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Qt 6.x
The Qt SDK
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This is the complete list of members for QOpenGLFunctions_4_4_Core, including all inherited members.
d_ptr | QAbstractOpenGLFunctions | protected |
glActiveShaderProgram(GLuint pipeline, GLuint program) | QOpenGLFunctions_4_4_Core | inline |
glActiveTexture(GLenum texture) | QOpenGLFunctions_4_4_Core | inline |
glAttachShader(GLuint program, GLuint shader) | QOpenGLFunctions_4_4_Core | inline |
glBeginConditionalRender(GLuint id, GLenum mode) | QOpenGLFunctions_4_4_Core | inline |
glBeginQuery(GLenum target, GLuint id) | QOpenGLFunctions_4_4_Core | inline |
glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) | QOpenGLFunctions_4_4_Core | inline |
glBeginTransformFeedback(GLenum primitiveMode) | QOpenGLFunctions_4_4_Core | inline |
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glBindBuffer(GLenum target, GLuint buffer) | QOpenGLFunctions_4_4_Core | inline |
glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | QOpenGLFunctions_4_4_Core | inline |
glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | QOpenGLFunctions_4_4_Core | inline |
glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers) | QOpenGLFunctions_4_4_Core | inline |
glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes) | QOpenGLFunctions_4_4_Core | inline |
glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glBindFramebuffer(GLenum target, GLuint framebuffer) | QOpenGLFunctions_4_4_Core | inline |
glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) | QOpenGLFunctions_4_4_Core | inline |
glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures) | QOpenGLFunctions_4_4_Core | inline |
glBindProgramPipeline(GLuint pipeline) | QOpenGLFunctions_4_4_Core | inline |
glBindRenderbuffer(GLenum target, GLuint renderbuffer) | QOpenGLFunctions_4_4_Core | inline |
glBindSampler(GLuint unit, GLuint sampler) | QOpenGLFunctions_4_4_Core | inline |
glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers) | QOpenGLFunctions_4_4_Core | inline |
glBindTexture(GLenum target, GLuint texture) | QOpenGLFunctions_4_4_Core | inline |
glBindTextures(GLuint first, GLsizei count, const GLuint *textures) | QOpenGLFunctions_4_4_Core | inline |
glBindTransformFeedback(GLenum target, GLuint id) | QOpenGLFunctions_4_4_Core | inline |
glBindVertexArray(GLuint array) | QOpenGLFunctions_4_4_Core | inline |
glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) | QOpenGLFunctions_4_4_Core | inline |
glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) | QOpenGLFunctions_4_4_Core | inline |
glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_4_4_Core | inline |
glBlendEquation(GLenum mode) | QOpenGLFunctions_4_4_Core | inline |
glBlendEquationi(GLuint buf, GLenum mode) | QOpenGLFunctions_4_4_Core | inline |
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | QOpenGLFunctions_4_4_Core | inline |
glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) | QOpenGLFunctions_4_4_Core | inline |
glBlendFunc(GLenum sfactor, GLenum dfactor) | QOpenGLFunctions_4_4_Core | inline |
glBlendFunci(GLuint buf, GLenum src, GLenum dst) | QOpenGLFunctions_4_4_Core | inline |
glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | QOpenGLFunctions_4_4_Core | inline |
glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | QOpenGLFunctions_4_4_Core | inline |
glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | QOpenGLFunctions_4_4_Core | inline |
glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) | QOpenGLFunctions_4_4_Core | inline |
glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) | QOpenGLFunctions_4_4_Core | inline |
glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glCheckFramebufferStatus(GLenum target) | QOpenGLFunctions_4_4_Core | inline |
glClampColor(GLenum target, GLenum clamp) | QOpenGLFunctions_4_4_Core | inline |
glClear(GLbitfield mask) | QOpenGLFunctions_4_4_Core | inline |
glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | QOpenGLFunctions_4_4_Core | inline |
glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | QOpenGLFunctions_4_4_Core | inline |
glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_4_4_Core | inline |
glClearDepth(GLdouble depth) | QOpenGLFunctions_4_4_Core | inline |
glClearDepthf(GLfloat dd) | QOpenGLFunctions_4_4_Core | inline |
glClearStencil(GLint s) | QOpenGLFunctions_4_4_Core | inline |
glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | QOpenGLFunctions_4_4_Core | inline |
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | QOpenGLFunctions_4_4_Core | inline |
glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | QOpenGLFunctions_4_4_Core | inline |
