activeCamera() const | QSSGLayerRenderData | inline |
activePasses | QSSGLayerRenderData | |
bakedLightingModels | QSSGLayerRenderData | |
camera | QSSGLayerRenderData | |
cameraData | QSSGLayerRenderData | |
cameras | QSSGLayerRenderData | |
clippingFrustum | QSSGLayerRenderData | |
contextInterface() const | QSSGLayerRenderData | |
depthMapPass | QSSGLayerRenderData | |
Enum enum name | QSSGLayerRenderData | |
frustumCulling(const QSSGClippingFrustum &clipFrustum, const QSSGRenderableObjectList &renderables, QSSGRenderableObjectList &visibleRenderables) | QSSGLayerRenderData | static |
frustumCullingInline(const QSSGClippingFrustum &clipFrustum, QSSGRenderableObjectList &renderables) | QSSGLayerRenderData | static |
generateLightingKey(QSSGRenderDefaultMaterial::MaterialLighting inLightingType, const QSSGShaderLightListView &lights, bool receivesShadows=true) | QSSGLayerRenderData | |
getBonemapTexture(const QSSGModelContext &modelContext) const | QSSGLayerRenderData | |
getCameraRenderData(const QSSGRenderCamera *camera) | QSSGLayerRenderData | |
getCameraRenderData(const QSSGRenderCamera *camera) const | QSSGLayerRenderData | |
getFrameData() | QSSGLayerRenderData | |
getLightmapTexture(const QSSGModelContext &modelContext) const | QSSGLayerRenderData | |
getNode(QSSGNodeId id) const | QSSGLayerRenderData | |
getPipelineState() const | QSSGLayerRenderData | inline |
getReflectionMapManager() const | QSSGLayerRenderData | inline |
getRenderableItem2Ds() | QSSGLayerRenderData | |
getResource(QSSGResourceId id) const | QSSGLayerRenderData | |
getShaderFeatures() const | QSSGLayerRenderData | inline |
getShadowMapManager() const | QSSGLayerRenderData | inline |
getSortedBakedLightingModels() | QSSGLayerRenderData | |
getSortedOpaqueRenderableObjects() | QSSGLayerRenderData | |
getSortedRenderedDepthWriteObjects() | QSSGLayerRenderData | |
getSortedrenderedOpaqueDepthPrepassObjects() | QSSGLayerRenderData | |
getSortedScreenTextureRenderableObjects() | QSSGLayerRenderData | |
getSortedTransparentRenderableObjects() | QSSGLayerRenderData | |
globalLights | QSSGLayerRenderData | |
interactiveLightmapBakingRequested | QSSGLayerRenderData | |
layer | QSSGLayerRenderData | |
layerPrepResult | QSSGLayerRenderData | |
lightmapBakingOutputCallback | QSSGLayerRenderData | |
lights | QSSGLayerRenderData | |
m_lightmapper | QSSGLayerRenderData | |
mainPass | QSSGLayerRenderData | |
MAX_AA_LEVELS enum value | QSSGLayerRenderData | |
MAX_TEMPORAL_AA_LEVELS enum value | QSSGLayerRenderData | |
maybeBakeLightmap() | QSSGLayerRenderData | |
modelContexts | QSSGLayerRenderData | |
opaqueObjects | QSSGLayerRenderData | |
plainSkyBoxPrepared | QSSGLayerRenderData | |
prepareForRender() | QSSGLayerRenderData | |
prepareImageForRender(QSSGRenderImage &inImage, QSSGRenderableImage::Type inMapType, QSSGRenderableImage *&ioFirstImage, QSSGRenderableImage *&ioNextImage, QSSGRenderableObjectFlags &ioFlags, QSSGShaderDefaultMaterialKey &ioGeneratedShaderKey, quint32 inImageIndex, QSSGRenderDefaultMaterial *inMaterial=nullptr) | QSSGLayerRenderData | |
