(QRhiCommandBuffer *cb) override | QRhiD3D11 | virtual |
| nativeHandles() override | QRhiD3D11 | virtual |
| nativeHandlesStruct | QRhiD3D11 | |
| ofr | QRhiD3D11 | |
| pipelineCacheData() override | QRhiD3D11 | virtual |
| pipelineCacheRhiId() const | QRhiImplementation | inline |
| pipelineCreationEnd() | QRhiImplementation | inline |
| pipelineCreationStart() | QRhiImplementation | inline |
| prepareForCreate(QRhi *rhi, QRhi::Implementation impl, QRhi::Flags flags) | QRhiImplementation | |
| q | QRhiImplementation | |
| QRhiD3D11(QRhiD3D11InitParams *params, QRhiD3D11NativeHandles *importDevice=nullptr) | QRhiD3D11 | |
| registerResource(QRhiResource *res, bool ownsNativeResources=true) | QRhiImplementation | inline |
| releaseCachedResources() override | QRhiD3D11 | virtual |
| reportLiveObjects(ID3D11Device *device) | QRhiD3D11 | |
| resetShaderResources() | QRhiD3D11 | |
| resourceLimit(QRhi::ResourceLimit limit) const override | QRhiD3D11 | virtual |
| resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override | QRhiD3D11 | virtual |
| rhiFlags | QRhiD3D11 | |
| sanityCheckGraphicsPipeline(QRhiGraphicsPipeline *ps) | QRhiImplementation | |
| sanityCheckShaderResourceBindings(QRhiShaderResourceBindings *srb) | QRhiImplementation | |
| setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override | QRhiD3D11 | virtual |
| setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override | QRhiD3D11 | virtual |
| setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline *ps) override | QRhiD3D11 | virtual |
| setPipelineCacheData(const QByteArray &data) override | QRhiD3D11 | virtual |
| setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override | QRhiD3D11 | virtual |
| setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, int dynamicOffsetCount, const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override | QRhiD3D11 | virtual |
| setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override | QRhiD3D11 | virtual |
| setVertexInput(QRhiCommandBuffer *cb, int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings, QRhiBuffer *indexBuf, quint32 indexOffset, QRhiCommandBuffer::IndexFormat indexFormat) override | QRhiD3D11 | virtual |
| setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override | QRhiD3D11 | virtual |
| shaderDescVariableFormatToVertexInputFormat(QShaderDescription::VariableType type) const | QRhiImplementation | |
| shaderResourceBindingData(const QRhiShaderResourceBinding &binding) | QRhiImplementation | inlinestatic |
| shaderResourceBindingData(QRhiShaderResourceBinding &binding) | QRhiImplementation | inlinestatic |
| sortedBindingLessThan(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) | QRhiImplementation | inlinestatic |
| statistics() override | QRhiD3D11 | virtual |
| supportedSampleCounts() const override | QRhiD3D11 | virtual |
| supportsAllowTearing | QRhiD3D11 | |
| textureFormatInfo(QRhiTexture::Format format, const QSize &size, quint32 *bpl, quint32 *byteSize, quint32 *bytesPerPixel) const | QRhiImplementation | |
| totalPipelineCreationTime() const | QRhiImplementation | inline |
| ubufAlignment() const override | QRhiD3D11 | virtual |
| unregisterResource(QRhiResource *res) | QRhiImplementation | inline |
| updateLayoutDesc(QRhiShaderResourceBindings *srb) | QRhiImplementation | |
| updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD, const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[]) | QRhiD3D11 | |
| vsHasIndexBufferBound | QRhiD3D11 | |
| vsHighestActiveSrvBinding | QRhiD3D11 | |
| vsHighestActiveVertexBufferBinding | QRhiD3D11 | |
| ~QRhiImplementation() | QRhiImplementation | virtual |