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Qt 6.x
The Qt SDK
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This is the complete list of members for QVector3D, including all inherited members.
crossProduct(QVector3D v1, QVector3D v2) noexcept | QVector3D | inlinestatic |
distanceToLine(QVector3D point, QVector3D direction) const noexcept | QVector3D | inline |
distanceToPlane(QVector3D plane, QVector3D normal) const noexcept | QVector3D | inline |
distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const noexcept | QVector3D | inline |
distanceToPoint(QVector3D point) const noexcept | QVector3D | inline |
dotProduct(QVector3D v1, QVector3D v2) noexcept | QVector3D | inlinestatic |
get | QVector3D | friend |
isNull() const noexcept | QVector3D | inline |
length() const noexcept | QVector3D | inline |
lengthSquared() const noexcept | QVector3D | inline |
normal(QVector3D v1, QVector3D v2) noexcept | QVector3D | inlinestatic |
normal(QVector3D v1, QVector3D v2, QVector3D v3) noexcept | QVector3D | inlinestatic |
normalize() noexcept | QVector3D | inline |
normalized() const noexcept | QVector3D | inline |
operator QVariant() const | QVector3D | |
operator!= | QVector3D | friend |
operator* | QVector3D | friend |
operator* | QVector3D | friend |
operator* | QVector3D | friend |
operator* | QVector3D | friend |
operator* | QVector3D | friend |
operator*=(float factor) noexcept | QVector3D | inline |
operator*=(QVector3D vector) noexcept | QVector3D | inline |
operator+ | QVector3D | friend |
operator+=(QVector3D vector) noexcept | QVector3D | inline |
operator- | QVector3D | friend |
operator- | QVector3D | friend |
operator-=(QVector3D vector) noexcept | QVector3D | inline |
operator/ | QVector3D | friend |
operator/ | QVector3D | friend |
operator/=(float divisor) | QVector3D | inline |
operator/=(QVector3D vector) | QVector3D | inline |
operator<<(QDataStream &stream, QVector3D vector) | QVector3D | related |
operator== | QVector3D | friend |
operator>>(QDataStream &stream, QVector3D &vector) | QVector3D | related |
operator[](int i) | QVector3D | inline |
operator[](int i) const | QVector3D | inline |
project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const | QVector3D | |
qFuzzyCompare | QVector3D | friend |
QVector2D | QVector3D | friend |
QVector3D() noexcept | QVector3D | inline |
QVector3D(Qt::Initialization) noexcept | QVector3D | inlineexplicit |
QVector3D(float xpos, float ypos, float zpos) noexcept | QVector3D | inline |
QVector3D(QPoint point) noexcept | QVector3D | inlineexplicit |
QVector3D(QPointF point) noexcept | QVector3D | inlineexplicit |
QVector3D(QVector2D vector) noexcept | QVector3D | inlineexplicit |
QVector3D(QVector2D vector, float zpos) noexcept | QVector3D | inline |
QVector3D(QVector4D vector) noexcept | QVector3D | inlineexplicit |
QVector4D | QVector3D | friend |
setX(float x) noexcept | QVector3D | inline |
setY(float y) noexcept | QVector3D | inline |
setZ(float z) noexcept | QVector3D | inline |
toPoint() const noexcept | QVector3D | inline |
toPointF() const noexcept | QVector3D | inline |
toVector2D() const noexcept | QVector3D | inline |
toVector4D() const noexcept | QVector3D | inline |
unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const | QVector3D | |
x() const noexcept | QVector3D | inline |
y() const noexcept | QVector3D | inline |
z() const noexcept | QVector3D | inline |