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Qt 6.x
The Qt SDK
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This is the complete list of members for QOpenGLFunctions_1_5, including all inherited members.
| d_ptr | QAbstractOpenGLFunctions | protected |
| glAccum(GLenum op, GLfloat value) | QOpenGLFunctions_1_5 | inline |
| glActiveTexture(GLenum texture) | QOpenGLFunctions_1_5 | inline |
| glAlphaFunc(GLenum func, GLfloat ref) | QOpenGLFunctions_1_5 | inline |
| glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) | QOpenGLFunctions_1_5 | inline |
| glArrayElement(GLint i) | QOpenGLFunctions_1_5 | inline |
| glBegin(GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glBeginQuery(GLenum target, GLuint id) | QOpenGLFunctions_1_5 | inline |
| glBindBuffer(GLenum target, GLuint buffer) | QOpenGLFunctions_1_5 | inline |
| glBindTexture(GLenum target, GLuint texture) | QOpenGLFunctions_1_5 | inline |
| glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) | QOpenGLFunctions_1_5 | inline |
| glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_1_5 | inline |
| glBlendEquation(GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glBlendFunc(GLenum sfactor, GLenum dfactor) | QOpenGLFunctions_1_5 | inline |
| glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | QOpenGLFunctions_1_5 | inline |
| glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | QOpenGLFunctions_1_5 | inline |
| glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | QOpenGLFunctions_1_5 | inline |
| glCallList(GLuint list) | QOpenGLFunctions_1_5 | inline |
| glCallLists(GLsizei n, GLenum type, const GLvoid *lists) | QOpenGLFunctions_1_5 | inline |
| glClear(GLbitfield mask) | QOpenGLFunctions_1_5 | inline |
| glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_1_5 | inline |
| glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_1_5 | inline |
| glClearDepth(GLdouble depth) | QOpenGLFunctions_1_5 | inline |
| glClearIndex(GLfloat c) | QOpenGLFunctions_1_5 | inline |
| glClearStencil(GLint s) | QOpenGLFunctions_1_5 | inline |
| glClientActiveTexture(GLenum texture) | QOpenGLFunctions_1_5 | inline |
| glClipPlane(GLenum plane, const GLdouble *equation) | QOpenGLFunctions_1_5 | inline |
| glColor3b(GLbyte red, GLbyte green, GLbyte blue) | QOpenGLFunctions_1_5 | inline |
| glColor3bv(const GLbyte *v) | QOpenGLFunctions_1_5 | inline |
| glColor3d(GLdouble red, GLdouble green, GLdouble blue) | QOpenGLFunctions_1_5 | inline |
| glColor3dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glColor3f(GLfloat red, GLfloat green, GLfloat blue) | QOpenGLFunctions_1_5 | inline |
| glColor3fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glColor3i(GLint red, GLint green, GLint blue) | QOpenGLFunctions_1_5 | inline |
| glColor3iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glColor3s(GLshort red, GLshort green, GLshort blue) | QOpenGLFunctions_1_5 | inline |
| glColor3sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glColor3ub(GLubyte red, GLubyte green, GLubyte blue) | QOpenGLFunctions_1_5 | inline |
| glColor3ubv(const GLubyte *v) | QOpenGLFunctions_1_5 | inline |
| glColor3ui(GLuint red, GLuint green, GLuint blue) | QOpenGLFunctions_1_5 | inline |
| glColor3uiv(const GLuint *v) | QOpenGLFunctions_1_5 | inline |
| glColor3us(GLushort red, GLushort green, GLushort blue) | QOpenGLFunctions_1_5 | inline |
| glColor3usv(const GLushort *v) | QOpenGLFunctions_1_5 | inline |
| glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) | QOpenGLFunctions_1_5 | inline |
| glColor4bv(const GLbyte *v) | QOpenGLFunctions_1_5 | inline |
| glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | QOpenGLFunctions_1_5 | inline |
| glColor4dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_1_5 | inline |
| glColor4fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glColor4i(GLint red, GLint green, GLint blue, GLint alpha) | QOpenGLFunctions_1_5 | inline |
| glColor4iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) | QOpenGLFunctions_1_5 | inline |
| glColor4sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) | QOpenGLFunctions_1_5 | inline |
| glColor4ubv(const GLubyte *v) | QOpenGLFunctions_1_5 | inline |
| glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) | QOpenGLFunctions_1_5 | inline |
| glColor4uiv(const GLuint *v) | QOpenGLFunctions_1_5 | inline |
| glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) | QOpenGLFunctions_1_5 | inline |
| glColor4usv(const GLushort *v) | QOpenGLFunctions_1_5 | inline |
| glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | QOpenGLFunctions_1_5 | inline |