glCompileShader(GLuint shader) | QOpenGLFunctions_4_4_Core | inline |
glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) | QOpenGLFunctions_4_4_Core | inline |
glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | QOpenGLFunctions_4_4_Core | inline |
glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) | QOpenGLFunctions_4_4_Core | inline |
glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | QOpenGLFunctions_4_4_Core | inline |
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | QOpenGLFunctions_4_4_Core | inline |
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_4_4_Core | inline |
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_4_4_Core | inline |
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_4_4_Core | inline |
glCreateProgram() | QOpenGLFunctions_4_4_Core | inline |
glCreateShader(GLenum type) | QOpenGLFunctions_4_4_Core | inline |
glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) | QOpenGLFunctions_4_4_Core | inline |
glCullFace(GLenum mode) | QOpenGLFunctions_4_4_Core | inline |
glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam) | QOpenGLFunctions_4_4_Core | inline |
glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) | QOpenGLFunctions_4_4_Core | inline |
glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) | QOpenGLFunctions_4_4_Core | inline |
glDeleteBuffers(GLsizei n, const GLuint *buffers) | QOpenGLFunctions_4_4_Core | inline |
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | QOpenGLFunctions_4_4_Core | inline |
glDeleteProgram(GLuint program) | QOpenGLFunctions_4_4_Core | inline |
glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) | QOpenGLFunctions_4_4_Core | inline |
glDeleteQueries(GLsizei n, const GLuint *ids) | QOpenGLFunctions_4_4_Core | inline |
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | QOpenGLFunctions_4_4_Core | inline |
glDeleteSamplers(GLsizei count, const GLuint *samplers) | QOpenGLFunctions_4_4_Core | inline |
glDeleteShader(GLuint shader) | QOpenGLFunctions_4_4_Core | inline |
glDeleteSync(GLsync sync) | QOpenGLFunctions_4_4_Core | inline |
glDeleteTextures(GLsizei n, const GLuint *textures) | QOpenGLFunctions_4_4_Core | inline |
glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) | QOpenGLFunctions_4_4_Core | inline |
glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | QOpenGLFunctions_4_4_Core | inline |
glDepthFunc(GLenum func) | QOpenGLFunctions_4_4_Core | inline |
glDepthMask(GLboolean flag) | QOpenGLFunctions_4_4_Core | inline |
glDepthRange(GLdouble nearVal, GLdouble farVal) | QOpenGLFunctions_4_4_Core | inline |
glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) | QOpenGLFunctions_4_4_Core | inline |
glDepthRangef(GLfloat n, GLfloat f) | QOpenGLFunctions_4_4_Core | inline |
glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) | QOpenGLFunctions_4_4_Core | inline |
glDetachShader(GLuint program, GLuint shader) | QOpenGLFunctions_4_4_Core | inline |
glDisable(GLenum cap) | QOpenGLFunctions_4_4_Core | inline |
glDisablei(GLenum target, GLuint index) | QOpenGLFunctions_4_4_Core | inline |
glDisableVertexAttribArray(GLuint index) | QOpenGLFunctions_4_4_Core | inline |
glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) | QOpenGLFunctions_4_4_Core | inline |
glDispatchComputeIndirect(GLintptr indirect) | QOpenGLFunctions_4_4_Core | inline |
glDrawArrays(GLenum mode, GLint first, GLsizei count) | QOpenGLFunctions_4_4_Core | inline |
glDrawArraysIndirect(GLenum mode, const void *indirect) | QOpenGLFunctions_4_4_Core | inline |
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | QOpenGLFunctions_4_4_Core | inline |
glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) | QOpenGLFunctions_4_4_Core | inline |
glDrawBuffer(GLenum buf) | QOpenGLFunctions_4_4_Core | inline |
glDrawBuffers(GLsizei n, const GLenum *bufs) | QOpenGLFunctions_4_4_Core | inline |
glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) | QOpenGLFunctions_4_4_Core | inline |
glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) | QOpenGLFunctions_4_4_Core | inline |
glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) | QOpenGLFunctions_4_4_Core | inline |
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) | QOpenGLFunctions_4_4_Core | inline |
glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) | QOpenGLFunctions_4_4_Core | inline |
glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) | QOpenGLFunctions_4_4_Core | inline |
glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) | QOpenGLFunctions_4_4_Core | inline |
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) | QOpenGLFunctions_4_4_Core | inline |
glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) | QOpenGLFunctions_4_4_Core | inline |