prepareItem2DsForRender(const QSSGRenderContextInterface &ctxIfc, const RenderableItem2DEntries &renderableItem2Ds) | QSSGLayerRenderData | |
prepareModelBoneTextures(const QSSGRenderContextInterface &contextInterface, const RenderableNodeEntries &renderableModels) | QSSGLayerRenderData | static |
prepareModelMeshes(const QSSGRenderContextInterface &contextInterface, RenderableNodeEntries &renderableModels) | QSSGLayerRenderData | static |
prepareModelsForRender(const RenderableNodeEntries &renderableModels, QSSGLayerRenderPreparationResultFlags &ioFlags, const QSSGCameraRenderData &cameraData, RenderableFilter filter, float lodThreshold=0.0f) | QSSGLayerRenderData | |
prepareParticlesForRender(const RenderableNodeEntries &renderableParticles, const QSSGCameraRenderData &cameraData) | QSSGLayerRenderData | |
prepareReflectionProbesForRender() | QSSGLayerRenderData | |
prepareResourceLoaders() | QSSGLayerRenderData | |
QSSGFrameData | QSSGLayerRenderData | friend |
QSSGLayerRenderData(QSSGRenderLayer &inLayer, QSSGRenderer &inRenderer) | QSSGLayerRenderData | |
QSSGModelHelpers | QSSGLayerRenderData | friend |
QSSGRenderer | QSSGLayerRenderData | friend |
QSSGRenderHelpers | QSSGLayerRenderData | friend |
reflectionMapPass | QSSGLayerRenderData | |
reflectionProbes | QSSGLayerRenderData | |
RenderableFilter typedef | QSSGLayerRenderData | |
RenderableItem2DEntries typedef | QSSGLayerRenderData | |
renderableItem2Ds | QSSGLayerRenderData | |
renderableModels | QSSGLayerRenderData | |
RenderableNodeEntries typedef | QSSGLayerRenderData | |
renderableParticles | QSSGLayerRenderData | |
renderedBakedLightingModels | QSSGLayerRenderData | |
renderedDepthWriteObjects | QSSGLayerRenderData | |
renderedItem2Ds | QSSGLayerRenderData | |
renderedOpaqueDepthPrepassObjects | QSSGLayerRenderData | |
renderedOpaqueObjects | QSSGLayerRenderData | |
renderedScreenTextureObjects | QSSGLayerRenderData | |
renderedTransparentObjects | QSSGLayerRenderData | |
renderer | QSSGLayerRenderData | |
requestReflectionMapManager() | QSSGLayerRenderData | |
requestShadowMapManager() | QSSGLayerRenderData | |
resetForFrame() | QSSGLayerRenderData | |
screenMapPass | QSSGLayerRenderData | |
screenTextureObjects | QSSGLayerRenderData | |
setBonemapTexture(const QSSGModelContext &modelContext, QRhiTexture *bonemapTexture) | QSSGLayerRenderData | |
setLightmapTexture(const QSSGModelContext &modelContext, QRhiTexture *lightmapTexture) | QSSGLayerRenderData | |
setVertexInputPresence(const QSSGRenderableObjectFlags &renderableFlags, QSSGShaderDefaultMaterialKey &key, QSSGRenderer *renderer) | QSSGLayerRenderData | |
shadowMapPass | QSSGLayerRenderData | |
ssaoMapPass | QSSGLayerRenderData | |
takeNode(QSSGNodeId id) | QSSGLayerRenderData | |
TModelContextPtrList typedef | QSSGLayerRenderData | |
tooManyLightsWarningShown | QSSGLayerRenderData | |
tooManyShadowLightsWarningShown | QSSGLayerRenderData | |
transparentObjects | QSSGLayerRenderData | |
USERPASSES | QSSGLayerRenderData | static |
userPasses | QSSGLayerRenderData | |
zPrePassPass | QSSGLayerRenderData | |
~QSSGLayerRenderData() | QSSGLayerRenderData | |