cleanupUnreferencedBuffers(quint32 frameId, QSSGRenderLayer *layer) | QSSGBufferManager | |
commitBufferResourceUpdates() | QSSGBufferManager | |
decreaseMemoryStat(QRhiTexture *texture) | QSSGBufferManager | |
decreaseMemoryStat(QSSGRenderMesh *mesh) | QSSGBufferManager | |
getCustomMeshMap() const | QSSGBufferManager | inline |
getCustomTextureMap() const | QSSGBufferManager | inline |
getImageMap() const | QSSGBufferManager | inline |
getMeshForPicking(const QSSGRenderModel &model) const | QSSGBufferManager | |
getMeshMap() const | QSSGBufferManager | inline |
getModelBounds(const QSSGRenderModel *model) const | QSSGBufferManager | |
getSGImageMap() const | QSSGBufferManager | inline |
increaseMemoryStat(QRhiTexture *texture) | QSSGBufferManager | |
increaseMemoryStat(QSSGRenderMesh *mesh) | QSSGBufferManager | |
loadLightmap(const QSSGRenderModel &model) | QSSGBufferManager | |
loadMesh(const QSSGRenderModel *model) | QSSGBufferManager | |
loadMeshBVH(const QSSGRenderPath &inSourcePath) | QSSGBufferManager | static |
loadMeshBVH(QSSGRenderGeometry *geometry) | QSSGBufferManager | static |
loadMeshData(const QSSGRenderPath &inSourcePath) | QSSGBufferManager | static |
loadMeshData(const QSSGRenderGeometry *geometry) | QSSGBufferManager | |
loadRenderImage(const QSSGRenderImage *image, MipMode inMipMode=MipModeFollowRenderImage, LoadRenderImageFlags flags=LoadWithFlippedY) | QSSGBufferManager | |
LoadRenderImageFlag enum name | QSSGBufferManager | |
loadSkinmap(QSSGRenderTextureData *skin) | QSSGBufferManager | |
LoadWithFlippedY enum value | QSSGBufferManager | |
meshUpdateMutex() | QSSGBufferManager | |
MipMode enum name | QSSGBufferManager | |
MipModeBsdf enum value | QSSGBufferManager | |
MipModeDisable enum value | QSSGBufferManager | |
MipModeEnable enum value | QSSGBufferManager | |
MipModeFollowRenderImage enum value | QSSGBufferManager | |
primitivePath(const QString &primitive) | QSSGBufferManager | static |
processResourceLoader(const QSSGRenderResourceLoader *loader) | QSSGBufferManager | |
QSSGBufferManager() | QSSGBufferManager | |
registerMeshData(const QString &assetId, const QVector< QSSGMesh::Mesh > &meshData) | QSSGBufferManager | static |
releaseCachedResources() | QSSGBufferManager | |
releaseGeometry(QSSGRenderGeometry *geometry) | QSSGBufferManager | |
releaseTextureData(const QSSGRenderTextureData *data) | QSSGBufferManager | |
releaseTextureData(const CustomImageCacheKey &key) | QSSGBufferManager | |
resetUsageCounters(quint32 frameId, QSSGRenderLayer *layer) | QSSGBufferManager | |
runtimeMeshSourceName(const QString &assetId, qsizetype meshId) | QSSGBufferManager | static |
setRenderContextInterface(QSSGRenderContextInterface *ctx) | QSSGBufferManager | |
toRhiFormat(const QSSGRenderTextureFormat format) | QSSGBufferManager | static |
unregisterMeshData(const QString &assetId) | QSSGBufferManager | static |
~QSSGBufferManager() | QSSGBufferManager | |