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Qt 6.x
The Qt SDK
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This is the complete list of members for QOpenGLFunctions_4_1_Core, including all inherited members.
| d_ptr | QAbstractOpenGLFunctions | protected |
| glActiveShaderProgram(GLuint pipeline, GLuint program) | QOpenGLFunctions_4_1_Core | inline |
| glActiveTexture(GLenum texture) | QOpenGLFunctions_4_1_Core | inline |
| glAttachShader(GLuint program, GLuint shader) | QOpenGLFunctions_4_1_Core | inline |
| glBeginConditionalRender(GLuint id, GLenum mode) | QOpenGLFunctions_4_1_Core | inline |
| glBeginQuery(GLenum target, GLuint id) | QOpenGLFunctions_4_1_Core | inline |
| glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) | QOpenGLFunctions_4_1_Core | inline |
| glBeginTransformFeedback(GLenum primitiveMode) | QOpenGLFunctions_4_1_Core | inline |
| glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glBindBuffer(GLenum target, GLuint buffer) | QOpenGLFunctions_4_1_Core | inline |
| glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | QOpenGLFunctions_4_1_Core | inline |
| glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | QOpenGLFunctions_4_1_Core | inline |
| glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glBindFramebuffer(GLenum target, GLuint framebuffer) | QOpenGLFunctions_4_1_Core | inline |
| glBindProgramPipeline(GLuint pipeline) | QOpenGLFunctions_4_1_Core | inline |
| glBindRenderbuffer(GLenum target, GLuint renderbuffer) | QOpenGLFunctions_4_1_Core | inline |
| glBindSampler(GLuint unit, GLuint sampler) | QOpenGLFunctions_4_1_Core | inline |
| glBindTexture(GLenum target, GLuint texture) | QOpenGLFunctions_4_1_Core | inline |
| glBindTransformFeedback(GLenum target, GLuint id) | QOpenGLFunctions_4_1_Core | inline |
| glBindVertexArray(GLuint array) | QOpenGLFunctions_4_1_Core | inline |
| glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_4_1_Core | inline |
| glBlendEquation(GLenum mode) | QOpenGLFunctions_4_1_Core | inline |
| glBlendEquationi(GLuint buf, GLenum mode) | QOpenGLFunctions_4_1_Core | inline |
| glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | QOpenGLFunctions_4_1_Core | inline |
| glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) | QOpenGLFunctions_4_1_Core | inline |
| glBlendFunc(GLenum sfactor, GLenum dfactor) | QOpenGLFunctions_4_1_Core | inline |
| glBlendFunci(GLuint buf, GLenum src, GLenum dst) | QOpenGLFunctions_4_1_Core | inline |
| glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | QOpenGLFunctions_4_1_Core | inline |
| glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | QOpenGLFunctions_4_1_Core | inline |
| glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | QOpenGLFunctions_4_1_Core | inline |
| glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | QOpenGLFunctions_4_1_Core | inline |
| glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | QOpenGLFunctions_4_1_Core | inline |
| glCheckFramebufferStatus(GLenum target) | QOpenGLFunctions_4_1_Core | inline |
| glClampColor(GLenum target, GLenum clamp) | QOpenGLFunctions_4_1_Core | inline |
| glClear(GLbitfield mask) | QOpenGLFunctions_4_1_Core | inline |
| glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | QOpenGLFunctions_4_1_Core | inline |
| glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | QOpenGLFunctions_4_1_Core | inline |
| glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_4_1_Core | inline |
| glClearDepth(GLdouble depth) | QOpenGLFunctions_4_1_Core | inline |
| glClearDepthf(GLfloat dd) | QOpenGLFunctions_4_1_Core | inline |
| glClearStencil(GLint s) | QOpenGLFunctions_4_1_Core | inline |
| glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | QOpenGLFunctions_4_1_Core | inline |
| glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | QOpenGLFunctions_4_1_Core | inline |
| glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | QOpenGLFunctions_4_1_Core | inline |
| glCompileShader(GLuint shader) | QOpenGLFunctions_4_1_Core | inline |
| glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_4_1_Core | inline |
| glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_4_1_Core | inline |
| glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_4_1_Core | inline |
| glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_4_1_Core | inline |
| glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_4_1_Core | inline |
| glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_4_1_Core | inline |
| glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | QOpenGLFunctions_4_1_Core | inline |
| glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | QOpenGLFunctions_4_1_Core | inline |
| glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | QOpenGLFunctions_4_1_Core | inline |
| glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_4_1_Core | inline |
| glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_4_1_Core | inline |
| glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_4_1_Core | inline |
| glCreateProgram() | QOpenGLFunctions_4_1_Core | inline |
