alphaCutOff() override | QSSGShaderCustomMaterialAdapter | virtual |
alphaMode() override | QSSGShaderCustomMaterialAdapter | virtual |
attenuationColor() override | QSSGShaderCustomMaterialAdapter | virtual |
attenuationDistance() override | QSSGShaderCustomMaterialAdapter | virtual |
bumpAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
clearcoatAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
clearcoatRoughnessAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
color() override | QSSGShaderCustomMaterialAdapter | virtual |
create(const QSSGRenderGraphObject &materialNode) | QSSGShaderMaterialAdapter | static |
customShaderSnippet(QSSGShaderCache::ShaderType type, QSSGShaderLibraryManager &shaderLibraryManager) override | QSSGShaderCustomMaterialAdapter | virtual |
diffuseLightWrap() override | QSSGShaderCustomMaterialAdapter | virtual |
emissiveColor() override | QSSGShaderCustomMaterialAdapter | virtual |
fresnelPower() override | QSSGShaderCustomMaterialAdapter | virtual |
hasCustomShaderFunction(QSSGShaderCache::ShaderType shaderType, const QByteArray &funcName, QSSGShaderLibraryManager &shaderLibraryManager) override | QSSGShaderCustomMaterialAdapter | virtual |
hasCustomShaderSnippet(QSSGShaderCache::ShaderType type) override | QSSGShaderCustomMaterialAdapter | virtual |
hasLighting() override | QSSGShaderCustomMaterialAdapter | virtual |
heightAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
iblProbe() override | QSSGShaderCustomMaterialAdapter | virtual |
ior() override | QSSGShaderCustomMaterialAdapter | virtual |
isClearcoatEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
isMetalnessEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
isPrincipled() override | QSSGShaderCustomMaterialAdapter | virtual |
isSpecularEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
isSpecularGlossy() override | QSSGShaderCustomMaterialAdapter | virtual |
isTransmissionEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
isUnshaded() override | QSSGShaderCustomMaterialAdapter | virtual |
isVertexColorsEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
lineWidth() override | QSSGShaderCustomMaterialAdapter | virtual |
maxHeightSamples() override | QSSGShaderCustomMaterialAdapter | virtual |
metalnessAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
minHeightSamples() override | QSSGShaderCustomMaterialAdapter | virtual |
occlusionAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
pointSize() override | QSSGShaderCustomMaterialAdapter | virtual |
prepareCustomShader(QByteArray &dst, const QByteArray &shaderCode, QSSGShaderCache::ShaderType type, const StringPairList &baseUniforms, const StringPairList &baseInputs=StringPairList(), const StringPairList &baseOutputs=StringPairList()) | QSSGShaderCustomMaterialAdapter | static |
QSSGShaderCustomMaterialAdapter(const QSSGRenderCustomMaterial &material) | QSSGShaderCustomMaterialAdapter | |
setCustomPropertyUniforms(char *ubufData, QSSGRhiShaderPipeline &shaderPipeline, const QSSGRenderContextInterface &context) override | QSSGShaderCustomMaterialAdapter | virtual |
ShaderCodeAndMetaData typedef | QSSGShaderCustomMaterialAdapter | |
specularAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
specularModel() override | QSSGShaderCustomMaterialAdapter | virtual |
specularRoughness() override | QSSGShaderCustomMaterialAdapter | virtual |
specularTint() override | QSSGShaderCustomMaterialAdapter | virtual |
StringPair typedef | QSSGShaderCustomMaterialAdapter | |
StringPairList typedef | QSSGShaderCustomMaterialAdapter | |
thicknessFactor() override | QSSGShaderCustomMaterialAdapter | virtual |
translucentFallOff() override | QSSGShaderCustomMaterialAdapter | virtual |
transmissionFactor() override | QSSGShaderCustomMaterialAdapter | virtual |
usesCustomMorphing() override | QSSGShaderCustomMaterialAdapter | virtual |
usesCustomSkinning() override | QSSGShaderCustomMaterialAdapter | virtual |
usesSharedVariables() override | QSSGShaderCustomMaterialAdapter | virtual |
~QSSGShaderMaterialAdapter() | QSSGShaderMaterialAdapter | virtual |