Qt 6.x
The Qt SDK
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QSSGLayerRenderData Member List

This is the complete list of members for QSSGLayerRenderData, including all inherited members.

activeCamera() constQSSGLayerRenderDatainline
activePassesQSSGLayerRenderData
bakedLightingModelsQSSGLayerRenderData
cameraQSSGLayerRenderData
cameraDataQSSGLayerRenderData
camerasQSSGLayerRenderData
clippingFrustumQSSGLayerRenderData
contextInterface() constQSSGLayerRenderData
depthMapPassQSSGLayerRenderData
Enum enum nameQSSGLayerRenderData
frustumCulling(const QSSGClippingFrustum &clipFrustum, const QSSGRenderableObjectList &renderables, QSSGRenderableObjectList &visibleRenderables)QSSGLayerRenderDatastatic
frustumCullingInline(const QSSGClippingFrustum &clipFrustum, QSSGRenderableObjectList &renderables)QSSGLayerRenderDatastatic
generateLightingKey(QSSGRenderDefaultMaterial::MaterialLighting inLightingType, const QSSGShaderLightListView &lights, bool receivesShadows=true)QSSGLayerRenderData
getBonemapTexture(const QSSGModelContext &modelContext) constQSSGLayerRenderData
getCameraRenderData(const QSSGRenderCamera *camera)QSSGLayerRenderData
getCameraRenderData(const QSSGRenderCamera *camera) constQSSGLayerRenderData
getFrameData()QSSGLayerRenderData
getLightmapTexture(const QSSGModelContext &modelContext) constQSSGLayerRenderData
getNode(QSSGNodeId id) constQSSGLayerRenderData
getPipelineState() constQSSGLayerRenderDatainline
getReflectionMapManager() constQSSGLayerRenderDatainline
getRenderableItem2Ds()QSSGLayerRenderData
getResource(QSSGResourceId id) constQSSGLayerRenderData
getShaderFeatures() constQSSGLayerRenderDatainline
getShadowMapManager() constQSSGLayerRenderDatainline
getSortedBakedLightingModels()QSSGLayerRenderData
getSortedOpaqueRenderableObjects()QSSGLayerRenderData
getSortedRenderedDepthWriteObjects()QSSGLayerRenderData
getSortedrenderedOpaqueDepthPrepassObjects()QSSGLayerRenderData
getSortedScreenTextureRenderableObjects()QSSGLayerRenderData
getSortedTransparentRenderableObjects()QSSGLayerRenderData
globalLightsQSSGLayerRenderData
interactiveLightmapBakingRequestedQSSGLayerRenderData
layerQSSGLayerRenderData
layerPrepResultQSSGLayerRenderData
lightmapBakingOutputCallbackQSSGLayerRenderData
lightsQSSGLayerRenderData
m_lightmapperQSSGLayerRenderData
mainPassQSSGLayerRenderData
MAX_AA_LEVELS enum valueQSSGLayerRenderData
MAX_TEMPORAL_AA_LEVELS enum valueQSSGLayerRenderData
maybeBakeLightmap()QSSGLayerRenderData
modelContextsQSSGLayerRenderData
opaqueObjectsQSSGLayerRenderData
plainSkyBoxPreparedQSSGLayerRenderData
prepareForRender()QSSGLayerRenderData
prepareImageForRender(QSSGRenderImage &inImage, QSSGRenderableImage::Type inMapType, QSSGRenderableImage *&ioFirstImage, QSSGRenderableImage *&ioNextImage, QSSGRenderableObjectFlags &ioFlags, QSSGShaderDefaultMaterialKey &ioGeneratedShaderKey, quint32 inImageIndex, QSSGRenderDefaultMaterial *inMaterial=nullptr)QSSGLayerRenderData
prepareItem2DsForRender(const QSSGRenderContextInterface &ctxIfc, const RenderableItem2DEntries &renderableItem2Ds)QSSGLayerRenderData
prepareModelBoneTextures(const QSSGRenderContextInterface &contextInterface, const RenderableNodeEntries &renderableModels)QSSGLayerRenderDatastatic
prepareModelMeshes(const QSSGRenderContextInterface &contextInterface, RenderableNodeEntries &renderableModels)QSSGLayerRenderDatastatic
prepareModelsForRender(const RenderableNodeEntries &renderableModels, QSSGLayerRenderPreparationResultFlags &ioFlags, const QSSGCameraRenderData &cameraData, RenderableFilter filter, float lodThreshold=0.0f)QSSGLayerRenderData
prepareParticlesForRender(const RenderableNodeEntries &renderableParticles, const QSSGCameraRenderData &cameraData)QSSGLayerRenderData
prepareReflectionProbesForRender()QSSGLayerRenderData
prepareResourceLoaders()QSSGLayerRenderData
QSSGFrameDataQSSGLayerRenderDatafriend
QSSGLayerRenderData(QSSGRenderLayer &inLayer, QSSGRenderer &inRenderer)QSSGLayerRenderData
QSSGModelHelpersQSSGLayerRenderDatafriend
QSSGRendererQSSGLayerRenderDatafriend
QSSGRenderHelpersQSSGLayerRenderDatafriend
reflectionMapPassQSSGLayerRenderData
reflectionProbesQSSGLayerRenderData
RenderableFilter typedefQSSGLayerRenderData
RenderableItem2DEntries typedefQSSGLayerRenderData
renderableItem2DsQSSGLayerRenderData
renderableModelsQSSGLayerRenderData
RenderableNodeEntries typedefQSSGLayerRenderData
renderableParticlesQSSGLayerRenderData
renderedBakedLightingModelsQSSGLayerRenderData
renderedDepthWriteObjectsQSSGLayerRenderData
renderedItem2DsQSSGLayerRenderData
renderedOpaqueDepthPrepassObjectsQSSGLayerRenderData
renderedOpaqueObjectsQSSGLayerRenderData
renderedScreenTextureObjectsQSSGLayerRenderData
renderedTransparentObjectsQSSGLayerRenderData
rendererQSSGLayerRenderData
requestReflectionMapManager()QSSGLayerRenderData
requestShadowMapManager()QSSGLayerRenderData
resetForFrame()QSSGLayerRenderData
screenMapPassQSSGLayerRenderData
screenTextureObjectsQSSGLayerRenderData
setBonemapTexture(const QSSGModelContext &modelContext, QRhiTexture *bonemapTexture)QSSGLayerRenderData
setLightmapTexture(const QSSGModelContext &modelContext, QRhiTexture *lightmapTexture)QSSGLayerRenderData
setVertexInputPresence(const QSSGRenderableObjectFlags &renderableFlags, QSSGShaderDefaultMaterialKey &key, QSSGRenderer *renderer)QSSGLayerRenderData
shadowMapPassQSSGLayerRenderData
ssaoMapPassQSSGLayerRenderData
takeNode(QSSGNodeId id)QSSGLayerRenderData
TModelContextPtrList typedefQSSGLayerRenderData
tooManyLightsWarningShownQSSGLayerRenderData
tooManyShadowLightsWarningShownQSSGLayerRenderData
transparentObjectsQSSGLayerRenderData
USERPASSESQSSGLayerRenderDatastatic
userPassesQSSGLayerRenderData
zPrePassPassQSSGLayerRenderData
~QSSGLayerRenderData()QSSGLayerRenderData