| glColorMaterial(GLenum face, GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_1_5 | inline |
| glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) | QOpenGLFunctions_1_5 | inline |
| glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) | QOpenGLFunctions_1_5 | inline |
| glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_1_5 | inline |
| glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_1_5 | inline |
| glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_1_5 | inline |
| glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_1_5 | inline |
| glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_1_5 | inline |
| glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_1_5 | inline |
| glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_1_5 | inline |
| glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) | QOpenGLFunctions_1_5 | inline |
| glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) | QOpenGLFunctions_1_5 | inline |
| glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) | QOpenGLFunctions_1_5 | inline |
| glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glConvolutionParameteri(GLenum target, GLenum pname, GLint params) | QOpenGLFunctions_1_5 | inline |
| glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_1_5 | inline |
| glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_1_5 | inline |
| glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_1_5 | inline |
| glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_1_5 | inline |
| glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_1_5 | inline |
| glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) | QOpenGLFunctions_1_5 | inline |
| glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | QOpenGLFunctions_1_5 | inline |
| glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | QOpenGLFunctions_1_5 | inline |
| glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_1_5 | inline |
| glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_1_5 | inline |
| glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_1_5 | inline |
| glCullFace(GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glDeleteBuffers(GLsizei n, const GLuint *buffers) | QOpenGLFunctions_1_5 | inline |
| glDeleteLists(GLuint list, GLsizei range) | QOpenGLFunctions_1_5 | inline |
| glDeleteQueries(GLsizei n, const GLuint *ids) | QOpenGLFunctions_1_5 | inline |
| glDeleteTextures(GLsizei n, const GLuint *textures) | QOpenGLFunctions_1_5 | inline |
| glDepthFunc(GLenum func) | QOpenGLFunctions_1_5 | inline |
| glDepthMask(GLboolean flag) | QOpenGLFunctions_1_5 | inline |
| glDepthRange(GLdouble nearVal, GLdouble farVal) | QOpenGLFunctions_1_5 | inline |
| glDisable(GLenum cap) | QOpenGLFunctions_1_5 | inline |
| glDisableClientState(GLenum array) | QOpenGLFunctions_1_5 | inline |
| glDrawArrays(GLenum mode, GLint first, GLsizei count) | QOpenGLFunctions_1_5 | inline |
| glDrawBuffer(GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_1_5 | inline |
| glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_1_5 | inline |
| glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_1_5 | inline |
| glEdgeFlag(GLboolean flag) | QOpenGLFunctions_1_5 | inline |
| glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_1_5 | inline |
| glEdgeFlagv(const GLboolean *flag) | QOpenGLFunctions_1_5 | inline |
| glEnable(GLenum cap) | QOpenGLFunctions_1_5 | inline |
| glEnableClientState(GLenum array) | QOpenGLFunctions_1_5 | inline |
| glEnd() | QOpenGLFunctions_1_5 | inline |
| glEndList() | QOpenGLFunctions_1_5 | inline |
| glEndQuery(GLenum target) | QOpenGLFunctions_1_5 | inline |
| glEvalCoord1d(GLdouble u) | QOpenGLFunctions_1_5 | inline |
| glEvalCoord1dv(const GLdouble *u) | QOpenGLFunctions_1_5 | inline |
| glEvalCoord1f(GLfloat u) | QOpenGLFunctions_1_5 | inline |
| glEvalCoord1fv(const GLfloat *u) | QOpenGLFunctions_1_5 | inline |
| glEvalCoord2d(GLdouble u, GLdouble v) | QOpenGLFunctions_1_5 | inline |
| glEvalCoord2dv(const GLdouble *u) | QOpenGLFunctions_1_5 | inline |
| glEvalCoord2f(GLfloat u, GLfloat v) | QOpenGLFunctions_1_5 | inline |
| glEvalCoord2fv(const GLfloat *u) | QOpenGLFunctions_1_5 | inline |
| glEvalMesh1(GLenum mode, GLint i1, GLint i2) | QOpenGLFunctions_1_5 | inline |
| glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) | QOpenGLFunctions_1_5 | inline |
| glEvalPoint1(GLint i) | QOpenGLFunctions_1_5 | inline |
| glEvalPoint2(GLint i, GLint j) | QOpenGLFunctions_1_5 | inline |
| glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) | QOpenGLFunctions_1_5 | inline |
| glFinish() | QOpenGLFunctions_1_5 | inline |
| glFlush() | QOpenGLFunctions_1_5 | inline |
