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Qt 6.x
The Qt SDK
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This is the complete list of members for QOpenGLFunctions_3_1, including all inherited members.
| d_ptr | QAbstractOpenGLFunctions | protected |
| glActiveTexture(GLenum texture) | QOpenGLFunctions_3_1 | inline |
| glAttachShader(GLuint program, GLuint shader) | QOpenGLFunctions_3_1 | inline |
| glBeginConditionalRender(GLuint id, GLenum mode) | QOpenGLFunctions_3_1 | inline |
| glBeginQuery(GLenum target, GLuint id) | QOpenGLFunctions_3_1 | inline |
| glBeginTransformFeedback(GLenum primitiveMode) | QOpenGLFunctions_3_1 | inline |
| glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | QOpenGLFunctions_3_1 | inline |
| glBindBuffer(GLenum target, GLuint buffer) | QOpenGLFunctions_3_1 | inline |
| glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | QOpenGLFunctions_3_1 | inline |
| glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | QOpenGLFunctions_3_1 | inline |
| glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) | QOpenGLFunctions_3_1 | inline |
| glBindFramebuffer(GLenum target, GLuint framebuffer) | QOpenGLFunctions_3_1 | inline |
| glBindRenderbuffer(GLenum target, GLuint renderbuffer) | QOpenGLFunctions_3_1 | inline |
| glBindTexture(GLenum target, GLuint texture) | QOpenGLFunctions_3_1 | inline |
| glBindVertexArray(GLuint array) | QOpenGLFunctions_3_1 | inline |
| glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_3_1 | inline |
| glBlendEquation(GLenum mode) | QOpenGLFunctions_3_1 | inline |
| glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | QOpenGLFunctions_3_1 | inline |
| glBlendFunc(GLenum sfactor, GLenum dfactor) | QOpenGLFunctions_3_1 | inline |
| glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | QOpenGLFunctions_3_1 | inline |
| glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | QOpenGLFunctions_3_1 | inline |
| glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | QOpenGLFunctions_3_1 | inline |
| glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | QOpenGLFunctions_3_1 | inline |
| glCheckFramebufferStatus(GLenum target) | QOpenGLFunctions_3_1 | inline |
| glClampColor(GLenum target, GLenum clamp) | QOpenGLFunctions_3_1 | inline |
| glClear(GLbitfield mask) | QOpenGLFunctions_3_1 | inline |
| glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | QOpenGLFunctions_3_1 | inline |
| glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | QOpenGLFunctions_3_1 | inline |
| glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | QOpenGLFunctions_3_1 | inline |
| glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_3_1 | inline |
| glClearDepth(GLdouble depth) | QOpenGLFunctions_3_1 | inline |
| glClearStencil(GLint s) | QOpenGLFunctions_3_1 | inline |
| glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | QOpenGLFunctions_3_1 | inline |
| glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | QOpenGLFunctions_3_1 | inline |
| glCompileShader(GLuint shader) | QOpenGLFunctions_3_1 | inline |
| glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_1 | inline |
| glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_1 | inline |
| glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_1 | inline |
| glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_1 | inline |
| glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_1 | inline |
| glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_1 | inline |
| glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | QOpenGLFunctions_3_1 | inline |
| glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | QOpenGLFunctions_3_1 | inline |
| glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | QOpenGLFunctions_3_1 | inline |
| glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_3_1 | inline |
| glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_1 | inline |
| glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_1 | inline |
| glCreateProgram() | QOpenGLFunctions_3_1 | inline |
| glCreateShader(GLenum type) | QOpenGLFunctions_3_1 | inline |
| glCullFace(GLenum mode) | QOpenGLFunctions_3_1 | inline |
| glDeleteBuffers(GLsizei n, const GLuint *buffers) | QOpenGLFunctions_3_1 | inline |
| glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | QOpenGLFunctions_3_1 | inline |
| glDeleteProgram(GLuint program) | QOpenGLFunctions_3_1 | inline |
| glDeleteQueries(GLsizei n, const GLuint *ids) | QOpenGLFunctions_3_1 | inline |
| glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | QOpenGLFunctions_3_1 | inline |
| glDeleteShader(GLuint shader) | QOpenGLFunctions_3_1 | inline |
| glDeleteTextures(GLsizei n, const GLuint *textures) | QOpenGLFunctions_3_1 | inline |
| glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | QOpenGLFunctions_3_1 | inline |
| glDepthFunc(GLenum func) | QOpenGLFunctions_3_1 | inline |
| glDepthMask(GLboolean flag) | QOpenGLFunctions_3_1 | inline |
| glDepthRange(GLdouble nearVal, GLdouble farVal) | QOpenGLFunctions_3_1 | inline |
| glDetachShader(GLuint program, GLuint shader) | QOpenGLFunctions_3_1 | inline |
| glDisable(GLenum cap) | QOpenGLFunctions_3_1 | inline |
| glDisablei(GLenum target, GLuint index) | QOpenGLFunctions_3_1 | inline |
| glDisableVertexAttribArray(GLuint index) | QOpenGLFunctions_3_1 | inline |
| glDrawArrays(GLenum mode, GLint first, GLsizei count) | QOpenGLFunctions_3_1 | inline |
| glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | QOpenGLFunctions_3_1 | inline |
| glDrawBuffer(GLenum mode) | QOpenGLFunctions_3_1 | inline |
| glDrawBuffers(GLsizei n, const GLenum *bufs) | QOpenGLFunctions_3_1 | inline |
| glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_3_1 | inline |
| glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) | QOpenGLFunctions_3_1 | inline |
| glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_3_1 | inline |
| glEnable(GLenum cap) | QOpenGLFunctions_3_1 | inline |
| glEnablei(GLenum target, GLuint index) | QOpenGLFunctions_3_1 | inline |
| glEnableVertexAttribArray(GLuint index) | QOpenGLFunctions_3_1 | inline |
| glEndConditionalRender() | QOpenGLFunctions_3_1 | inline |
| glEndQuery(GLenum target) | QOpenGLFunctions_3_1 | inline |
| glEndTransformFeedback() | QOpenGLFunctions_3_1 | inline |
| glFinish() | QOpenGLFunctions_3_1 | inline |
| glFlush() | QOpenGLFunctions_3_1 | inline |
| glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | QOpenGLFunctions_3_1 | inline |
| glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | QOpenGLFunctions_3_1 | inline |
| glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions_3_1 | inline |
| glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions_3_1 | inline |
| glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | QOpenGLFunctions_3_1 | inline |
| glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | QOpenGLFunctions_3_1 | inline |
| glFrontFace(GLenum mode) | QOpenGLFunctions_3_1 | inline |
| glGenBuffers(GLsizei n, GLuint *buffers) | QOpenGLFunctions_3_1 | inline |
| glGenerateMipmap(GLenum target) | QOpenGLFunctions_3_1 | inline |
| glGenFramebuffers(GLsizei n, GLuint *framebuffers) | QOpenGLFunctions_3_1 | inline |
| glGenQueries(GLsizei n, GLuint *ids) | QOpenGLFunctions_3_1 | inline |
| glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | QOpenGLFunctions_3_1 | inline |
| glGenTextures(GLsizei n, GLuint *textures) | QOpenGLFunctions_3_1 | inline |
| glGenVertexArrays(GLsizei n, GLuint *arrays) | QOpenGLFunctions_3_1 | inline |
| glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_3_1 | inline |
| glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_3_1 | inline |
| glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | QOpenGLFunctions_3_1 | inline |
| glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) | QOpenGLFunctions_3_1 | inline |
| glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) | QOpenGLFunctions_3_1 | inline |
| glGetAttribLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_3_1 | inline |
| glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) | QOpenGLFunctions_3_1 | inline |
| glGetBooleanv(GLenum pname, GLboolean *params) | QOpenGLFunctions_3_1 | inline |
| glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) | QOpenGLFunctions_3_1 | inline |
| glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | QOpenGLFunctions_3_1 | inline |
| glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) | QOpenGLFunctions_3_1 | inline |
| glGetDoublev(GLenum pname, GLdouble *params) | QOpenGLFunctions_3_1 | inline |
| glGetError() | QOpenGLFunctions_3_1 | inline |
| glGetFloatv(GLenum pname, GLfloat *params) | QOpenGLFunctions_3_1 | inline |
| glGetFragDataLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_3_1 | inline |
| glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | QOpenGLFunctions_3_1 | inline |
| glGetIntegerv(GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_3_1 | inline |