| glCreateShader(GLenum type) | QOpenGLFunctions_4_1_Core | inline |
| glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) | QOpenGLFunctions_4_1_Core | inline |
| glCullFace(GLenum mode) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteBuffers(GLsizei n, const GLuint *buffers) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteProgram(GLuint program) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteQueries(GLsizei n, const GLuint *ids) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteSamplers(GLsizei count, const GLuint *samplers) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteShader(GLuint shader) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteSync(GLsync sync) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteTextures(GLsizei n, const GLuint *textures) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) | QOpenGLFunctions_4_1_Core | inline |
| glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | QOpenGLFunctions_4_1_Core | inline |
| glDepthFunc(GLenum func) | QOpenGLFunctions_4_1_Core | inline |
| glDepthMask(GLboolean flag) | QOpenGLFunctions_4_1_Core | inline |
| glDepthRange(GLdouble nearVal, GLdouble farVal) | QOpenGLFunctions_4_1_Core | inline |
| glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) | QOpenGLFunctions_4_1_Core | inline |
| glDepthRangef(GLfloat n, GLfloat f) | QOpenGLFunctions_4_1_Core | inline |
| glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) | QOpenGLFunctions_4_1_Core | inline |
| glDetachShader(GLuint program, GLuint shader) | QOpenGLFunctions_4_1_Core | inline |
| glDisable(GLenum cap) | QOpenGLFunctions_4_1_Core | inline |
| glDisablei(GLenum target, GLuint index) | QOpenGLFunctions_4_1_Core | inline |
| glDisableVertexAttribArray(GLuint index) | QOpenGLFunctions_4_1_Core | inline |
| glDrawArrays(GLenum mode, GLint first, GLsizei count) | QOpenGLFunctions_4_1_Core | inline |
| glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) | QOpenGLFunctions_4_1_Core | inline |
| glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | QOpenGLFunctions_4_1_Core | inline |
| glDrawBuffer(GLenum mode) | QOpenGLFunctions_4_1_Core | inline |
| glDrawBuffers(GLsizei n, const GLenum *bufs) | QOpenGLFunctions_4_1_Core | inline |
| glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_4_1_Core | inline |
| glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | QOpenGLFunctions_4_1_Core | inline |
| glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) | QOpenGLFunctions_4_1_Core | inline |
| glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) | QOpenGLFunctions_4_1_Core | inline |
| glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) | QOpenGLFunctions_4_1_Core | inline |
| glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_4_1_Core | inline |
| glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | QOpenGLFunctions_4_1_Core | inline |
| glDrawTransformFeedback(GLenum mode, GLuint id) | QOpenGLFunctions_4_1_Core | inline |
| glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) | QOpenGLFunctions_4_1_Core | inline |
| glEnable(GLenum cap) | QOpenGLFunctions_4_1_Core | inline |
| glEnablei(GLenum target, GLuint index) | QOpenGLFunctions_4_1_Core | inline |
| glEnableVertexAttribArray(GLuint index) | QOpenGLFunctions_4_1_Core | inline |
| glEndConditionalRender() | QOpenGLFunctions_4_1_Core | inline |
| glEndQuery(GLenum target) | QOpenGLFunctions_4_1_Core | inline |
| glEndQueryIndexed(GLenum target, GLuint index) | QOpenGLFunctions_4_1_Core | inline |
| glEndTransformFeedback() | QOpenGLFunctions_4_1_Core | inline |
| glFenceSync(GLenum condition, GLbitfield flags) | QOpenGLFunctions_4_1_Core | inline |
| glFinish() | QOpenGLFunctions_4_1_Core | inline |
| glFlush() | QOpenGLFunctions_4_1_Core | inline |
| glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | QOpenGLFunctions_4_1_Core | inline |
| glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | QOpenGLFunctions_4_1_Core | inline |
| glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | QOpenGLFunctions_4_1_Core | inline |
| glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions_4_1_Core | inline |
| glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions_4_1_Core | inline |
| glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | QOpenGLFunctions_4_1_Core | inline |
| glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | QOpenGLFunctions_4_1_Core | inline |
| glFrontFace(GLenum mode) | QOpenGLFunctions_4_1_Core | inline |
| glGenBuffers(GLsizei n, GLuint *buffers) | QOpenGLFunctions_4_1_Core | inline |
| glGenerateMipmap(GLenum target) | QOpenGLFunctions_4_1_Core | inline |
| glGenFramebuffers(GLsizei n, GLuint *framebuffers) | QOpenGLFunctions_4_1_Core | inline |
| glGenProgramPipelines(GLsizei n, GLuint *pipelines) | QOpenGLFunctions_4_1_Core | inline |
| glGenQueries(GLsizei n, GLuint *ids) | QOpenGLFunctions_4_1_Core | inline |
| glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | QOpenGLFunctions_4_1_Core | inline |
| glGenSamplers(GLsizei count, GLuint *samplers) | QOpenGLFunctions_4_1_Core | inline |