glDrawTransformFeedback(GLenum mode, GLuint id) | QOpenGLFunctions_4_4_Core | inline |
glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) | QOpenGLFunctions_4_4_Core | inline |
glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) | QOpenGLFunctions_4_4_Core | inline |
glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) | QOpenGLFunctions_4_4_Core | inline |
glEnable(GLenum cap) | QOpenGLFunctions_4_4_Core | inline |
glEnablei(GLenum target, GLuint index) | QOpenGLFunctions_4_4_Core | inline |
glEnableVertexAttribArray(GLuint index) | QOpenGLFunctions_4_4_Core | inline |
glEndConditionalRender() | QOpenGLFunctions_4_4_Core | inline |
glEndQuery(GLenum target) | QOpenGLFunctions_4_4_Core | inline |
glEndQueryIndexed(GLenum target, GLuint index) | QOpenGLFunctions_4_4_Core | inline |
glEndTransformFeedback() | QOpenGLFunctions_4_4_Core | inline |
glFenceSync(GLenum condition, GLbitfield flags) | QOpenGLFunctions_4_4_Core | inline |
glFinish() | QOpenGLFunctions_4_4_Core | inline |
glFlush() | QOpenGLFunctions_4_4_Core | inline |
glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | QOpenGLFunctions_4_4_Core | inline |
glFramebufferParameteri(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_4_4_Core | inline |
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | QOpenGLFunctions_4_4_Core | inline |
glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | QOpenGLFunctions_4_4_Core | inline |
glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions_4_4_Core | inline |
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions_4_4_Core | inline |
glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | QOpenGLFunctions_4_4_Core | inline |
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | QOpenGLFunctions_4_4_Core | inline |
glFrontFace(GLenum mode) | QOpenGLFunctions_4_4_Core | inline |
glGenBuffers(GLsizei n, GLuint *buffers) | QOpenGLFunctions_4_4_Core | inline |
glGenerateMipmap(GLenum target) | QOpenGLFunctions_4_4_Core | inline |
glGenFramebuffers(GLsizei n, GLuint *framebuffers) | QOpenGLFunctions_4_4_Core | inline |
glGenProgramPipelines(GLsizei n, GLuint *pipelines) | QOpenGLFunctions_4_4_Core | inline |
glGenQueries(GLsizei n, GLuint *ids) | QOpenGLFunctions_4_4_Core | inline |
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | QOpenGLFunctions_4_4_Core | inline |
glGenSamplers(GLsizei count, GLuint *samplers) | QOpenGLFunctions_4_4_Core | inline |
glGenTextures(GLsizei n, GLuint *textures) | QOpenGLFunctions_4_4_Core | inline |
glGenTransformFeedbacks(GLsizei n, GLuint *ids) | QOpenGLFunctions_4_4_Core | inline |
glGenVertexArrays(GLsizei n, GLuint *arrays) | QOpenGLFunctions_4_4_Core | inline |
glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) | QOpenGLFunctions_4_4_Core | inline |
glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | QOpenGLFunctions_4_4_Core | inline |
glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) | QOpenGLFunctions_4_4_Core | inline |
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) | QOpenGLFunctions_4_4_Core | inline |
glGetAttribLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) | QOpenGLFunctions_4_4_Core | inline |
glGetBooleanv(GLenum pname, GLboolean *data) | QOpenGLFunctions_4_4_Core | inline |
glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | QOpenGLFunctions_4_4_Core | inline |
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetBufferPointerv(GLenum target, GLenum pname, void **params) | QOpenGLFunctions_4_4_Core | inline |
glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) | QOpenGLFunctions_4_4_Core | inline |
glGetCompressedTexImage(GLenum target, GLint level, void *img) | QOpenGLFunctions_4_4_Core | inline |
glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) | QOpenGLFunctions_4_4_Core | inline |
glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) | QOpenGLFunctions_4_4_Core | inline |
glGetDoublev(GLenum pname, GLdouble *data) | QOpenGLFunctions_4_4_Core | inline |
glGetError() | QOpenGLFunctions_4_4_Core | inline |
glGetFloati_v(GLenum target, GLuint index, GLfloat *data) | QOpenGLFunctions_4_4_Core | inline |
glGetFloatv(GLenum pname, GLfloat *data) | QOpenGLFunctions_4_4_Core | inline |
glGetFragDataIndex(GLuint program, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetFragDataLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | QOpenGLFunctions_4_4_Core | inline |
glGetInteger64v(GLenum pname, GLint64 *data) | QOpenGLFunctions_4_4_Core | inline |
glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | QOpenGLFunctions_4_4_Core | inline |
glGetIntegerv(GLenum pname, GLint *data) | QOpenGLFunctions_4_4_Core | inline |
glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params) | QOpenGLFunctions_4_4_Core | inline |
glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | QOpenGLFunctions_4_4_Core | inline |
glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) | QOpenGLFunctions_4_4_Core | inline |
glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramiv(GLuint program, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) | QOpenGLFunctions_4_4_Core | inline |
glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetQueryiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | QOpenGLFunctions_4_4_Core | inline |
glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | QOpenGLFunctions_4_4_Core | inline |
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | QOpenGLFunctions_4_4_Core | inline |
glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_4_4_Core | inline |
glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) | QOpenGLFunctions_4_4_Core | inline |
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | QOpenGLFunctions_4_4_Core | inline |
glGetString(GLenum name) | QOpenGLFunctions_4_4_Core | inline |
glGetStringi(GLenum name, GLuint index) | QOpenGLFunctions_4_4_Core | inline |
glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | QOpenGLFunctions_4_4_Core | inline |
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) | QOpenGLFunctions_4_4_Core | inline |
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | QOpenGLFunctions_4_4_Core | inline |
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_4_4_Core | inline |
glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | QOpenGLFunctions_4_4_Core | inline |
glGetUniformdv(GLuint program, GLint location, GLdouble *params) | QOpenGLFunctions_4_4_Core | inline |
glGetUniformfv(GLuint program, GLint location, GLfloat *params) | QOpenGLFunctions_4_4_Core | inline |
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) | QOpenGLFunctions_4_4_Core | inline |
glGetUniformiv(GLuint program, GLint location, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetUniformLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_4_4_Core | inline |
glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetUniformuiv(GLuint program, GLint location, GLuint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | QOpenGLFunctions_4_4_Core | inline |
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | QOpenGLFunctions_4_4_Core | inline |
glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) | QOpenGLFunctions_4_4_Core | inline |
glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) | QOpenGLFunctions_4_4_Core | inline |
glHint(GLenum target, GLenum mode) | QOpenGLFunctions_4_4_Core | inline |
glInvalidateBufferData(GLuint buffer) | QOpenGLFunctions_4_4_Core | inline |
glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) | QOpenGLFunctions_4_4_Core | inline |
glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) | QOpenGLFunctions_4_4_Core | inline |
glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_4_4_Core | inline |
glInvalidateTexImage(GLuint texture, GLint level) | QOpenGLFunctions_4_4_Core | inline |
glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) | QOpenGLFunctions_4_4_Core | inline |
glIsBuffer(GLuint buffer) | QOpenGLFunctions_4_4_Core | inline |
glIsEnabled(GLenum cap) | QOpenGLFunctions_4_4_Core | inline |
glIsEnabledi(GLenum target, GLuint index) | QOpenGLFunctions_4_4_Core | inline |
glIsFramebuffer(GLuint framebuffer) | QOpenGLFunctions_4_4_Core | inline |
glIsProgram(GLuint program) | QOpenGLFunctions_4_4_Core | inline |
glIsProgramPipeline(GLuint pipeline) | QOpenGLFunctions_4_4_Core | inline |
glIsQuery(GLuint id) | QOpenGLFunctions_4_4_Core | inline |
glIsRenderbuffer(GLuint renderbuffer) | QOpenGLFunctions_4_4_Core | inline |
glIsSampler(GLuint sampler) | QOpenGLFunctions_4_4_Core | inline |
glIsShader(GLuint shader) | QOpenGLFunctions_4_4_Core | inline |
glIsSync(GLsync sync) | QOpenGLFunctions_4_4_Core | inline |
glIsTexture(GLuint texture) | QOpenGLFunctions_4_4_Core | inline |
glIsTransformFeedback(GLuint id) | QOpenGLFunctions_4_4_Core | inline |
glIsVertexArray(GLuint array) | QOpenGLFunctions_4_4_Core | inline |
glLineWidth(GLfloat width) | QOpenGLFunctions_4_4_Core | inline |
glLinkProgram(GLuint program) | QOpenGLFunctions_4_4_Core | inline |
glLogicOp(GLenum opcode) | QOpenGLFunctions_4_4_Core | inline |
glMapBuffer(GLenum target, GLenum access) | QOpenGLFunctions_4_4_Core | inline |
glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | QOpenGLFunctions_4_4_Core | inline |
glMemoryBarrier(GLbitfield barriers) | QOpenGLFunctions_4_4_Core | inline |
glMinSampleShading(GLfloat value) | QOpenGLFunctions_4_4_Core | inline |
glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | QOpenGLFunctions_4_4_Core | inline |
glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) | QOpenGLFunctions_4_4_Core | inline |
glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount) | QOpenGLFunctions_4_4_Core | inline |
glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) | QOpenGLFunctions_4_4_Core | inline |
glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) | QOpenGLFunctions_4_4_Core | inline |
glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) | QOpenGLFunctions_4_4_Core | inline |
glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) | QOpenGLFunctions_4_4_Core | inline |
glPatchParameterfv(GLenum pname, const GLfloat *values) | QOpenGLFunctions_4_4_Core | inline |
glPatchParameteri(GLenum pname, GLint value) | QOpenGLFunctions_4_4_Core | inline |
glPauseTransformFeedback() | QOpenGLFunctions_4_4_Core | inline |
glPixelStoref(GLenum pname, GLfloat param) | QOpenGLFunctions_4_4_Core | inline |
glPixelStorei(GLenum pname, GLint param) | QOpenGLFunctions_4_4_Core | inline |
glPointParameterf(GLenum pname, GLfloat param) | QOpenGLFunctions_4_4_Core | inline |
glPointParameterfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_4_4_Core | inline |
glPointParameteri(GLenum pname, GLint param) | QOpenGLFunctions_4_4_Core | inline |
glPointParameteriv(GLenum pname, const GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glPointSize(GLfloat size) | QOpenGLFunctions_4_4_Core | inline |
glPolygonMode(GLenum face, GLenum mode) | QOpenGLFunctions_4_4_Core | inline |
glPolygonOffset(GLfloat factor, GLfloat units) | QOpenGLFunctions_4_4_Core | inline |
glPopDebugGroup() | QOpenGLFunctions_4_4_Core | inline |
glPrimitiveRestartIndex(GLuint index) | QOpenGLFunctions_4_4_Core | inline |
glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) | QOpenGLFunctions_4_4_Core | inline |
glProgramParameteri(GLuint program, GLenum pname, GLint value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform1d(GLuint program, GLint location, GLdouble v0) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform1f(GLuint program, GLint location, GLfloat v0) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform1i(GLuint program, GLint location, GLint v0) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform1ui(GLuint program, GLint location, GLuint v0) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glProvokingVertex(GLenum mode) | QOpenGLFunctions_4_4_Core | inline |
glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) | QOpenGLFunctions_4_4_Core | inline |
glQueryCounter(GLuint id, GLenum target) | QOpenGLFunctions_4_4_Core | inline |
glReadBuffer(GLenum src) | QOpenGLFunctions_4_4_Core | inline |
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) | QOpenGLFunctions_4_4_Core | inline |
glReleaseShaderCompiler() | QOpenGLFunctions_4_4_Core | inline |
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_4_4_Core | inline |
glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_4_4_Core | inline |
glResumeTransformFeedback() | QOpenGLFunctions_4_4_Core | inline |
glSampleCoverage(GLfloat value, GLboolean invert) | QOpenGLFunctions_4_4_Core | inline |
glSampleMaski(GLuint maskNumber, GLbitfield mask) | QOpenGLFunctions_4_4_Core | inline |
glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | QOpenGLFunctions_4_4_Core | inline |
glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | QOpenGLFunctions_4_4_Core | inline |
glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) | QOpenGLFunctions_4_4_Core | inline |
glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) | QOpenGLFunctions_4_4_Core | inline |
glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) | QOpenGLFunctions_4_4_Core | inline |
glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | QOpenGLFunctions_4_4_Core | inline |
glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_4_4_Core | inline |
glScissorArrayv(GLuint first, GLsizei count, const GLint *v) | QOpenGLFunctions_4_4_Core | inline |
glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) | QOpenGLFunctions_4_4_Core | inline |
glScissorIndexedv(GLuint index, const GLint *v) | QOpenGLFunctions_4_4_Core | inline |
glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) | QOpenGLFunctions_4_4_Core | inline |
glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | QOpenGLFunctions_4_4_Core | inline |
glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) | QOpenGLFunctions_4_4_Core | inline |
glStencilFunc(GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_4_4_Core | inline |
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_4_4_Core | inline |
glStencilMask(GLuint mask) | QOpenGLFunctions_4_4_Core | inline |
glStencilMaskSeparate(GLenum face, GLuint mask) | QOpenGLFunctions_4_4_Core | inline |