| glGetProgramiv(GLuint program, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetQueryiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | QOpenGLFunctions_3_1 | inline |
| glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_3_1 | inline |
| glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | QOpenGLFunctions_3_1 | inline |
| glGetString(GLenum name) | QOpenGLFunctions_3_1 | inline |
| glGetStringi(GLenum name, GLuint index) | QOpenGLFunctions_3_1 | inline |
| glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_3_1 | inline |
| glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_1 | inline |
| glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_1 | inline |
| glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) | QOpenGLFunctions_3_1 | inline |
| glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | QOpenGLFunctions_3_1 | inline |
| glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | QOpenGLFunctions_3_1 | inline |
| glGetUniformfv(GLuint program, GLint location, GLfloat *params) | QOpenGLFunctions_3_1 | inline |
| glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) | QOpenGLFunctions_3_1 | inline |
| glGetUniformiv(GLuint program, GLint location, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetUniformLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_3_1 | inline |
| glGetUniformuiv(GLuint program, GLint location, GLuint *params) | QOpenGLFunctions_3_1 | inline |
| glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | QOpenGLFunctions_3_1 | inline |
| glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_1 | inline |
| glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | QOpenGLFunctions_3_1 | inline |
| glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_3_1 | inline |
| glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) | QOpenGLFunctions_3_1 | inline |
| glHint(GLenum target, GLenum mode) | QOpenGLFunctions_3_1 | inline |
| glIsBuffer(GLuint buffer) | QOpenGLFunctions_3_1 | inline |
| glIsEnabled(GLenum cap) | QOpenGLFunctions_3_1 | inline |
| glIsEnabledi(GLenum target, GLuint index) | QOpenGLFunctions_3_1 | inline |
| glIsFramebuffer(GLuint framebuffer) | QOpenGLFunctions_3_1 | inline |
| glIsProgram(GLuint program) | QOpenGLFunctions_3_1 | inline |
| glIsQuery(GLuint id) | QOpenGLFunctions_3_1 | inline |
| glIsRenderbuffer(GLuint renderbuffer) | QOpenGLFunctions_3_1 | inline |
| glIsShader(GLuint shader) | QOpenGLFunctions_3_1 | inline |
| glIsTexture(GLuint texture) | QOpenGLFunctions_3_1 | inline |
| glIsVertexArray(GLuint array) | QOpenGLFunctions_3_1 | inline |
| glLineWidth(GLfloat width) | QOpenGLFunctions_3_1 | inline |
| glLinkProgram(GLuint program) | QOpenGLFunctions_3_1 | inline |
| glLogicOp(GLenum opcode) | QOpenGLFunctions_3_1 | inline |
| glMapBuffer(GLenum target, GLenum access) | QOpenGLFunctions_3_1 | inline |
| glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | QOpenGLFunctions_3_1 | inline |
| glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | QOpenGLFunctions_3_1 | inline |
| glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) | QOpenGLFunctions_3_1 | inline |
| glPixelStoref(GLenum pname, GLfloat param) | QOpenGLFunctions_3_1 | inline |
| glPixelStorei(GLenum pname, GLint param) | QOpenGLFunctions_3_1 | inline |
| glPointParameterf(GLenum pname, GLfloat param) | QOpenGLFunctions_3_1 | inline |
| glPointParameterfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_1 | inline |
| glPointParameteri(GLenum pname, GLint param) | QOpenGLFunctions_3_1 | inline |
| glPointParameteriv(GLenum pname, const GLint *params) | QOpenGLFunctions_3_1 | inline |
| glPointSize(GLfloat size) | QOpenGLFunctions_3_1 | inline |
| glPolygonMode(GLenum face, GLenum mode) | QOpenGLFunctions_3_1 | inline |
| glPolygonOffset(GLfloat factor, GLfloat units) | QOpenGLFunctions_3_1 | inline |
| glPrimitiveRestartIndex(GLuint index) | QOpenGLFunctions_3_1 | inline |
| glReadBuffer(GLenum mode) | QOpenGLFunctions_3_1 | inline |
| glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_3_1 | inline |
| glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_3_1 | inline |
| glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_3_1 | inline |
| glSampleCoverage(GLfloat value, GLboolean invert) | QOpenGLFunctions_3_1 | inline |
| glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_1 | inline |
| glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | QOpenGLFunctions_3_1 | inline |