| glGenTextures(GLsizei n, GLuint *textures) | QOpenGLFunctions_4_1_Core | inline |
| glGenTransformFeedbacks(GLsizei n, GLuint *ids) | QOpenGLFunctions_4_1_Core | inline |
| glGenVertexArrays(GLsizei n, GLuint *arrays) | QOpenGLFunctions_4_1_Core | inline |
| glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) | QOpenGLFunctions_4_1_Core | inline |
| glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | QOpenGLFunctions_4_1_Core | inline |
| glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) | QOpenGLFunctions_4_1_Core | inline |
| glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) | QOpenGLFunctions_4_1_Core | inline |
| glGetAttribLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) | QOpenGLFunctions_4_1_Core | inline |
| glGetBooleanv(GLenum pname, GLboolean *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) | QOpenGLFunctions_4_1_Core | inline |
| glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | QOpenGLFunctions_4_1_Core | inline |
| glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) | QOpenGLFunctions_4_1_Core | inline |
| glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) | QOpenGLFunctions_4_1_Core | inline |
| glGetDoublev(GLenum pname, GLdouble *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetError() | QOpenGLFunctions_4_1_Core | inline |
| glGetFloati_v(GLenum target, GLuint index, GLfloat *data) | QOpenGLFunctions_4_1_Core | inline |
| glGetFloatv(GLenum pname, GLfloat *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetFragDataIndex(GLuint program, const GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetFragDataLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | QOpenGLFunctions_4_1_Core | inline |
| glGetInteger64v(GLenum pname, GLint64 *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | QOpenGLFunctions_4_1_Core | inline |
| glGetIntegerv(GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | QOpenGLFunctions_4_1_Core | inline |
| glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) | QOpenGLFunctions_4_1_Core | inline |
| glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_4_1_Core | inline |
| glGetProgramiv(GLuint program, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_4_1_Core | inline |
| glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) | QOpenGLFunctions_4_1_Core | inline |
| glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetQueryiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_4_1_Core | inline |
| glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) | QOpenGLFunctions_4_1_Core | inline |
| glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | QOpenGLFunctions_4_1_Core | inline |
| glGetString(GLenum name) | QOpenGLFunctions_4_1_Core | inline |
| glGetStringi(GLenum name, GLuint index) | QOpenGLFunctions_4_1_Core | inline |
| glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | QOpenGLFunctions_4_1_Core | inline |
| glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_4_1_Core | inline |
| glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | QOpenGLFunctions_4_1_Core | inline |
| glGetUniformdv(GLuint program, GLint location, GLdouble *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetUniformfv(GLuint program, GLint location, GLfloat *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) | QOpenGLFunctions_4_1_Core | inline |
| glGetUniformiv(GLuint program, GLint location, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetUniformLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_4_1_Core | inline |
| glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetUniformuiv(GLuint program, GLint location, GLuint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) | QOpenGLFunctions_4_1_Core | inline |
| glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) | QOpenGLFunctions_4_1_Core | inline |
| glHint(GLenum target, GLenum mode) | QOpenGLFunctions_4_1_Core | inline |
| glIsBuffer(GLuint buffer) | QOpenGLFunctions_4_1_Core | inline |
| glIsEnabled(GLenum cap) | QOpenGLFunctions_4_1_Core | inline |
| glIsEnabledi(GLenum target, GLuint index) | QOpenGLFunctions_4_1_Core | inline |
| glIsFramebuffer(GLuint framebuffer) | QOpenGLFunctions_4_1_Core | inline |
| glIsProgram(GLuint program) | QOpenGLFunctions_4_1_Core | inline |
| glIsProgramPipeline(GLuint pipeline) | QOpenGLFunctions_4_1_Core | inline |
| glIsQuery(GLuint id) | QOpenGLFunctions_4_1_Core | inline |
| glIsRenderbuffer(GLuint renderbuffer) | QOpenGLFunctions_4_1_Core | inline |
| glIsSampler(GLuint sampler) | QOpenGLFunctions_4_1_Core | inline |
| glIsShader(GLuint shader) | QOpenGLFunctions_4_1_Core | inline |
| glIsSync(GLsync sync) | QOpenGLFunctions_4_1_Core | inline |
| glIsTexture(GLuint texture) | QOpenGLFunctions_4_1_Core | inline |
| glIsTransformFeedback(GLuint id) | QOpenGLFunctions_4_1_Core | inline |
| glIsVertexArray(GLuint array) | QOpenGLFunctions_4_1_Core | inline |
| glLineWidth(GLfloat width) | QOpenGLFunctions_4_1_Core | inline |
| glLinkProgram(GLuint program) | QOpenGLFunctions_4_1_Core | inline |