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | QOpenGLFunctions_4_4_Core | inline |
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | QOpenGLFunctions_4_4_Core | inline |
glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | QOpenGLFunctions_4_4_Core | inline |
glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) | QOpenGLFunctions_4_4_Core | inline |
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) | QOpenGLFunctions_4_4_Core | inline |
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) | QOpenGLFunctions_4_4_Core | inline |
glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | QOpenGLFunctions_4_4_Core | inline |
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) | QOpenGLFunctions_4_4_Core | inline |
glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | QOpenGLFunctions_4_4_Core | inline |
glTexParameterf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions_4_4_Core | inline |
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_4_4_Core | inline |
glTexParameteri(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_4_4_Core | inline |
glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) | QOpenGLFunctions_4_4_Core | inline |
glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_4_4_Core | inline |
glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) | QOpenGLFunctions_4_4_Core | inline |
glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_4_4_Core | inline |
glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | QOpenGLFunctions_4_4_Core | inline |
glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | QOpenGLFunctions_4_4_Core | inline |
glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | QOpenGLFunctions_4_4_Core | inline |
glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) | QOpenGLFunctions_4_4_Core | inline |
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) | QOpenGLFunctions_4_4_Core | inline |
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) | QOpenGLFunctions_4_4_Core | inline |
glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) | QOpenGLFunctions_4_4_Core | inline |
glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) | QOpenGLFunctions_4_4_Core | inline |
glUniform1d(GLint location, GLdouble x) | QOpenGLFunctions_4_4_Core | inline |
glUniform1dv(GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform1f(GLint location, GLfloat v0) | QOpenGLFunctions_4_4_Core | inline |
glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform1i(GLint location, GLint v0) | QOpenGLFunctions_4_4_Core | inline |
glUniform1iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform1ui(GLint location, GLuint v0) | QOpenGLFunctions_4_4_Core | inline |
glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform2d(GLint location, GLdouble x, GLdouble y) | QOpenGLFunctions_4_4_Core | inline |
glUniform2dv(GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform2f(GLint location, GLfloat v0, GLfloat v1) | QOpenGLFunctions_4_4_Core | inline |
glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform2i(GLint location, GLint v0, GLint v1) | QOpenGLFunctions_4_4_Core | inline |
glUniform2iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform2ui(GLint location, GLuint v0, GLuint v1) | QOpenGLFunctions_4_4_Core | inline |
glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_4_4_Core | inline |
glUniform3dv(GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | QOpenGLFunctions_4_4_Core | inline |
glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | QOpenGLFunctions_4_4_Core | inline |
glUniform3iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | QOpenGLFunctions_4_4_Core | inline |
glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_4_4_Core | inline |
glUniform4dv(GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | QOpenGLFunctions_4_4_Core | inline |
glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | QOpenGLFunctions_4_4_Core | inline |
glUniform4iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_4_Core | inline |
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | QOpenGLFunctions_4_4_Core | inline |
glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_4_Core | inline |
glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) | QOpenGLFunctions_4_4_Core | inline |
glUnmapBuffer(GLenum target) | QOpenGLFunctions_4_4_Core | inline |
glUseProgram(GLuint program) | QOpenGLFunctions_4_4_Core | inline |
glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) | QOpenGLFunctions_4_4_Core | inline |
glValidateProgram(GLuint program) | QOpenGLFunctions_4_4_Core | inline |
