| addExtraTexture(const QSSGRhiTexture &t) | QSSGRhiShaderPipeline | inline |
| addShadowMap() | QSSGRhiShaderPipeline | inline |
| addStage(const QRhiShaderStage &stage, StageFlags flags={}) | QSSGRhiShaderPipeline | |
| bindingForTexture(const char *name, int hint=-1) | QSSGRhiShaderPipeline | |
| cbeginStages() const | QSSGRhiShaderPipeline | inline |
| cendStages() const | QSSGRhiShaderPipeline | inline |
| commonUniformIndices | QSSGRhiShaderPipeline | |
| context() const | QSSGRhiShaderPipeline | inline |
| depthTexture() const | QSSGRhiShaderPipeline | inline |
| ensureCombinedMainLightsUniformBuffer(QRhiBuffer **ubuf) | QSSGRhiShaderPipeline | |
| ensureUniformBuffer(QRhiBuffer **ubuf) | QSSGRhiShaderPipeline | |
| extraTextureAt(int index) const | QSSGRhiShaderPipeline | inline |
| extraTextureAt(int index) | QSSGRhiShaderPipeline | inline |
| extraTextureCount() const | QSSGRhiShaderPipeline | inline |
| fragmentStage() const | QSSGRhiShaderPipeline | inline |
| instanceBufferLocations() const | QSSGRhiShaderPipeline | inline |
| instanceLocations | QSSGRhiShaderPipeline | |
| isLightingEnabled() const | QSSGRhiShaderPipeline | inline |
| isNull() const | QSSGRhiShaderPipeline | inline |
| lightmapTexture() const | QSSGRhiShaderPipeline | inline |
| lightProbeTexture() const | QSSGRhiShaderPipeline | inline |
| lightProbeTiling() const | QSSGRhiShaderPipeline | inline |
| lightsUniformData() | QSSGRhiShaderPipeline | inline |
| offsetOfUniform(const QByteArray &name) | QSSGRhiShaderPipeline | |
| QSSGRhiShaderPipeline(QSSGRhiContext &context) | QSSGRhiShaderPipeline | inlineexplicit |
| resetExtraTextures() | QSSGRhiShaderPipeline | inline |
| resetShadowMaps() | QSSGRhiShaderPipeline | inline |
| screenTexture() const | QSSGRhiShaderPipeline | inline |
| setDepthTexture(QRhiTexture *texture) | QSSGRhiShaderPipeline | inline |
| setLightmapTexture(QRhiTexture *texture) | QSSGRhiShaderPipeline | inline |
| setLightProbeTexture(QRhiTexture *texture, QSSGRenderTextureCoordOp hTile=QSSGRenderTextureCoordOp::ClampToEdge, QSSGRenderTextureCoordOp vTile=QSSGRenderTextureCoordOp::ClampToEdge) | QSSGRhiShaderPipeline | inline |
| setLightsEnabled(bool enable) | QSSGRhiShaderPipeline | inline |
| setScreenTexture(QRhiTexture *texture) | QSSGRhiShaderPipeline | inline |
| setSsaoTexture(QRhiTexture *texture) | QSSGRhiShaderPipeline | inline |
| setUniform(char *ubufData, const char *name, const void *data, size_t size, int *storeIndex=nullptr, UniformFlags flags={}) | QSSGRhiShaderPipeline | |
| setUniformArray(char *ubufData, const char *name, const void *data, size_t itemCount, QSSGRenderShaderDataType type, int *storeIndex=nullptr) | QSSGRhiShaderPipeline | |
| setUniformValue(char *ubufData, const char *name, const QVariant &value, QSSGRenderShaderDataType type) | QSSGRhiShaderPipeline | |
| shadowMapAt(int index) const | QSSGRhiShaderPipeline | inline |
| shadowMapAt(int index) | QSSGRhiShaderPipeline | inline |
| shadowMapCount() const | QSSGRhiShaderPipeline | inline |
| ssaoTexture() const | QSSGRhiShaderPipeline | inline |
| StageFlag enum name | QSSGRhiShaderPipeline | |
| ub0LightDataOffset() const | QSSGRhiShaderPipeline | inline |
| ub0LightDataSize() const | QSSGRhiShaderPipeline | inline |
| ub0Size() const | QSSGRhiShaderPipeline | inline |
| UniformFlag enum name | QSSGRhiShaderPipeline | |
| UsedWithoutIa enum value | QSSGRhiShaderPipeline | |
| vertexInputs() const | QSSGRhiShaderPipeline | inline |
| vertexStage() const | QSSGRhiShaderPipeline | inline |