| glLogicOp(GLenum opcode) | QOpenGLFunctions_4_1_Core | inline |
| glMapBuffer(GLenum target, GLenum access) | QOpenGLFunctions_4_1_Core | inline |
| glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | QOpenGLFunctions_4_1_Core | inline |
| glMinSampleShading(GLfloat value) | QOpenGLFunctions_4_1_Core | inline |
| glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | QOpenGLFunctions_4_1_Core | inline |
| glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) | QOpenGLFunctions_4_1_Core | inline |
| glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) | QOpenGLFunctions_4_1_Core | inline |
| glPatchParameterfv(GLenum pname, const GLfloat *values) | QOpenGLFunctions_4_1_Core | inline |
| glPatchParameteri(GLenum pname, GLint value) | QOpenGLFunctions_4_1_Core | inline |
| glPauseTransformFeedback() | QOpenGLFunctions_4_1_Core | inline |
| glPixelStoref(GLenum pname, GLfloat param) | QOpenGLFunctions_4_1_Core | inline |
| glPixelStorei(GLenum pname, GLint param) | QOpenGLFunctions_4_1_Core | inline |
| glPointParameterf(GLenum pname, GLfloat param) | QOpenGLFunctions_4_1_Core | inline |
| glPointParameterfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_4_1_Core | inline |
| glPointParameteri(GLenum pname, GLint param) | QOpenGLFunctions_4_1_Core | inline |
| glPointParameteriv(GLenum pname, const GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glPointSize(GLfloat size) | QOpenGLFunctions_4_1_Core | inline |
| glPolygonMode(GLenum face, GLenum mode) | QOpenGLFunctions_4_1_Core | inline |
| glPolygonOffset(GLfloat factor, GLfloat units) | QOpenGLFunctions_4_1_Core | inline |
| glPrimitiveRestartIndex(GLuint index) | QOpenGLFunctions_4_1_Core | inline |
| glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) | QOpenGLFunctions_4_1_Core | inline |
| glProgramParameteri(GLuint program, GLenum pname, GLint value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform1d(GLuint program, GLint location, GLdouble v0) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform1f(GLuint program, GLint location, GLfloat v0) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform1i(GLuint program, GLint location, GLint v0) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform1ui(GLuint program, GLint location, GLuint v0) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glProvokingVertex(GLenum mode) | QOpenGLFunctions_4_1_Core | inline |
| glQueryCounter(GLuint id, GLenum target) | QOpenGLFunctions_4_1_Core | inline |
| glReadBuffer(GLenum mode) | QOpenGLFunctions_4_1_Core | inline |
| glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_4_1_Core | inline |
| glReleaseShaderCompiler() | QOpenGLFunctions_4_1_Core | inline |
| glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_4_1_Core | inline |
| glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_4_1_Core | inline |
| glResumeTransformFeedback() | QOpenGLFunctions_4_1_Core | inline |
| glSampleCoverage(GLfloat value, GLboolean invert) | QOpenGLFunctions_4_1_Core | inline |
| glSampleMaski(GLuint index, GLbitfield mask) | QOpenGLFunctions_4_1_Core | inline |
| glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | QOpenGLFunctions_4_1_Core | inline |
| glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | QOpenGLFunctions_4_1_Core | inline |
| glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) | QOpenGLFunctions_4_1_Core | inline |
| glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) | QOpenGLFunctions_4_1_Core | inline |
| glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) | QOpenGLFunctions_4_1_Core | inline |
| glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | QOpenGLFunctions_4_1_Core | inline |
| glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_4_1_Core | inline |
| glScissorArrayv(GLuint first, GLsizei count, const GLint *v) | QOpenGLFunctions_4_1_Core | inline |
| glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) | QOpenGLFunctions_4_1_Core | inline |
| glScissorIndexedv(GLuint index, const GLint *v) | QOpenGLFunctions_4_1_Core | inline |
| glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) | QOpenGLFunctions_4_1_Core | inline |
| glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | QOpenGLFunctions_4_1_Core | inline |
| glStencilFunc(GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_4_1_Core | inline |
| glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_4_1_Core | inline |
| glStencilMask(GLuint mask) | QOpenGLFunctions_4_1_Core | inline |
| glStencilMaskSeparate(GLenum face, GLuint mask) | QOpenGLFunctions_4_1_Core | inline |
| glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | QOpenGLFunctions_4_1_Core | inline |
| glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | QOpenGLFunctions_4_1_Core | inline |
| glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | QOpenGLFunctions_4_1_Core | inline |
| glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_4_1_Core | inline |
| glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_4_1_Core | inline |
| glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | QOpenGLFunctions_4_1_Core | inline |
| glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_4_1_Core | inline |
| glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | QOpenGLFunctions_4_1_Core | inline |
| glTexParameterf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions_4_1_Core | inline |
| glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_4_1_Core | inline |
| glTexParameteri(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_4_1_Core | inline |
| glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) | QOpenGLFunctions_4_1_Core | inline |
| glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_4_1_Core | inline |
| glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_4_1_Core | inline |
| glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_4_1_Core | inline |
| glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_4_1_Core | inline |
| glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) | QOpenGLFunctions_4_1_Core | inline |
| glUniform1d(GLint location, GLdouble x) | QOpenGLFunctions_4_1_Core | inline |
| glUniform1dv(GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform1f(GLint location, GLfloat v0) | QOpenGLFunctions_4_1_Core | inline |
| glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform1i(GLint location, GLint v0) | QOpenGLFunctions_4_1_Core | inline |
| glUniform1iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform1ui(GLint location, GLuint v0) | QOpenGLFunctions_4_1_Core | inline |
| glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform2d(GLint location, GLdouble x, GLdouble y) | QOpenGLFunctions_4_1_Core | inline |
| glUniform2dv(GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform2f(GLint location, GLfloat v0, GLfloat v1) | QOpenGLFunctions_4_1_Core | inline |
| glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform2i(GLint location, GLint v0, GLint v1) | QOpenGLFunctions_4_1_Core | inline |
| glUniform2iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform2ui(GLint location, GLuint v0, GLuint v1) | QOpenGLFunctions_4_1_Core | inline |
| glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_4_1_Core | inline |
| glUniform3dv(GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | QOpenGLFunctions_4_1_Core | inline |
| glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | QOpenGLFunctions_4_1_Core | inline |
| glUniform3iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | QOpenGLFunctions_4_1_Core | inline |
| glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_4_1_Core | inline |
| glUniform4dv(GLint location, GLsizei count, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | QOpenGLFunctions_4_1_Core | inline |
| glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | QOpenGLFunctions_4_1_Core | inline |
| glUniform4iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | QOpenGLFunctions_4_1_Core | inline |
| glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_4_1_Core | inline |
| glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) | QOpenGLFunctions_4_1_Core | inline |
| glUnmapBuffer(GLenum target) | QOpenGLFunctions_4_1_Core | inline |
| glUseProgram(GLuint program) | QOpenGLFunctions_4_1_Core | inline |
| glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) | QOpenGLFunctions_4_1_Core | inline |
| glValidateProgram(GLuint program) | QOpenGLFunctions_4_1_Core | inline |
| glValidateProgramPipeline(GLuint pipeline) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribDivisor(GLuint index, GLuint divisor) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribL1d(GLuint index, GLdouble x) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribL1dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribL2dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribL3dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribL4dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_4_1_Core | inline |
| glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_4_1_Core | inline |
| glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_4_1_Core | inline |
| glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) | QOpenGLFunctions_4_1_Core | inline |
| glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) | QOpenGLFunctions_4_1_Core | inline |
| glViewportIndexedfv(GLuint index, const GLfloat *v) | QOpenGLFunctions_4_1_Core | inline |
| glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | QOpenGLFunctions_4_1_Core | inline |
| initializeOpenGLFunctions() override | QOpenGLFunctions_4_1_Core | virtual |
| isInitialized() const | QAbstractOpenGLFunctions | protected |
| owningContext() const | QAbstractOpenGLFunctions | protected |
| QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | protected |
| QOpenGLFunctions_4_1_Core() | QOpenGLFunctions_4_1_Core | |
| QOpenGLVersionFunctionsFactory | QOpenGLFunctions_4_1_Core | friend |
| setOwningContext(const QOpenGLContext *context) | QAbstractOpenGLFunctions | protected |
| ~QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | virtual |
| ~QOpenGLFunctions_4_1_Core() | QOpenGLFunctions_4_1_Core |