| glStencilFunc(GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_3_1 | inline |
| glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_3_1 | inline |
| glStencilMask(GLuint mask) | QOpenGLFunctions_3_1 | inline |
| glStencilMaskSeparate(GLenum face, GLuint mask) | QOpenGLFunctions_3_1 | inline |
| glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | QOpenGLFunctions_3_1 | inline |
| glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | QOpenGLFunctions_3_1 | inline |
| glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | QOpenGLFunctions_3_1 | inline |
| glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_1 | inline |
| glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_1 | inline |
| glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_1 | inline |
| glTexParameterf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions_3_1 | inline |
| glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_1 | inline |
| glTexParameteri(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_3_1 | inline |
| glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_3_1 | inline |
| glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) | QOpenGLFunctions_3_1 | inline |
| glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_3_1 | inline |
| glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_1 | inline |
| glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_1 | inline |
| glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_1 | inline |
| glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) | QOpenGLFunctions_3_1 | inline |
| glUniform1f(GLint location, GLfloat v0) | QOpenGLFunctions_3_1 | inline |
| glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniform1i(GLint location, GLint v0) | QOpenGLFunctions_3_1 | inline |
| glUniform1iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_1 | inline |
| glUniform1ui(GLint location, GLuint v0) | QOpenGLFunctions_3_1 | inline |
| glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_1 | inline |
| glUniform2f(GLint location, GLfloat v0, GLfloat v1) | QOpenGLFunctions_3_1 | inline |
| glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniform2i(GLint location, GLint v0, GLint v1) | QOpenGLFunctions_3_1 | inline |
| glUniform2iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_1 | inline |
| glUniform2ui(GLint location, GLuint v0, GLuint v1) | QOpenGLFunctions_3_1 | inline |
| glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_1 | inline |
| glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | QOpenGLFunctions_3_1 | inline |
| glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | QOpenGLFunctions_3_1 | inline |
| glUniform3iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_1 | inline |
| glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | QOpenGLFunctions_3_1 | inline |
| glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_1 | inline |
| glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | QOpenGLFunctions_3_1 | inline |
| glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | QOpenGLFunctions_3_1 | inline |
| glUniform4iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_1 | inline |
| glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | QOpenGLFunctions_3_1 | inline |
| glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_1 | inline |
| glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | QOpenGLFunctions_3_1 | inline |
| glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_1 | inline |
| glUnmapBuffer(GLenum target) | QOpenGLFunctions_3_1 | inline |
| glUseProgram(GLuint program) | QOpenGLFunctions_3_1 | inline |
| glValidateProgram(GLuint program) | QOpenGLFunctions_3_1 | inline |
| glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_1 | inline |
| glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_1 | inline |
| glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_1 | inline |
| initializeOpenGLFunctions() override | QOpenGLFunctions_3_1 | virtual |
| isInitialized() const | QAbstractOpenGLFunctions | protected |
| owningContext() const | QAbstractOpenGLFunctions | protected |
| QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | protected |
| QOpenGLFunctions_3_1() | QOpenGLFunctions_3_1 | |
| QOpenGLVersionFunctionsFactory | QOpenGLFunctions_3_1 | friend |
| setOwningContext(const QOpenGLContext *context) | QAbstractOpenGLFunctions | protected |
| ~QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | virtual |
| ~QOpenGLFunctions_3_1() | QOpenGLFunctions_3_1 |