glValidateProgramPipeline(GLuint pipeline) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib1d(GLuint index, GLdouble x) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib1dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib1f(GLuint index, GLfloat x) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib1fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib1s(GLuint index, GLshort x) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib1sv(GLuint index, const GLshort *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib2dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib2fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib2s(GLuint index, GLshort x, GLshort y) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib2sv(GLuint index, const GLshort *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib3dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib3fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib3sv(GLuint index, const GLshort *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4bv(GLuint index, const GLbyte *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4iv(GLuint index, const GLint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4Nbv(GLuint index, const GLbyte *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4Niv(GLuint index, const GLint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4Nsv(GLuint index, const GLshort *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4Nubv(GLuint index, const GLubyte *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4Nuiv(GLuint index, const GLuint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4Nusv(GLuint index, const GLushort *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4sv(GLuint index, const GLshort *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4ubv(GLuint index, const GLubyte *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttrib4usv(GLuint index, const GLushort *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribDivisor(GLuint index, GLuint divisor) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI1i(GLuint index, GLint x) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI1iv(GLuint index, const GLint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI1ui(GLuint index, GLuint x) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI1uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI2i(GLuint index, GLint x, GLint y) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI2iv(GLuint index, const GLint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI2uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI3iv(GLuint index, const GLint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI3uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI4bv(GLuint index, const GLbyte *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI4iv(GLuint index, const GLint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI4sv(GLuint index, const GLshort *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI4ubv(GLuint index, const GLubyte *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI4uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribI4usv(GLuint index, const GLushort *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribL1d(GLuint index, GLdouble x) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribL1dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribL2dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribL3dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribL4dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_4_4_Core | inline |
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) | QOpenGLFunctions_4_4_Core | inline |
glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) | QOpenGLFunctions_4_4_Core | inline |
glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_4_4_Core | inline |
glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) | QOpenGLFunctions_4_4_Core | inline |
glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) | QOpenGLFunctions_4_4_Core | inline |
glViewportIndexedfv(GLuint index, const GLfloat *v) | QOpenGLFunctions_4_4_Core | inline |
glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | QOpenGLFunctions_4_4_Core | inline |
initializeOpenGLFunctions() override | QOpenGLFunctions_4_4_Core | virtual |
isInitialized() const | QAbstractOpenGLFunctions | protected |
owningContext() const | QAbstractOpenGLFunctions | protected |
QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | protected |
QOpenGLFunctions_4_4_Core() | QOpenGLFunctions_4_4_Core | |
QOpenGLVersionFunctionsFactory | QOpenGLFunctions_4_4_Core | friend |
setOwningContext(const QOpenGLContext *context) | QAbstractOpenGLFunctions | protected |
~QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | virtual |
~QOpenGLFunctions_4_4_Core() | QOpenGLFunctions_4_4_Core |