| glFogCoordd(GLdouble coord) | QOpenGLFunctions_1_5 | inline |
| glFogCoorddv(const GLdouble *coord) | QOpenGLFunctions_1_5 | inline |
| glFogCoordf(GLfloat coord) | QOpenGLFunctions_1_5 | inline |
| glFogCoordfv(const GLfloat *coord) | QOpenGLFunctions_1_5 | inline |
| glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_1_5 | inline |
| glFogf(GLenum pname, GLfloat param) | QOpenGLFunctions_1_5 | inline |
| glFogfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glFogi(GLenum pname, GLint param) | QOpenGLFunctions_1_5 | inline |
| glFogiv(GLenum pname, const GLint *params) | QOpenGLFunctions_1_5 | inline |
| glFrontFace(GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | QOpenGLFunctions_1_5 | inline |
| glGenBuffers(GLsizei n, GLuint *buffers) | QOpenGLFunctions_1_5 | inline |
| glGenLists(GLsizei range) | QOpenGLFunctions_1_5 | inline |
| glGenQueries(GLsizei n, GLuint *ids) | QOpenGLFunctions_1_5 | inline |
| glGenTextures(GLsizei n, GLuint *textures) | QOpenGLFunctions_1_5 | inline |
| glGetBooleanv(GLenum pname, GLboolean *params) | QOpenGLFunctions_1_5 | inline |
| glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) | QOpenGLFunctions_1_5 | inline |
| glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | QOpenGLFunctions_1_5 | inline |
| glGetClipPlane(GLenum plane, GLdouble *equation) | QOpenGLFunctions_1_5 | inline |
| glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) | QOpenGLFunctions_1_5 | inline |
| glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) | QOpenGLFunctions_1_5 | inline |
| glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) | QOpenGLFunctions_1_5 | inline |
| glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetDoublev(GLenum pname, GLdouble *params) | QOpenGLFunctions_1_5 | inline |
| glGetError() | QOpenGLFunctions_1_5 | inline |
| glGetFloatv(GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | QOpenGLFunctions_1_5 | inline |
| glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetIntegerv(GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetLightfv(GLenum light, GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetLightiv(GLenum light, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetMapdv(GLenum target, GLenum query, GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glGetMapfv(GLenum target, GLenum query, GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glGetMapiv(GLenum target, GLenum query, GLint *v) | QOpenGLFunctions_1_5 | inline |
| glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetMaterialiv(GLenum face, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | QOpenGLFunctions_1_5 | inline |
| glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetPixelMapfv(GLenum map, GLfloat *values) | QOpenGLFunctions_1_5 | inline |
| glGetPixelMapuiv(GLenum map, GLuint *values) | QOpenGLFunctions_1_5 | inline |
| glGetPixelMapusv(GLenum map, GLushort *values) | QOpenGLFunctions_1_5 | inline |
| glGetPointerv(GLenum pname, GLvoid **params) | QOpenGLFunctions_1_5 | inline |
| glGetPolygonStipple(GLubyte *mask) | QOpenGLFunctions_1_5 | inline |
| glGetQueryiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | QOpenGLFunctions_1_5 | inline |
| glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) | QOpenGLFunctions_1_5 | inline |
| glGetString(GLenum name) | QOpenGLFunctions_1_5 | inline |
| glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetTexEnviv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) | QOpenGLFunctions_1_5 | inline |
| glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_1_5 | inline |
| glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_1_5 | inline |
| glHint(GLenum target, GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) | QOpenGLFunctions_1_5 | inline |
| glIndexd(GLdouble c) | QOpenGLFunctions_1_5 | inline |
| glIndexdv(const GLdouble *c) | QOpenGLFunctions_1_5 | inline |
| glIndexf(GLfloat c) | QOpenGLFunctions_1_5 | inline |
| glIndexfv(const GLfloat *c) | QOpenGLFunctions_1_5 | inline |
| glIndexi(GLint c) | QOpenGLFunctions_1_5 | inline |
| glIndexiv(const GLint *c) | QOpenGLFunctions_1_5 | inline |
| glIndexMask(GLuint mask) | QOpenGLFunctions_1_5 | inline |
| glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_1_5 | inline |
| glIndexs(GLshort c) | QOpenGLFunctions_1_5 | inline |
| glIndexsv(const GLshort *c) | QOpenGLFunctions_1_5 | inline |
| glIndexub(GLubyte c) | QOpenGLFunctions_1_5 | inline |
| glIndexubv(const GLubyte *c) | QOpenGLFunctions_1_5 | inline |
| glInitNames() | QOpenGLFunctions_1_5 | inline |
| glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_1_5 | inline |
