Qt 6.x
The Qt SDK
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QSSGRhiContext Member List

This is the complete list of members for QSSGRhiContext, including all inherited members.

checkAndAdjustForNPoT(QRhiTexture *texture, QSSGRhiSamplerDescription *samplerDescription)QSSGRhiContext
cleanupDrawCallData(const QSSGRenderModel *model)QSSGRhiContext
commandBuffer() constQSSGRhiContextinline
commonPassFlags()QSSGRhiContextinlinestatic
computePipeline(const QSSGComputePipelineStateKey &key, QRhiShaderResourceBindings *srb)QSSGRhiContext
drawCallData(const QSSGRhiDrawCallDataKey &key)QSSGRhiContextinline
dummyTexture(QRhiTexture::Flags flags, QRhiResourceUpdateBatch *rub, const QSize &size=QSize(64, 64), const QColor &fillColor=Qt::black)QSSGRhiContext
editorMode()QSSGRhiContextstatic
initialize(QRhi *rhi)QSSGRhiContext
instanceBufferData(QSSGRenderInstanceTable *instanceTable)QSSGRhiContextinline
instanceBufferData(const QSSGRenderModel *model)QSSGRhiContextinline
isValid() constQSSGRhiContextinline
mainPassSampleCount() constQSSGRhiContextinline
mainRenderPassDescriptor() constQSSGRhiContextinline
maxUniformBufferRange() constQSSGRhiContextinline
particleData(const QSSGRenderGraphObject *particlesOrModel)QSSGRhiContextinline
pipeline(const QSSGGraphicsPipelineStateKey &key, QRhiRenderPassDescriptor *rpDesc, QRhiShaderResourceBindings *srb)QSSGRhiContext
pipelines() constQSSGRhiContextinline
QSSGRhiContext(QRhi *rhi=nullptr)QSSGRhiContextexplicit
registeredMeshes() constQSSGRhiContextinline
registeredTextures() constQSSGRhiContextinline
registerMesh(QSSGRenderMesh *mesh)QSSGRhiContext
registerTexture(QRhiTexture *texture)QSSGRhiContext
releaseCachedResources()QSSGRhiContext
releaseDrawCallData(QSSGRhiDrawCallData &dcd)QSSGRhiContext
releaseMesh(QSSGRenderMesh *mesh)QSSGRhiContext
releaseTexture(QRhiTexture *texture)QSSGRhiContext
renderTarget() constQSSGRhiContextinline
rhi() constQSSGRhiContextinline
sampler(const QSSGRhiSamplerDescription &samplerDescription)QSSGRhiContext
setCommandBuffer(QRhiCommandBuffer *cb)QSSGRhiContextinline
setMainPassSampleCount(int samples)QSSGRhiContextinline
setMainRenderPassDescriptor(QRhiRenderPassDescriptor *rpDesc)QSSGRhiContextinline
setRenderTarget(QRhiRenderTarget *rt)QSSGRhiContextinline
shaderDebuggingEnabled()QSSGRhiContextstatic
srb(const QSSGRhiShaderResourceBindingList &bindings)QSSGRhiContext
stats()QSSGRhiContextinline
~QSSGRhiContext()QSSGRhiContext