| glIsBuffer(GLuint buffer) | QOpenGLFunctions_1_5 | inline |
| glIsEnabled(GLenum cap) | QOpenGLFunctions_1_5 | inline |
| glIsList(GLuint list) | QOpenGLFunctions_1_5 | inline |
| glIsQuery(GLuint id) | QOpenGLFunctions_1_5 | inline |
| glIsTexture(GLuint texture) | QOpenGLFunctions_1_5 | inline |
| glLightf(GLenum light, GLenum pname, GLfloat param) | QOpenGLFunctions_1_5 | inline |
| glLightfv(GLenum light, GLenum pname, const GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glLighti(GLenum light, GLenum pname, GLint param) | QOpenGLFunctions_1_5 | inline |
| glLightiv(GLenum light, GLenum pname, const GLint *params) | QOpenGLFunctions_1_5 | inline |
| glLightModelf(GLenum pname, GLfloat param) | QOpenGLFunctions_1_5 | inline |
| glLightModelfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glLightModeli(GLenum pname, GLint param) | QOpenGLFunctions_1_5 | inline |
| glLightModeliv(GLenum pname, const GLint *params) | QOpenGLFunctions_1_5 | inline |
| glLineStipple(GLint factor, GLushort pattern) | QOpenGLFunctions_1_5 | inline |
| glLineWidth(GLfloat width) | QOpenGLFunctions_1_5 | inline |
| glListBase(GLuint base) | QOpenGLFunctions_1_5 | inline |
| glLoadIdentity() | QOpenGLFunctions_1_5 | inline |
| glLoadMatrixd(const GLdouble *m) | QOpenGLFunctions_1_5 | inline |
| glLoadMatrixf(const GLfloat *m) | QOpenGLFunctions_1_5 | inline |
| glLoadName(GLuint name) | QOpenGLFunctions_1_5 | inline |
| glLoadTransposeMatrixd(const GLdouble *m) | QOpenGLFunctions_1_5 | inline |
| glLoadTransposeMatrixf(const GLfloat *m) | QOpenGLFunctions_1_5 | inline |
| glLogicOp(GLenum opcode) | QOpenGLFunctions_1_5 | inline |
| glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) | QOpenGLFunctions_1_5 | inline |
| glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) | QOpenGLFunctions_1_5 | inline |
| glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) | QOpenGLFunctions_1_5 | inline |
| glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) | QOpenGLFunctions_1_5 | inline |
| glMapBuffer(GLenum target, GLenum access) | QOpenGLFunctions_1_5 | inline |
| glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) | QOpenGLFunctions_1_5 | inline |
| glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) | QOpenGLFunctions_1_5 | inline |
| glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) | QOpenGLFunctions_1_5 | inline |
| glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) | QOpenGLFunctions_1_5 | inline |
| glMaterialf(GLenum face, GLenum pname, GLfloat param) | QOpenGLFunctions_1_5 | inline |
| glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glMateriali(GLenum face, GLenum pname, GLint param) | QOpenGLFunctions_1_5 | inline |
| glMaterialiv(GLenum face, GLenum pname, const GLint *params) | QOpenGLFunctions_1_5 | inline |
| glMatrixMode(GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glMinmax(GLenum target, GLenum internalformat, GLboolean sink) | QOpenGLFunctions_1_5 | inline |
| glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | QOpenGLFunctions_1_5 | inline |
| glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord1d(GLenum target, GLdouble s) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord1dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord1f(GLenum target, GLfloat s) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord1fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord1i(GLenum target, GLint s) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord1iv(GLenum target, const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord1s(GLenum target, GLshort s) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord1sv(GLenum target, const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord2dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord2fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord2i(GLenum target, GLint s, GLint t) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord2iv(GLenum target, const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord2sv(GLenum target, const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord3dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord3fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord3iv(GLenum target, const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord3sv(GLenum target, const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord4dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord4fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord4iv(GLenum target, const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) | QOpenGLFunctions_1_5 | inline |
| glMultiTexCoord4sv(GLenum target, const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glMultMatrixd(const GLdouble *m) | QOpenGLFunctions_1_5 | inline |
| glMultMatrixf(const GLfloat *m) | QOpenGLFunctions_1_5 | inline |
| glMultTransposeMatrixd(const GLdouble *m) | QOpenGLFunctions_1_5 | inline |
| glMultTransposeMatrixf(const GLfloat *m) | QOpenGLFunctions_1_5 | inline |
| glNewList(GLuint list, GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) | QOpenGLFunctions_1_5 | inline |
| glNormal3bv(const GLbyte *v) | QOpenGLFunctions_1_5 | inline |
| glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) | QOpenGLFunctions_1_5 | inline |
| glNormal3dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) | QOpenGLFunctions_1_5 | inline |
| glNormal3fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glNormal3i(GLint nx, GLint ny, GLint nz) | QOpenGLFunctions_1_5 | inline |
| glNormal3iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glNormal3s(GLshort nx, GLshort ny, GLshort nz) | QOpenGLFunctions_1_5 | inline |
| glNormal3sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_1_5 | inline |
| glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | QOpenGLFunctions_1_5 | inline |
| glPassThrough(GLfloat token) | QOpenGLFunctions_1_5 | inline |
| glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) | QOpenGLFunctions_1_5 | inline |
| glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) | QOpenGLFunctions_1_5 | inline |
| glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) | QOpenGLFunctions_1_5 | inline |
| glPixelStoref(GLenum pname, GLfloat param) | QOpenGLFunctions_1_5 | inline |
| glPixelStorei(GLenum pname, GLint param) | QOpenGLFunctions_1_5 | inline |
| glPixelTransferf(GLenum pname, GLfloat param) | QOpenGLFunctions_1_5 | inline |
| glPixelTransferi(GLenum pname, GLint param) | QOpenGLFunctions_1_5 | inline |
| glPixelZoom(GLfloat xfactor, GLfloat yfactor) | QOpenGLFunctions_1_5 | inline |
| glPointParameterf(GLenum pname, GLfloat param) | QOpenGLFunctions_1_5 | inline |
| glPointParameterfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glPointParameteri(GLenum pname, GLint param) | QOpenGLFunctions_1_5 | inline |
| glPointParameteriv(GLenum pname, const GLint *params) | QOpenGLFunctions_1_5 | inline |
| glPointSize(GLfloat size) | QOpenGLFunctions_1_5 | inline |
| glPolygonMode(GLenum face, GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glPolygonOffset(GLfloat factor, GLfloat units) | QOpenGLFunctions_1_5 | inline |
| glPolygonStipple(const GLubyte *mask) | QOpenGLFunctions_1_5 | inline |
| glPopAttrib() | QOpenGLFunctions_1_5 | inline |
| glPopClientAttrib() | QOpenGLFunctions_1_5 | inline |
| glPopMatrix() | QOpenGLFunctions_1_5 | inline |
| glPopName() | QOpenGLFunctions_1_5 | inline |
| glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) | QOpenGLFunctions_1_5 | inline |
| glPushAttrib(GLbitfield mask) | QOpenGLFunctions_1_5 | inline |
| glPushClientAttrib(GLbitfield mask) | QOpenGLFunctions_1_5 | inline |
| glPushMatrix() | QOpenGLFunctions_1_5 | inline |
| glPushName(GLuint name) | QOpenGLFunctions_1_5 | inline |
| glRasterPos2d(GLdouble x, GLdouble y) | QOpenGLFunctions_1_5 | inline |
| glRasterPos2dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos2f(GLfloat x, GLfloat y) | QOpenGLFunctions_1_5 | inline |
| glRasterPos2fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos2i(GLint x, GLint y) | QOpenGLFunctions_1_5 | inline |
| glRasterPos2iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos2s(GLshort x, GLshort y) | QOpenGLFunctions_1_5 | inline |
| glRasterPos2sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_1_5 | inline |
| glRasterPos3dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_1_5 | inline |
| glRasterPos3fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos3i(GLint x, GLint y, GLint z) | QOpenGLFunctions_1_5 | inline |
| glRasterPos3iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos3s(GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_1_5 | inline |
| glRasterPos3sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_1_5 | inline |
| glRasterPos4dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions_1_5 | inline |
| glRasterPos4fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos4i(GLint x, GLint y, GLint z, GLint w) | QOpenGLFunctions_1_5 | inline |
| glRasterPos4iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) | QOpenGLFunctions_1_5 | inline |
| glRasterPos4sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glReadBuffer(GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_1_5 | inline |
| glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | QOpenGLFunctions_1_5 | inline |
| glRectdv(const GLdouble *v1, const GLdouble *v2) | QOpenGLFunctions_1_5 | inline |
| glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) | QOpenGLFunctions_1_5 | inline |
| glRectfv(const GLfloat *v1, const GLfloat *v2) | QOpenGLFunctions_1_5 | inline |
| glRecti(GLint x1, GLint y1, GLint x2, GLint y2) | QOpenGLFunctions_1_5 | inline |
| glRectiv(const GLint *v1, const GLint *v2) | QOpenGLFunctions_1_5 | inline |
| glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) | QOpenGLFunctions_1_5 | inline |
| glRectsv(const GLshort *v1, const GLshort *v2) | QOpenGLFunctions_1_5 | inline |
| glRenderMode(GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glResetHistogram(GLenum target) | QOpenGLFunctions_1_5 | inline |
| glResetMinmax(GLenum target) | QOpenGLFunctions_1_5 | inline |
| glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_1_5 | inline |
| glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_1_5 | inline |
| glSampleCoverage(GLfloat value, GLboolean invert) | QOpenGLFunctions_1_5 | inline |
| glScaled(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_1_5 | inline |
| glScalef(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_1_5 | inline |
| glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3bv(const GLbyte *v) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3i(GLint red, GLint green, GLint blue) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3ubv(const GLubyte *v) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3uiv(const GLuint *v) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColor3usv(const GLushort *v) | QOpenGLFunctions_1_5 | inline |
| glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_1_5 | inline |
| glSelectBuffer(GLsizei size, GLuint *buffer) | QOpenGLFunctions_1_5 | inline |
| glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) | QOpenGLFunctions_1_5 | inline |
| glShadeModel(GLenum mode) | QOpenGLFunctions_1_5 | inline |
| glStencilFunc(GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_1_5 | inline |
| glStencilMask(GLuint mask) | QOpenGLFunctions_1_5 | inline |
| glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | QOpenGLFunctions_1_5 | inline |
| glTexCoord1d(GLdouble s) | QOpenGLFunctions_1_5 | inline |
| glTexCoord1dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord1f(GLfloat s) | QOpenGLFunctions_1_5 | inline |
| glTexCoord1fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord1i(GLint s) | QOpenGLFunctions_1_5 | inline |
| glTexCoord1iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord1s(GLshort s) | QOpenGLFunctions_1_5 | inline |
| glTexCoord1sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord2d(GLdouble s, GLdouble t) | QOpenGLFunctions_1_5 | inline |
| glTexCoord2dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord2f(GLfloat s, GLfloat t) | QOpenGLFunctions_1_5 | inline |
| glTexCoord2fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord2i(GLint s, GLint t) | QOpenGLFunctions_1_5 | inline |
| glTexCoord2iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord2s(GLshort s, GLshort t) | QOpenGLFunctions_1_5 | inline |
| glTexCoord2sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) | QOpenGLFunctions_1_5 | inline |
| glTexCoord3dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) | QOpenGLFunctions_1_5 | inline |
| glTexCoord3fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord3i(GLint s, GLint t, GLint r) | QOpenGLFunctions_1_5 | inline |
| glTexCoord3iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord3s(GLshort s, GLshort t, GLshort r) | QOpenGLFunctions_1_5 | inline |
| glTexCoord3sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) | QOpenGLFunctions_1_5 | inline |
| glTexCoord4dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) | QOpenGLFunctions_1_5 | inline |
| glTexCoord4fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord4i(GLint s, GLint t, GLint r, GLint q) | QOpenGLFunctions_1_5 | inline |
| glTexCoord4iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) | QOpenGLFunctions_1_5 | inline |
| glTexCoord4sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_1_5 | inline |
| glTexEnvf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions_1_5 | inline |
| glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glTexEnvi(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_1_5 | inline |
| glTexEnviv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_1_5 | inline |
| glTexGend(GLenum coord, GLenum pname, GLdouble param) | QOpenGLFunctions_1_5 | inline |
| glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) | QOpenGLFunctions_1_5 | inline |
| glTexGenf(GLenum coord, GLenum pname, GLfloat param) | QOpenGLFunctions_1_5 | inline |
| glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glTexGeni(GLenum coord, GLenum pname, GLint param) | QOpenGLFunctions_1_5 | inline |
| glTexGeniv(GLenum coord, GLenum pname, const GLint *params) | QOpenGLFunctions_1_5 | inline |
| glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_1_5 | inline |
| glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_1_5 | inline |
| glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_1_5 | inline |
| glTexParameterf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions_1_5 | inline |
| glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_1_5 | inline |
| glTexParameteri(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_1_5 | inline |
| glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_1_5 | inline |
| glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_1_5 | inline |
| glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_1_5 | inline |
| glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_1_5 | inline |
| glTranslated(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_1_5 | inline |
| glTranslatef(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_1_5 | inline |
| glUnmapBuffer(GLenum target) | QOpenGLFunctions_1_5 | inline |
| glVertex2d(GLdouble x, GLdouble y) | QOpenGLFunctions_1_5 | inline |
| glVertex2dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glVertex2f(GLfloat x, GLfloat y) | QOpenGLFunctions_1_5 | inline |
| glVertex2fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glVertex2i(GLint x, GLint y) | QOpenGLFunctions_1_5 | inline |
| glVertex2iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glVertex2s(GLshort x, GLshort y) | QOpenGLFunctions_1_5 | inline |
| glVertex2sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glVertex3d(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_1_5 | inline |
| glVertex3dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glVertex3f(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_1_5 | inline |
| glVertex3fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glVertex3i(GLint x, GLint y, GLint z) | QOpenGLFunctions_1_5 | inline |
| glVertex3iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glVertex3s(GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_1_5 | inline |
| glVertex3sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_1_5 | inline |
| glVertex4dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions_1_5 | inline |
| glVertex4fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glVertex4i(GLint x, GLint y, GLint z, GLint w) | QOpenGLFunctions_1_5 | inline |
| glVertex4iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) | QOpenGLFunctions_1_5 | inline |
| glVertex4sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_1_5 | inline |
| glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_1_5 | inline |
| glWindowPos2d(GLdouble x, GLdouble y) | QOpenGLFunctions_1_5 | inline |
| glWindowPos2dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glWindowPos2f(GLfloat x, GLfloat y) | QOpenGLFunctions_1_5 | inline |
| glWindowPos2fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glWindowPos2i(GLint x, GLint y) | QOpenGLFunctions_1_5 | inline |
| glWindowPos2iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glWindowPos2s(GLshort x, GLshort y) | QOpenGLFunctions_1_5 | inline |
| glWindowPos2sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_1_5 | inline |
| glWindowPos3dv(const GLdouble *v) | QOpenGLFunctions_1_5 | inline |
| glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_1_5 | inline |
| glWindowPos3fv(const GLfloat *v) | QOpenGLFunctions_1_5 | inline |
| glWindowPos3i(GLint x, GLint y, GLint z) | QOpenGLFunctions_1_5 | inline |
| glWindowPos3iv(const GLint *v) | QOpenGLFunctions_1_5 | inline |
| glWindowPos3s(GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_1_5 | inline |
| glWindowPos3sv(const GLshort *v) | QOpenGLFunctions_1_5 | inline |
| initializeOpenGLFunctions() override | QOpenGLFunctions_1_5 | virtual |
| isInitialized() const | QAbstractOpenGLFunctions | protected |
| owningContext() const | QAbstractOpenGLFunctions | protected |
| QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | protected |
| QOpenGLFunctions_1_5() | QOpenGLFunctions_1_5 | |
| QOpenGLVersionFunctionsFactory | QOpenGLFunctions_1_5 | friend |
| setOwningContext(const QOpenGLContext *context) | QAbstractOpenGLFunctions | protected |
| ~QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | virtual |
| ~QOpenGLFunctions_1_5() | QOpenGLFunctions_1_5 |